FTB New World mod - what's in it?
I was looking in the Feed the Beast launcher for some 1.5.X modpacks, and saw one called New World mod, which had a bold mission: to collect a different set of mods so that there would be lots of new things for long-time players to explore and figure out. Okay. I ran it. Let's see what's in it ...
Modpack v6.0 = 100 mods!
Mods included:
Applied energistics rv.10.p
ArmorStatus HUD 1.7 (1.5.2)
Atomic Stryker update check 1.0.8
Bibliocraft 1.2.3
Binnie Core 1.6-pre10
Bladecraft 1.4.2.1
bspkrs core 2.07 (1.5.2)
Buildcraft 3.6.0 (31)
Chainz 1.5.2
CodeChicken Core 0.8.6.12
CoFH core 1.5.2.2
Compact Solar Arrays 4.1.6 build 37
Computercraft 1.53
Damage indicators 2.7.0.1
Direction HUD 1.13 (1.5.2)
Dynamic Lights 1.2.1
Dynamic Lights on burning 1.0.2
Dynamic Lights on creepers 1.0.2
Dynamic Lights on flame entities 1.0.0
Dynamic Lights on ItemEntities 1.0.4
Dynamic Lights on Mob Equip 1.0.0
Dynamic Lights Other Players 1.0.4
Dynamic Lights Player Light 1.0.6
EnderStorage 1.4.2.10
Extra bees 1.6-pre10
ExtrabiomesXL 3.13.3
Factorization 0.7.37
Falling Meteors 2.10.2
Fancy Glass 1.0.4
Forestry 2.2.6.2 (580)
Forge Mod Loader 5.2.17.716
Gibbing 1.0
Immibis core 55.1.2
Immibis microblocks 55.0.1
IndustrialCraft2 1.115.34-lf
IC2 advanced machines 4.9
Ideas 1
Inventory Tweaks 1.54b
Iron Chest 5.2.6 b425
Jammy Furniture Mod 4.4
Metallurgy 3 Core, Base, Machines, Vanilla 3.0.0.0.10
Millenaire 5.0.0
Minecraft coder pack 7.44
Minecraft Forge 7.8.0.716
Minefactory Reloaded 2.6.1 + MFR compats
NEI Addons 1.7.1.r20
NEI Plugins 1.0.9.2
Not Enough Items 1.5.2.22
Omnitools 3.1.4.0
Pet Bat 1.1.9
Power converters 2.2.0
Powercrystals Core 1.1.6
Railcraft 7.2.1.0
REI MiniMap 1.0
Steve's Carts 2.0.0.a117
Thermal Expansion 2.4.3.0
Traincraft 4.0.0
TreeCapitator 1.5.2.r01
Tubestuff 55.0.2
After some quick reading, I mainly wanted to see the Metallurgy mod in action. It adds about 30 new ores, both real and fictional, and a few tiers of crushers and smelters to process them. And the Falling Meteors mod sounded like fun, dropping meteors with strange ores inside, though I'm sure it will make an ugly slag heap out of a world after a while. The other new mods I haven't heard of, but I'm a sucker for exploring new mods, so off I go ...
Running singleplayer, getting 13-14 fps. Started in an grassy plain with a few trees, pumpkin patch nearby. Get digging, stone pick, dig more. Soon had ores (5 Cu, 23 Cu (different), 6 Sn, 20 petroleum), and 8 bitumen. Acacia tree pretty much fell apart as soon as I chopped one block, dropped 6 wood and 9 saplings. Poof. Another quick mining run (simple stair pattern down), a few more tin and copper. Outside, a few of my planted acacias have grown. The tree-destroying code (probably the Treecapitator mod) is a huge time-saver. Chop the bottom block and it rains goodies.
Used some saplings as fuel to cook a few charcoal, for torches. Made 2nd stone pick.
... to be continued ...
Modpack v6.0 = 100 mods!
Mods included:
Applied energistics rv.10.p
ArmorStatus HUD 1.7 (1.5.2)
Atomic Stryker update check 1.0.8
Bibliocraft 1.2.3
Binnie Core 1.6-pre10
Bladecraft 1.4.2.1
bspkrs core 2.07 (1.5.2)
Buildcraft 3.6.0 (31)
Chainz 1.5.2
CodeChicken Core 0.8.6.12
CoFH core 1.5.2.2
Compact Solar Arrays 4.1.6 build 37
Computercraft 1.53
Damage indicators 2.7.0.1
Direction HUD 1.13 (1.5.2)
Dynamic Lights 1.2.1
Dynamic Lights on burning 1.0.2
Dynamic Lights on creepers 1.0.2
Dynamic Lights on flame entities 1.0.0
Dynamic Lights on ItemEntities 1.0.4
Dynamic Lights on Mob Equip 1.0.0
Dynamic Lights Other Players 1.0.4
Dynamic Lights Player Light 1.0.6
EnderStorage 1.4.2.10
Extra bees 1.6-pre10
ExtrabiomesXL 3.13.3
Factorization 0.7.37
Falling Meteors 2.10.2
Fancy Glass 1.0.4
Forestry 2.2.6.2 (580)
Forge Mod Loader 5.2.17.716
Gibbing 1.0
Immibis core 55.1.2
Immibis microblocks 55.0.1
IndustrialCraft2 1.115.34-lf
IC2 advanced machines 4.9
Ideas 1
Inventory Tweaks 1.54b
Iron Chest 5.2.6 b425
Jammy Furniture Mod 4.4
Metallurgy 3 Core, Base, Machines, Vanilla 3.0.0.0.10
Millenaire 5.0.0
Minecraft coder pack 7.44
Minecraft Forge 7.8.0.716
Minefactory Reloaded 2.6.1 + MFR compats
NEI Addons 1.7.1.r20
NEI Plugins 1.0.9.2
Not Enough Items 1.5.2.22
Omnitools 3.1.4.0
Pet Bat 1.1.9
Power converters 2.2.0
Powercrystals Core 1.1.6
Railcraft 7.2.1.0
REI MiniMap 1.0
Steve's Carts 2.0.0.a117
Thermal Expansion 2.4.3.0
Traincraft 4.0.0
TreeCapitator 1.5.2.r01
Tubestuff 55.0.2
After some quick reading, I mainly wanted to see the Metallurgy mod in action. It adds about 30 new ores, both real and fictional, and a few tiers of crushers and smelters to process them. And the Falling Meteors mod sounded like fun, dropping meteors with strange ores inside, though I'm sure it will make an ugly slag heap out of a world after a while. The other new mods I haven't heard of, but I'm a sucker for exploring new mods, so off I go ...
Running singleplayer, getting 13-14 fps. Started in an grassy plain with a few trees, pumpkin patch nearby. Get digging, stone pick, dig more. Soon had ores (5 Cu, 23 Cu (different), 6 Sn, 20 petroleum), and 8 bitumen. Acacia tree pretty much fell apart as soon as I chopped one block, dropped 6 wood and 9 saplings. Poof. Another quick mining run (simple stair pattern down), a few more tin and copper. Outside, a few of my planted acacias have grown. The tree-destroying code (probably the Treecapitator mod) is a huge time-saver. Chop the bottom block and it rains goodies.
Used some saplings as fuel to cook a few charcoal, for torches. Made 2nd stone pick.
... to be continued ...
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