FTB New World 6/11 - v6.3 is out
6/11
Modpack Version 6.3 is here ...
Let's see what updated, now 102 mods:
Applied energistics rv.10.p -> rv.10.n
Buildcraft 3.6.0 (31) -> 3.6.0-10
Dynamic Lights 1.2.1 -> 1.2.2
Dynamic Lights Player Light 1.0.6 -> 1.0.7
Extra bees 1.6-pre10 -> 1.6-pre12
Forestry 2.2.6.2 (580) -> 2.2.6.3 (585)
Minefactory Reloaded 2.6.1 + MFR compats -> 2.6.2
Pet Bat 1.1.9 -> 1.2.0
Soul Shards -> NEW MOD, 1.27
Tinker's Construct -> NEW MOD, 1.3
TConstruct Compat: MFR -> NEW MOD, 0.1
Upon loading, it mentioned 3 missing block IDs (1 from Railcraft, 2 from IC2). I haven't built much yet, so load anyway.
I had to setup my Controls and Video Settings again. Oddly, I started with a book in my hand called "Materials and You, by Skyla." It describes all kinds of odd things I've never seen before. Must be from the Tinker's Construct mod. Since I accidentally got those blocks of orichalcum, split a few into ingots, made myself helmet and chestplate, and a pickaxe. Go down to abandoned mine and check out all those previously unbreakable ores. Come back up with: 10 meteor chips, 2 emeralds, ores (3 Cu, 6 green Cu (??), 5+3+10 Sn, 1 prometheum, 9 Au, 2 orichalcum, 1 Pb, 2 Ag), 21 P. Found a small zombie dungeon, chest gave me: steel helmet (Doh!), steadfast drone bee, bread, enchanted book (Punch I), 10 spruce wood. Made 2 meteor shields -- one for me, one for village, so when I go to Normal mode it won't be destroyed. Meteor shield said "charging" right away, a bit later it was shooting an occasional yellow ball up into the sky. I hope that means it's working. They're supposed to shield a fairly wide area, something like 40x40 blocks.
Later. A meteor chip over a stick makes 4 Protected Land Markers, which will glow (faintly) when in an area protected by a meteor shield. My testing shows that the meteor shield covers a radius of about 40 blocks. I placed the other sheild in the village. No villagers seemed to notice. I went to the bulletin board area and a women came out to trade. Traded some items, have no idea how it affected my reputation, but I got 3 denier argent (silver pieces) and 31 denier (copper pieces). I started on some simple gravel roads around my little mine shack, and built the first real building across the street. It took a while to find some sand for making glass, for my windows, but the building was finished in basic ugly cobble, stone and dirt.
Made a treetap because I remembered seeing some rubber trees not far away, but I ran into MineFactory rubber trees first, no tap needed. Brought a bunch of saplings back to town, planted 6 of them.
19:30 - Set up my first little strip of IC2 crops, just wheat, cane and melons to start. Found those IC2 rubber trees, tapped them, no saplings to bring home. Did a quick mining run for coal, came back with the usual ores and 2 U. Used iron crusher to turn ores to double dusts, then made my first autocrafter (for pistons), first 2 machine frames, first 8 wooden + stone pipes. The trees don't pop apart anymore when I chop the bottom block?? Eek, the autocrafting table is now an "Auto Workbench", click to craft, takes no power but there's a 10-second wait to make anything?? 19:49 - made a sawmill & stirling engine. 19:54 - 1st 12 ins.Cu wire, 1st RE battery. 20:30 - read a heap of recipes, funny to see IC2 so stripped down to bare bones after dealing with GregTech for most of a year now. I setup some machines in new building: generator + copper power line + extractor; stirling engine + conductive pipes + sawmill.
Did a quick run to village for more trade. Accidentally threw an egg at village leader trying to r-click him, didn't know I had picked up an egg. No effect. Good trades, grabbed a few wool. Found a meteor fall on the way back: in the snowy forest, parts of some trees had been replaced by meteor blocks, got just 9 meteor chips. Ran home, made a bed. Done for now.
My home base is surrounded by about 4 good oil wells, so there will be a lot of power someday.
###
Modpack Version 6.3 is here ...
Let's see what updated, now 102 mods:
Applied energistics rv.10.p -> rv.10.n
Buildcraft 3.6.0 (31) -> 3.6.0-10
Dynamic Lights 1.2.1 -> 1.2.2
Dynamic Lights Player Light 1.0.6 -> 1.0.7
Extra bees 1.6-pre10 -> 1.6-pre12
Forestry 2.2.6.2 (580) -> 2.2.6.3 (585)
Minefactory Reloaded 2.6.1 + MFR compats -> 2.6.2
Pet Bat 1.1.9 -> 1.2.0
Soul Shards -> NEW MOD, 1.27
Tinker's Construct -> NEW MOD, 1.3
TConstruct Compat: MFR -> NEW MOD, 0.1
Upon loading, it mentioned 3 missing block IDs (1 from Railcraft, 2 from IC2). I haven't built much yet, so load anyway.
I had to setup my Controls and Video Settings again. Oddly, I started with a book in my hand called "Materials and You, by Skyla." It describes all kinds of odd things I've never seen before. Must be from the Tinker's Construct mod. Since I accidentally got those blocks of orichalcum, split a few into ingots, made myself helmet and chestplate, and a pickaxe. Go down to abandoned mine and check out all those previously unbreakable ores. Come back up with: 10 meteor chips, 2 emeralds, ores (3 Cu, 6 green Cu (??), 5+3+10 Sn, 1 prometheum, 9 Au, 2 orichalcum, 1 Pb, 2 Ag), 21 P. Found a small zombie dungeon, chest gave me: steel helmet (Doh!), steadfast drone bee, bread, enchanted book (Punch I), 10 spruce wood. Made 2 meteor shields -- one for me, one for village, so when I go to Normal mode it won't be destroyed. Meteor shield said "charging" right away, a bit later it was shooting an occasional yellow ball up into the sky. I hope that means it's working. They're supposed to shield a fairly wide area, something like 40x40 blocks.
Later. A meteor chip over a stick makes 4 Protected Land Markers, which will glow (faintly) when in an area protected by a meteor shield. My testing shows that the meteor shield covers a radius of about 40 blocks. I placed the other sheild in the village. No villagers seemed to notice. I went to the bulletin board area and a women came out to trade. Traded some items, have no idea how it affected my reputation, but I got 3 denier argent (silver pieces) and 31 denier (copper pieces). I started on some simple gravel roads around my little mine shack, and built the first real building across the street. It took a while to find some sand for making glass, for my windows, but the building was finished in basic ugly cobble, stone and dirt.
Made a treetap because I remembered seeing some rubber trees not far away, but I ran into MineFactory rubber trees first, no tap needed. Brought a bunch of saplings back to town, planted 6 of them.
19:30 - Set up my first little strip of IC2 crops, just wheat, cane and melons to start. Found those IC2 rubber trees, tapped them, no saplings to bring home. Did a quick mining run for coal, came back with the usual ores and 2 U. Used iron crusher to turn ores to double dusts, then made my first autocrafter (for pistons), first 2 machine frames, first 8 wooden + stone pipes. The trees don't pop apart anymore when I chop the bottom block?? Eek, the autocrafting table is now an "Auto Workbench", click to craft, takes no power but there's a 10-second wait to make anything?? 19:49 - made a sawmill & stirling engine. 19:54 - 1st 12 ins.Cu wire, 1st RE battery. 20:30 - read a heap of recipes, funny to see IC2 so stripped down to bare bones after dealing with GregTech for most of a year now. I setup some machines in new building: generator + copper power line + extractor; stirling engine + conductive pipes + sawmill.
Did a quick run to village for more trade. Accidentally threw an egg at village leader trying to r-click him, didn't know I had picked up an egg. No effect. Good trades, grabbed a few wool. Found a meteor fall on the way back: in the snowy forest, parts of some trees had been replaced by meteor blocks, got just 9 meteor chips. Ran home, made a bed. Done for now.
My home base is surrounded by about 4 good oil wells, so there will be a lot of power someday.
###
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