Veetech world coming together

9/9/2016 Veetech world

I used some items like the slimeballs to make 2 elastic soles to add Feather Falling II to my boots; and I made a new diamond pick and iron pick with Unbreaking II (using the reinforcement item).  I thought these were part of the Artifice mod, but it wasn't mentioned on either wiki.  But its id does come right after the sledges and a few other items from that mod.  Yes, NEI search for @artifice shows it clearly coming from that mod.  Handy items, little known.

Went out exploring again, this time in the other direction.  First thing I came across was a stonehenge with those tempting glowstone blocks in the middle.  Folks, put down a few cobble blocks and stand on those before breaking the glowstone.  It's a very clever trap where the gravel above the glowstone falls down through the water-filled hole and makes then entire gravel floor collapse.  On my little platform it was fun to watch!  But you don't want to get caught in it.  Anyway, I was given almost 4 stacks of ladders (they were holding up the gravel), and dug down to kill the 4 spawners, but I only found one chest with 4 wheat in it.

Onwards, a fragment of a battle tower, 3 spawners, no chests; I harvested some stone slabs and mossy cobble just to get something for my trouble.  Went through the tundra to the beach where I harvested some sand and holed up in a little tiny ruin for the night.  Mined some sandstone, wrote some notes.

When I hit some icy wastes with huge exposed stone cliffs, that trip turned into a fossil hunt.  Came home with a backpack FULL: 10 cobble, 55 dirt, 6 oak wood, 122 sand, 25 sandstone, 3x64+40 ladders, 52 stone slabs, ores (10 Fe, 19 Cu, 22 Cu), 31 coal, 8 iron, 18 glowstone, 48 bones, 9 string, 10 wheat, 3 chests, 23 raw marble, 38 rubber wood, 38 rubber drops, 18 rubber saplings, 4 skulls, 17 bio-fossils, 22 relic scraps, 2 broken ancient swords, broken ancient helmet, empty shell (from a nautilus), 4 wispy essence, enchanted books (Feather Falling IV x2, Flame I x2), 3 emeralds, and some lesser stuff from all kinds of mods.

It took a while to roundup the villagers and put them in trading booths ... that's a funky new thing I do in all my worlds. There really isn't much real estate in this first village: 2 large houses, one medium (full of Tinker's Construct stuff), 4 small ones barely big enough for a bed.  Lots of crop space, though.  Odds are, this will ultimately be a farming community.  When I take over those three big castles, so close together, that will surely become my base of operations.

It feels a little odd seeing so few animals spawns.  I have only seen armadillo, beavers, polar bears and one black bear, and a centipede.

Checking the logs I see that LotsOMobs never got installed.  It is logged as a non-mod jar file, and I see it's one where they expected you to unzip it and copy files into various folders.

-- break --

Another fun exploration.  Ran over to those big castles, fought a few walkers and realized I need better armor and weapons.  So, since it was an icy area, I found a cave and went looking for permafrost blocks (Fossils mod).  Those deep ice caves are a fun challenge; you can either keep it dark and have mobs, or try to put torches and have the walls melt and start flooding you and pushing you deeper.  I found a spider dungeon down at the end of one cave, got 4 books of Smite V from the chest.  Brought home some fossils (11 bio-fossil, 22 relic scraps, 4 empty shells, 4 skulls, leg bone, foot, 2 frozen meat, 4 fern seeds, broken ancient helmet); 62 force gems; some oreberries and bushes; ores (3 Au, 2 cinnabar, 13 Cu, 32 Cu, 12 Sn, 23 Fe, 4 Sn, 9 Cu, 2 ferrous, 5 SN, 15 Pb); 23 diamonds, 38 lapis, stones (21 limestone, 23 volcanic rock, 13 obsidian, 52 marble cobble); 107 weak magic essence (MagicalCrops), 2 glowstone.

After several generations, my bees are at cultivated+common and cultivated+cultivated.

What a world.  Flipping through recipes is a crafter's wonderland.  Check out candleberries:
    candleberry -> candleberry seed
    9 candleberries = candleberry crate (decorative and storage)
Those are true of all Pam's crops.  But now,
    water + 8 candeberries = candleberry wax
    candleberry wax + leather = hardened leather = a whole new suit of armor available
    candleberry wax + string = 4 candles
    candleberry wax + string + dye = 4 candles (dyed)

For grapes:
    grapes + glass bottle = grape juice
    saucepan + grapes + sugar + glass bottle = grape jelly
    grapes + fruit salad = grape salad
    grapes + plain yogurt = grape yogurt
    [SMELT] grapes = raisins (of course!)

Cute:
    cutting board + rotten flesh + salt = zombie jerky

My first technology piece (after making a simple hopper-furnace will be the Fossils mod analyzer (4 iron, bio-fossil and relic scrap).  Done.  Oh, look, the Fossils mod has a bone-based suit of armor, using the skull, legbone, claw and foot.  I do like to collect armor!

Put 4 fossils and 4 recli scraps in the analyzer, got: 4 tablets (really cool paintings of ancient scenes), 3 sand, 6 bonemeal, 3 fern seeds.  It can't analyze fern seeds or those big skulls, but 2 frozen meat -> 2 raw chicken (haha).

So the big skull has a few uses: add torch for a skull lamp, add stick for a skull stick, or get 5 bonemeal.

Crafting table plus a piece of paper = archaeology worktable.  Put broken relics in top left slot, put relic scraps in bottom slot to repair the relics.  Takes about 8 scraps to repair a sword, maybe 10 to repair a helmet.  Oh, if it runs out of fuel, all progress is lost! 

Analyze 16 bio-fossils.  Got Nautilus DNA, 3 fern seeds, sand & bonemeal.  Run 6 more.  Junk.  Which is okay, because sand and bonemeal are useful and DNA should be rare.

MagicalCrops: there are a few versions of this mod, the wiki I saw covered version 3 and 4.  This is version 2, which I used in my BigDig world.  You can grow most mineral resources and some mob drops with this mod.  Kinda fun.  The really good seeds are naturally quite expensive.  Anyway, 8 weak magic essence around coal = coal seeds.  Magic essences are leveled up by packing 9 into the next higher tier: weak, regular, strong, extreme.  Made 4 regular, put around a glowstone for 4 glowstone seeds.  The mod also has a few regular crops, which can be identified by having normal-looking seeds; the seeds from Harvestcraft look more like magic beans.

-- break --

Found a desert, and all is well with animal spawns.  Armadillos, ostriches, rhinos.  Aloe vera, ruins, ponds of sewage (MFR), ruins, saltpeter ore (railcraft), huge variety out here.  Giant pyramid (Better DUngeons), a sandstone battle tower (Battle Towers), bagged a few sandworms (Project Zulu), and oh, a rhino just drowned in a pool of oil (Buildcraft).

-- break --

A good little run before bed.  Marked some castles and landmarks and two more bases -- intact houses surrounded by places to visit -- one is near a mysterious tower and some rock formations I called "the anvils", the other I just had to mark "field of ruins" since there were at least 6 different ruins I can see from the windows.  I smashed a lot of grass and brought back a whole backpack of seeds, even aloe vera seeds from the desert.  I saw giraffes and boars as well, plenty of game out there to watch for.

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