FTB New World 6/17 to 6/18 - kaboom, MFE, more

6/17

Ack, now it's version 6.4.1.  Check all the mods again ... 104 mods.  NO MOD version changes??

Right away I heard a meteor fall.  Slept off the night, and it was easy to find the new impact -- there was a waterfall coming out of nowhere.  I'm guessing the meteor hit a tree, and since it was a frezarite meteor it started melting.  I collected 56 frezarite, but since it was right over an oil pond, other blocks could not be reached.  Enough for experimentation.  Boy this "Auto Workbench" sucks.  Looks just like an autocrafting table, but it has a 10 or 15 second delay while it crafts items.  Yuck.  I want to make my usual hall of blueprints, but if every item is going to be so slow to make, screw it.

Finished tunnel to outskirts of village, quickly explored a little pit nearby and hooked it up to my tunnel, then visited a bit of the caves I crossed.  Came back with ores (15+9+5 Cu, 2+3+10 Sn, 4 Zn), 32 coal, 33 petroleum, 4 U.  Built up a 2nd floor onto my wimpy ore lab.  First peat harvest.  Extended my road out a bit from town, using cobble.  I know the villagers sold me some fancy bricky road blocks, but I like cobble -- it's more durable than gravel, less walking sound, and has matching slabs and stairs.

New recipe noted: Pulv/Macerate wheat -> flour, then cook flour -> bread.  So you can 3 wheat into 3 bread instead of 1.  And from Metallurgy, flour + midasium dust = gold dust, King Midas style.

Note that I will probably cheat myself some items on this server.  I don't have a hundred hours to put into it, just want to test things out.  But so far, I've only done a few blocks, and half of those were because I expect to click items in NEI to see their recipes/usage, but every new version keeps resetting Cheat Mode back on.  I'm torn between playing normally, slogging through building every little fence and machine again from scratch, and just rushing ahead and making one or two really nice towns, maybe a map that's worth sharing??

Headache, done.

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6/18

Quick visit.  Extended (cobble) road about 64 blocks west, 40 east, then totally froze while adding road to north.  The area around my little spawn settlement is almost completely flat, lots of good spots to build, if I pave over all those oil ponds.  I thought about pumping some of them dry first, but really have no use for the stuff without the GregTech semifluid generator.  And without xyCraft multitanks, the only big storage option is the annoying Railcraft multitank, or stacks and stacks of simple glass tanks.  Bleah.  I could probably fit about 30 buildings in this one scrubby plain between the lakes.  I usually like to layout a grid of streets first to try and scope it out.  Once laid out, most buildings will cover one grid square and others may cover 2 or 3 or 4 of these "city blocks".  I know I should make my blocks wider, but I just happen to like buildings that are about 9x9 with a ceiling height of 3.  Good for small single-purposes, like a bakery or armory, without feeling really cramped.  But main power stations and technology labs can easily grow 3x the size, and 2-3 stories high.  Of course if I was planning an eye-popping map for other players, I'd need massive castles and insane landscaping.  It's amazing what some folks have built as starting areas on their public servers, whether they used WorldEdit or whatever.  The big downside to those is, of course, that they're public servers full of griefing and rule-mongering ... once you step outside the beautiful safe spawn castles, the worlds tend to be blasted strip-mined ruins.

I don't know what it would take for me to put together a map that I felt other players would be interested in visiting.  I also don't care.  Odd.

Later.  Cleared some more land, extended fences and roads, laid out two more 9x9 building plots and a new space for IC2 crops.  Need more cobble, so go mining, come back with: ores (4+7+7+26 Cu, 8 Fe, 2 Prometheum, 6+4 Sn), quartz (13 nether, 4 crystals, 2 dust), 94 petroleum, 8 bitumen.

Heard some meteor crashes.  Morning - ran out and found one huge impact right at the edge of the lake where the floating village is.  Water was pouring down into this huge pit, had to seal it off and then go digging.  The meteorites were cold already, but the crater was new to me.  Kinda funny, every now and then, breaking a meteorite releases an alien creeper, or a cherged-up alien creeper, so I got used to switching to sword quickly after each break.  No real threats.  One of the aliens dropped 2 red meteor gems.  Of all the rest, I only got 20 meteor chips, but there are probably still 50-70 meteorite blocks in that huge pit.  There was a solo Millenaire house right next to this, so I traded the guy some bread.  My Millenaire cash: 5 silver, 52 copper.  I visited the floating village quickly, and one of the villagers was selling bread for 30 "coin".  Not sure if that's a vanilla 1.5.2 thing, or if some mod tweaked it.  Ran home, extending my road as I go, it now runs 170m West and meets up with a gravel road from the village, just past the big crater.  I should see if I can disable Falling Meteors, though.  It's really going to screw up the map.

Oh crap, my stirling engine blew up, took out most of one wall of my ore lab, half the ceiling above, and all my conductive pipes.  That's not supposed to happen!  I guess one of those explosions I heard wasn't a meteor strike.  My Thermal Expansion machines survived (3-4 blocks away) but my IC2 Macerator is gone (8 blocks away).  What a mess.  I hate exploding engines, what a frigging waste. Crap, my silver chest full of ores is gone.  I had about 20 stacks in there, including some really rare stuff.  Now that just pisses me off.  Since when do my most trusted engines explode?  Sure, the machines were charged up to full, but that never causes an explosion in other modpacks.  Oh well, cheat mode, I had about a stack each of Fe, Cu, Sn, 20 gold, so I replaced those ... I don't really care about those extra freaky ores.  Okay, to ease the pain of that lousy surprise, I cheated myself 14 electronic circuits.  Kick start my (safe) IC2 power!

Machine block, 3 flint, 2 cobble, 1 EC = macerator, done.  Boy that's easy compared to the screwed up GregTech recipe with diamond grinder.  ;-)  LV Transformer and MFE done.  2 generators -> 2 solar panels.  Also very easy without GregTech.  Made first batch of six 2xIns gold wire, ran to roof to set up solars -> MFE -> LVX, down thru 2nd floor to ground floor machines.  First batch of bronze; oddly there are 2 conflicting recipes: 2 Cu: + 2 Sn: = 2 Brz: (from Metallurgy) as compared to the classic IC2 recipe of 2 Cu: + 6 Sn: = 2 Brz:.  Duh, I think I'll go with the first one.  Make bronze wrench.  Add generator to roof-top power grid.  But darn these IC2 machines are slow, now that I'm used to Thermal Expansion machines kept at full power.  Made a chainsaw for fun (5 refined Fe, 1 RE battery, 1 EC), MFE was at 33k, charged up the chainsaw.

I'm at level 29, but haven't made even a single book yet, so there's nothing to spend those levels on.  Quick mining run, get back some of the weird stuff ... found a Factorization silver vein, brought back ores (7+6 Cu, 5+5 Sn, 27 Ag, 1 Mn, 4 Prometheum), plus 10 petroleum (what the heck is it good for??) and about 20 coal.

MFE at 157k.  Good time to call it a night.

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