FTB New World 6/12 - meteor chase
6/12
I updated the ftbwiki with the basic recipes from the Chainz mod. Did some exploring, visited the village again for some trading, then had to deliver a fish to the trader girl's husband. Millenaire cash: 7 silver, 33 copper. Ran across the river to some tundra. Found a fairly recent meteor fall, some still warm. Beyond that there was a brown splotch on a snow field, turned out to be a pool of brown stuff. Nearby were some gravelly blocks floating in air which my orichalcum pick could break after much effort, but they didn't drop anything. Weird.
I made a Meteor Proximity Detector, but it ran me in a wild goose chase a few hundred blocks around. Finally I think I saw a trace of a meteor strike ... deep underwater. Along the way I found a vanilla NPC village, built over the water of a swamp. I made a wooden shovel and hacked 2x64+58 clayballs on the way home.
It's actually very laggy again. Not so much lag, but a short freeze every 5-8 seconds. Very annoying. Anyway, deep run down to bedrock, found 9 meteor chips, 28 lapis, 6 diamonds, 4 nether quartz, 64 redstone, 5 Sn, 2 Pb, 4 Ag, 3 Fe, 14 P, about 64 coal. Pondering the richness of oil around me, it's actually just a hazard, pits to fall into. Without the GregTech semifluid generator I have no interest in oil.
Grabbed a bucket - those brown pools are sewage. Yuck. Another trade with villagers, then I bought a few ocher slabs path blocks, I only wanted a few but it gave me 64 of them, cash left: 4 silver, 33 copper. Might as well use them for roads in my tiny settlement, they look good, will probably use brick slabs as steps, should match up nicely. The dynamic lighting is nice. I can walk around with a torch and the light follows me around, just like the Mojang guys said the engine couldn't handle. I've got 69 rubber stashed in my low-tech ore lab. Made compressor & macerator then pulverizer & induction smelter, pretty must just out of habit.
Not much going on. Stir crazy, our regular server is down. Guess I'll call it a night.
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I updated the ftbwiki with the basic recipes from the Chainz mod. Did some exploring, visited the village again for some trading, then had to deliver a fish to the trader girl's husband. Millenaire cash: 7 silver, 33 copper. Ran across the river to some tundra. Found a fairly recent meteor fall, some still warm. Beyond that there was a brown splotch on a snow field, turned out to be a pool of brown stuff. Nearby were some gravelly blocks floating in air which my orichalcum pick could break after much effort, but they didn't drop anything. Weird.
I made a Meteor Proximity Detector, but it ran me in a wild goose chase a few hundred blocks around. Finally I think I saw a trace of a meteor strike ... deep underwater. Along the way I found a vanilla NPC village, built over the water of a swamp. I made a wooden shovel and hacked 2x64+58 clayballs on the way home.
It's actually very laggy again. Not so much lag, but a short freeze every 5-8 seconds. Very annoying. Anyway, deep run down to bedrock, found 9 meteor chips, 28 lapis, 6 diamonds, 4 nether quartz, 64 redstone, 5 Sn, 2 Pb, 4 Ag, 3 Fe, 14 P, about 64 coal. Pondering the richness of oil around me, it's actually just a hazard, pits to fall into. Without the GregTech semifluid generator I have no interest in oil.
Grabbed a bucket - those brown pools are sewage. Yuck. Another trade with villagers, then I bought a few ocher slabs path blocks, I only wanted a few but it gave me 64 of them, cash left: 4 silver, 33 copper. Might as well use them for roads in my tiny settlement, they look good, will probably use brick slabs as steps, should match up nicely. The dynamic lighting is nice. I can walk around with a torch and the light follows me around, just like the Mojang guys said the engine couldn't handle. I've got 69 rubber stashed in my low-tech ore lab. Made compressor & macerator then pulverizer & induction smelter, pretty must just out of habit.
Not much going on. Stir crazy, our regular server is down. Guess I'll call it a night.
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