FTB New World 6/10
6/10, first days in New World modpack, continued ...
Quick check: furnace has 108 pages of recipes, Pulverizer has 78 pages. Searching finds orichalcum, though the Mettalurgy info page said that was in the Fantasy Metals submod, which is not listed in mod list ... let's test to see if their nether ores are in here ... search NEI for ceruclase, yes it's there but NEI searching is super slow, at least a full minute each time (in fact I went to my text editor to say NO it wasn't found and then the search result popped up). Oops, I acidentally gave myself a stack of orichalcum blocks, I guess the default key bindings are funky. Made a stone crusher, trying to crush one copper ore, super slow, looks like it will take one whole charcoal to process one ore, though the other tiers promise to be quicker.
Another mining run. Hit an abandoned mine fairly deep. Yes, I'm a wimp who starts off new world in peaceful mode. I wasnt to see what's out there, instead of staying holed up in some cave or running from creeps all the time. Anyway, a chest down there had a single-use safari net (ironically useless in peaceful mode except to wrangle farm animals), 11 food cans and a steel axe. Some neat ores down there, including meteorites. Most of them can't be mined with stone tools, but I did get one deep iron ore. Found a vein of nether quartz in the overworld?? Mined 17 of those. Made an iron pick, going back down to see what's what. Intersected a big cave on the way down. All told, came back with ores (7 Ag, 4 Au, 3+1 Cu, 20 Fe, 16 Pb, 17+3+10 Sn, 3 Zn), 4 nether quartz, 3 potash, 4 meteor chips, 3 emeralds, 9 phosphorus, 26 coal. Already need a bigger chest, cooked 8 iron, upgraded to iron chest.
Another quick run, more ores, that cave ran around and up, past a blue-white glowing beehive, ending in a dungeon with spider spawner. I quickly put torches on that, cleared the chests and ran. No armor or weapon yet, spawners can still be an issue. Likewise, down in the abandoned mine I ran into two cobweb hallways of spider doom. None spawned, but I didn't wait around.
Anyway, a fairly productive hour in a new modpack. Time to read some recipes, see what I can do with all this ore. Upgraded my stone crusher to copper, testing ... one coal can crush 2 ores now, each takes about 30 seconds. Just crushing some tin and copper to update it to bronze. Unfortunately there's no NEI interface to browse the recipes for those machines.
In this modpack, steel is different: Fe: + Mn: = 2 Stl:. Bronze is a little easier: Sn: + Cu: = 2 Brz:. Upgraded to bronze crusher: 1 coal can process 3 ores, about 15 seconds each. Upgraded to iron crusher: 1 coal processes 4 ores, 15 seconds each.
Wow, NEI has a new option on the Options page: Recipe lists, L key while in NEI (outside of NEI the L key toggles dynamic lights). This shows a list of mods, click to see all machines in each mod, click to see recipes for specific machine. Metallurgy mod is not on this list. Hit the "For Developers" button, and you can browse the Forge ore dictionary, 233 pages, 2 at a time. Dates, walnuts, other fruits probably from forestry tree breeding. Pages of recipes (IC2): compressor 12, macerator 27, check more next time, getting late.
A loud crash startled me, heard another later on, I guess those were meteors hitting. Ran outside to see where it landed, saw no evidence of it on map, or visually. Maybe the actual impact was removed because I'm on peaceful mode? While out there, I found a village with non-ugly villagers in it. Apparently the Millenaire mod is a villager mod, good looking little people doing actual chores and speaking in gibberish. Not sure what that's all about, but as the New World modpack says, it offers new stuff to explore! As neat as that meteor mod sounds, I can only imagine how screwed up the world would get after a while -- odds are it would wipe out this village within a few hours. Guess I won't score points with the villagers for giving them a meteor shield, since that mod has no idea such things exist.
Quick check: furnace has 108 pages of recipes, Pulverizer has 78 pages. Searching finds orichalcum, though the Mettalurgy info page said that was in the Fantasy Metals submod, which is not listed in mod list ... let's test to see if their nether ores are in here ... search NEI for ceruclase, yes it's there but NEI searching is super slow, at least a full minute each time (in fact I went to my text editor to say NO it wasn't found and then the search result popped up). Oops, I acidentally gave myself a stack of orichalcum blocks, I guess the default key bindings are funky. Made a stone crusher, trying to crush one copper ore, super slow, looks like it will take one whole charcoal to process one ore, though the other tiers promise to be quicker.
Another mining run. Hit an abandoned mine fairly deep. Yes, I'm a wimp who starts off new world in peaceful mode. I wasnt to see what's out there, instead of staying holed up in some cave or running from creeps all the time. Anyway, a chest down there had a single-use safari net (ironically useless in peaceful mode except to wrangle farm animals), 11 food cans and a steel axe. Some neat ores down there, including meteorites. Most of them can't be mined with stone tools, but I did get one deep iron ore. Found a vein of nether quartz in the overworld?? Mined 17 of those. Made an iron pick, going back down to see what's what. Intersected a big cave on the way down. All told, came back with ores (7 Ag, 4 Au, 3+1 Cu, 20 Fe, 16 Pb, 17+3+10 Sn, 3 Zn), 4 nether quartz, 3 potash, 4 meteor chips, 3 emeralds, 9 phosphorus, 26 coal. Already need a bigger chest, cooked 8 iron, upgraded to iron chest.
Another quick run, more ores, that cave ran around and up, past a blue-white glowing beehive, ending in a dungeon with spider spawner. I quickly put torches on that, cleared the chests and ran. No armor or weapon yet, spawners can still be an issue. Likewise, down in the abandoned mine I ran into two cobweb hallways of spider doom. None spawned, but I didn't wait around.
Anyway, a fairly productive hour in a new modpack. Time to read some recipes, see what I can do with all this ore. Upgraded my stone crusher to copper, testing ... one coal can crush 2 ores now, each takes about 30 seconds. Just crushing some tin and copper to update it to bronze. Unfortunately there's no NEI interface to browse the recipes for those machines.
In this modpack, steel is different: Fe: + Mn: = 2 Stl:. Bronze is a little easier: Sn: + Cu: = 2 Brz:. Upgraded to bronze crusher: 1 coal can process 3 ores, about 15 seconds each. Upgraded to iron crusher: 1 coal processes 4 ores, 15 seconds each.
Wow, NEI has a new option on the Options page: Recipe lists, L key while in NEI (outside of NEI the L key toggles dynamic lights). This shows a list of mods, click to see all machines in each mod, click to see recipes for specific machine. Metallurgy mod is not on this list. Hit the "For Developers" button, and you can browse the Forge ore dictionary, 233 pages, 2 at a time. Dates, walnuts, other fruits probably from forestry tree breeding. Pages of recipes (IC2): compressor 12, macerator 27, check more next time, getting late.
A loud crash startled me, heard another later on, I guess those were meteors hitting. Ran outside to see where it landed, saw no evidence of it on map, or visually. Maybe the actual impact was removed because I'm on peaceful mode? While out there, I found a village with non-ugly villagers in it. Apparently the Millenaire mod is a villager mod, good looking little people doing actual chores and speaking in gibberish. Not sure what that's all about, but as the New World modpack says, it offers new stuff to explore! As neat as that meteor mod sounds, I can only imagine how screwed up the world would get after a while -- odds are it would wipe out this village within a few hours. Guess I won't score points with the villagers for giving them a meteor shield, since that mod has no idea such things exist.
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