Veetech world coming together
9/9/2016 Veetech world
I used some items like the slimeballs to make 2 elastic soles to add Feather Falling II to my boots; and I made a new diamond pick and iron pick with Unbreaking II (using the reinforcement item). I thought these were part of the Artifice mod, but it wasn't mentioned on either wiki. But its id does come right after the sledges and a few other items from that mod. Yes, NEI search for @artifice shows it clearly coming from that mod. Handy items, little known.
Went out exploring again, this time in the other direction. First thing I came across was a stonehenge with those tempting glowstone blocks in the middle. Folks, put down a few cobble blocks and stand on those before breaking the glowstone. It's a very clever trap where the gravel above the glowstone falls down through the water-filled hole and makes then entire gravel floor collapse. On my little platform it was fun to watch! But you don't want to get caught in it. Anyway, I was given almost 4 stacks of ladders (they were holding up the gravel), and dug down to kill the 4 spawners, but I only found one chest with 4 wheat in it.
Onwards, a fragment of a battle tower, 3 spawners, no chests; I harvested some stone slabs and mossy cobble just to get something for my trouble. Went through the tundra to the beach where I harvested some sand and holed up in a little tiny ruin for the night. Mined some sandstone, wrote some notes.
When I hit some icy wastes with huge exposed stone cliffs, that trip turned into a fossil hunt. Came home with a backpack FULL: 10 cobble, 55 dirt, 6 oak wood, 122 sand, 25 sandstone, 3x64+40 ladders, 52 stone slabs, ores (10 Fe, 19 Cu, 22 Cu), 31 coal, 8 iron, 18 glowstone, 48 bones, 9 string, 10 wheat, 3 chests, 23 raw marble, 38 rubber wood, 38 rubber drops, 18 rubber saplings, 4 skulls, 17 bio-fossils, 22 relic scraps, 2 broken ancient swords, broken ancient helmet, empty shell (from a nautilus), 4 wispy essence, enchanted books (Feather Falling IV x2, Flame I x2), 3 emeralds, and some lesser stuff from all kinds of mods.
It took a while to roundup the villagers and put them in trading booths ... that's a funky new thing I do in all my worlds. There really isn't much real estate in this first village: 2 large houses, one medium (full of Tinker's Construct stuff), 4 small ones barely big enough for a bed. Lots of crop space, though. Odds are, this will ultimately be a farming community. When I take over those three big castles, so close together, that will surely become my base of operations.
It feels a little odd seeing so few animals spawns. I have only seen armadillo, beavers, polar bears and one black bear, and a centipede.
Checking the logs I see that LotsOMobs never got installed. It is logged as a non-mod jar file, and I see it's one where they expected you to unzip it and copy files into various folders.
-- break --
Another fun exploration. Ran over to those big castles, fought a few walkers and realized I need better armor and weapons. So, since it was an icy area, I found a cave and went looking for permafrost blocks (Fossils mod). Those deep ice caves are a fun challenge; you can either keep it dark and have mobs, or try to put torches and have the walls melt and start flooding you and pushing you deeper. I found a spider dungeon down at the end of one cave, got 4 books of Smite V from the chest. Brought home some fossils (11 bio-fossil, 22 relic scraps, 4 empty shells, 4 skulls, leg bone, foot, 2 frozen meat, 4 fern seeds, broken ancient helmet); 62 force gems; some oreberries and bushes; ores (3 Au, 2 cinnabar, 13 Cu, 32 Cu, 12 Sn, 23 Fe, 4 Sn, 9 Cu, 2 ferrous, 5 SN, 15 Pb); 23 diamonds, 38 lapis, stones (21 limestone, 23 volcanic rock, 13 obsidian, 52 marble cobble); 107 weak magic essence (MagicalCrops), 2 glowstone.
After several generations, my bees are at cultivated+common and cultivated+cultivated.
What a world. Flipping through recipes is a crafter's wonderland. Check out candleberries:
candleberry -> candleberry seed
9 candleberries = candleberry crate (decorative and storage)
Those are true of all Pam's crops. But now,
water + 8 candeberries = candleberry wax
candleberry wax + leather = hardened leather = a whole new suit of armor available
candleberry wax + string = 4 candles
candleberry wax + string + dye = 4 candles (dyed)
For grapes:
grapes + glass bottle = grape juice
saucepan + grapes + sugar + glass bottle = grape jelly
grapes + fruit salad = grape salad
grapes + plain yogurt = grape yogurt
[SMELT] grapes = raisins (of course!)
Cute:
cutting board + rotten flesh + salt = zombie jerky
My first technology piece (after making a simple hopper-furnace will be the Fossils mod analyzer (4 iron, bio-fossil and relic scrap). Done. Oh, look, the Fossils mod has a bone-based suit of armor, using the skull, legbone, claw and foot. I do like to collect armor!
Put 4 fossils and 4 recli scraps in the analyzer, got: 4 tablets (really cool paintings of ancient scenes), 3 sand, 6 bonemeal, 3 fern seeds. It can't analyze fern seeds or those big skulls, but 2 frozen meat -> 2 raw chicken (haha).
So the big skull has a few uses: add torch for a skull lamp, add stick for a skull stick, or get 5 bonemeal.
Crafting table plus a piece of paper = archaeology worktable. Put broken relics in top left slot, put relic scraps in bottom slot to repair the relics. Takes about 8 scraps to repair a sword, maybe 10 to repair a helmet. Oh, if it runs out of fuel, all progress is lost!
Analyze 16 bio-fossils. Got Nautilus DNA, 3 fern seeds, sand & bonemeal. Run 6 more. Junk. Which is okay, because sand and bonemeal are useful and DNA should be rare.
MagicalCrops: there are a few versions of this mod, the wiki I saw covered version 3 and 4. This is version 2, which I used in my BigDig world. You can grow most mineral resources and some mob drops with this mod. Kinda fun. The really good seeds are naturally quite expensive. Anyway, 8 weak magic essence around coal = coal seeds. Magic essences are leveled up by packing 9 into the next higher tier: weak, regular, strong, extreme. Made 4 regular, put around a glowstone for 4 glowstone seeds. The mod also has a few regular crops, which can be identified by having normal-looking seeds; the seeds from Harvestcraft look more like magic beans.
-- break --
Found a desert, and all is well with animal spawns. Armadillos, ostriches, rhinos. Aloe vera, ruins, ponds of sewage (MFR), ruins, saltpeter ore (railcraft), huge variety out here. Giant pyramid (Better DUngeons), a sandstone battle tower (Battle Towers), bagged a few sandworms (Project Zulu), and oh, a rhino just drowned in a pool of oil (Buildcraft).
-- break --
A good little run before bed. Marked some castles and landmarks and two more bases -- intact houses surrounded by places to visit -- one is near a mysterious tower and some rock formations I called "the anvils", the other I just had to mark "field of ruins" since there were at least 6 different ruins I can see from the windows. I smashed a lot of grass and brought back a whole backpack of seeds, even aloe vera seeds from the desert. I saw giraffes and boars as well, plenty of game out there to watch for.
I used some items like the slimeballs to make 2 elastic soles to add Feather Falling II to my boots; and I made a new diamond pick and iron pick with Unbreaking II (using the reinforcement item). I thought these were part of the Artifice mod, but it wasn't mentioned on either wiki. But its id does come right after the sledges and a few other items from that mod. Yes, NEI search for @artifice shows it clearly coming from that mod. Handy items, little known.
Went out exploring again, this time in the other direction. First thing I came across was a stonehenge with those tempting glowstone blocks in the middle. Folks, put down a few cobble blocks and stand on those before breaking the glowstone. It's a very clever trap where the gravel above the glowstone falls down through the water-filled hole and makes then entire gravel floor collapse. On my little platform it was fun to watch! But you don't want to get caught in it. Anyway, I was given almost 4 stacks of ladders (they were holding up the gravel), and dug down to kill the 4 spawners, but I only found one chest with 4 wheat in it.
Onwards, a fragment of a battle tower, 3 spawners, no chests; I harvested some stone slabs and mossy cobble just to get something for my trouble. Went through the tundra to the beach where I harvested some sand and holed up in a little tiny ruin for the night. Mined some sandstone, wrote some notes.
When I hit some icy wastes with huge exposed stone cliffs, that trip turned into a fossil hunt. Came home with a backpack FULL: 10 cobble, 55 dirt, 6 oak wood, 122 sand, 25 sandstone, 3x64+40 ladders, 52 stone slabs, ores (10 Fe, 19 Cu, 22 Cu), 31 coal, 8 iron, 18 glowstone, 48 bones, 9 string, 10 wheat, 3 chests, 23 raw marble, 38 rubber wood, 38 rubber drops, 18 rubber saplings, 4 skulls, 17 bio-fossils, 22 relic scraps, 2 broken ancient swords, broken ancient helmet, empty shell (from a nautilus), 4 wispy essence, enchanted books (Feather Falling IV x2, Flame I x2), 3 emeralds, and some lesser stuff from all kinds of mods.
It took a while to roundup the villagers and put them in trading booths ... that's a funky new thing I do in all my worlds. There really isn't much real estate in this first village: 2 large houses, one medium (full of Tinker's Construct stuff), 4 small ones barely big enough for a bed. Lots of crop space, though. Odds are, this will ultimately be a farming community. When I take over those three big castles, so close together, that will surely become my base of operations.
It feels a little odd seeing so few animals spawns. I have only seen armadillo, beavers, polar bears and one black bear, and a centipede.
Checking the logs I see that LotsOMobs never got installed. It is logged as a non-mod jar file, and I see it's one where they expected you to unzip it and copy files into various folders.
-- break --
Another fun exploration. Ran over to those big castles, fought a few walkers and realized I need better armor and weapons. So, since it was an icy area, I found a cave and went looking for permafrost blocks (Fossils mod). Those deep ice caves are a fun challenge; you can either keep it dark and have mobs, or try to put torches and have the walls melt and start flooding you and pushing you deeper. I found a spider dungeon down at the end of one cave, got 4 books of Smite V from the chest. Brought home some fossils (11 bio-fossil, 22 relic scraps, 4 empty shells, 4 skulls, leg bone, foot, 2 frozen meat, 4 fern seeds, broken ancient helmet); 62 force gems; some oreberries and bushes; ores (3 Au, 2 cinnabar, 13 Cu, 32 Cu, 12 Sn, 23 Fe, 4 Sn, 9 Cu, 2 ferrous, 5 SN, 15 Pb); 23 diamonds, 38 lapis, stones (21 limestone, 23 volcanic rock, 13 obsidian, 52 marble cobble); 107 weak magic essence (MagicalCrops), 2 glowstone.
After several generations, my bees are at cultivated+common and cultivated+cultivated.
What a world. Flipping through recipes is a crafter's wonderland. Check out candleberries:
candleberry -> candleberry seed
9 candleberries = candleberry crate (decorative and storage)
Those are true of all Pam's crops. But now,
water + 8 candeberries = candleberry wax
candleberry wax + leather = hardened leather = a whole new suit of armor available
candleberry wax + string = 4 candles
candleberry wax + string + dye = 4 candles (dyed)
For grapes:
grapes + glass bottle = grape juice
saucepan + grapes + sugar + glass bottle = grape jelly
grapes + fruit salad = grape salad
grapes + plain yogurt = grape yogurt
[SMELT] grapes = raisins (of course!)
Cute:
cutting board + rotten flesh + salt = zombie jerky
My first technology piece (after making a simple hopper-furnace will be the Fossils mod analyzer (4 iron, bio-fossil and relic scrap). Done. Oh, look, the Fossils mod has a bone-based suit of armor, using the skull, legbone, claw and foot. I do like to collect armor!
Put 4 fossils and 4 recli scraps in the analyzer, got: 4 tablets (really cool paintings of ancient scenes), 3 sand, 6 bonemeal, 3 fern seeds. It can't analyze fern seeds or those big skulls, but 2 frozen meat -> 2 raw chicken (haha).
So the big skull has a few uses: add torch for a skull lamp, add stick for a skull stick, or get 5 bonemeal.
Crafting table plus a piece of paper = archaeology worktable. Put broken relics in top left slot, put relic scraps in bottom slot to repair the relics. Takes about 8 scraps to repair a sword, maybe 10 to repair a helmet. Oh, if it runs out of fuel, all progress is lost!
Analyze 16 bio-fossils. Got Nautilus DNA, 3 fern seeds, sand & bonemeal. Run 6 more. Junk. Which is okay, because sand and bonemeal are useful and DNA should be rare.
MagicalCrops: there are a few versions of this mod, the wiki I saw covered version 3 and 4. This is version 2, which I used in my BigDig world. You can grow most mineral resources and some mob drops with this mod. Kinda fun. The really good seeds are naturally quite expensive. Anyway, 8 weak magic essence around coal = coal seeds. Magic essences are leveled up by packing 9 into the next higher tier: weak, regular, strong, extreme. Made 4 regular, put around a glowstone for 4 glowstone seeds. The mod also has a few regular crops, which can be identified by having normal-looking seeds; the seeds from Harvestcraft look more like magic beans.
-- break --
Found a desert, and all is well with animal spawns. Armadillos, ostriches, rhinos. Aloe vera, ruins, ponds of sewage (MFR), ruins, saltpeter ore (railcraft), huge variety out here. Giant pyramid (Better DUngeons), a sandstone battle tower (Battle Towers), bagged a few sandworms (Project Zulu), and oh, a rhino just drowned in a pool of oil (Buildcraft).
-- break --
A good little run before bed. Marked some castles and landmarks and two more bases -- intact houses surrounded by places to visit -- one is near a mysterious tower and some rock formations I called "the anvils", the other I just had to mark "field of ruins" since there were at least 6 different ruins I can see from the windows. I smashed a lot of grass and brought back a whole backpack of seeds, even aloe vera seeds from the desert. I saw giraffes and boars as well, plenty of game out there to watch for.
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