VeeTech mixing mods

9/8/2016 VeeTech

Okay, I got Thermal Expansion in and Factorization out.  Created a fresh new world that won't have a hundred missing ids from shuffling mods around.

1940:
Spawned on an icy river, some polar bears around.  I saw a village on my mini map, ran up there and found it's in the middle of a lake with a slime island above part of it.  Reasonably secure.  Quick mining trip: 2 strawberries, cranberry, 3 blackberries, 5 blue slime, egg, 16 salt (from salt ore), 2 Fe ore, 5 Cu, 19 marble, 28 coal.

1952: 2nd trip: 150 dist, 90 cobble, 22 marble cobble, 13 force gems, 6 Cu ore, 19 Sn ire, 6 rubber saplings, a few seeds, 2 earth shards, 11 rubber drops, 11 rubber wood.  I turned of the night cycle for my first few days here, to get a chance to get settled down.  Broke one pair of force mitts (it turns into a force shard), but I grabbed the other one -- they were from the spawn chest.

2002: I built cobble walls connecting the buildings and farm plots that are sticking out of the water.  Each structure is on a pillar of cobble or dirt going down about 8 blocks, and the gravel roads are on the lake bottom.  I got a King Slime boss warning at one point, but then I saw him under the water leaking hp, and he quickly drowned.

Yikes!  I went in my house and was getting poisoned for some reason.  Turns out one of the apiaries on the patio had a tropical queen in there.  I pulled her out an put her in a chest.  What a bitch.  Note to self: check all those apiaries when you find a new village.  Anyway, salvaging this village will be a fun project.  Tons of materials in those 8x8x10 foundation pillars.  I will use some of that cobble and dirt to make a proper surface to walk on.

2013: my first fun challenge.  Hollow out some of the useless foundation pillar of a neighbor's house.  Build the first stable road (dirt, cobble, dirt) between houses.  Put steps under their doors, and the villager came out to play.  Found a tinker's Construct house with stencil table, part builder, tool station, and a pretty full pattern chest.  Plus the usual chest of nutty pieces of items.  Next house just had a little blueberry bush inside.

2037: first harvest was about 2 stacks of carrot, potato, wheat.  I planted some of Pam's seeds for variety.  This little floating village has 6 crop areas and only 5 houses.  I did some exploring on land.  Found a ruined statue with 5 iron blocks way up on the tip of its sword, so I went up and got them ... made a complete set of iron armor.  I feel a little safer now.

2052: ok, let's let night fall for the first time.  All my buildings are secure, even the roof lit up.  Sometimes a slime falls from the island above, but it almost always drowns in the lake and gives me free stuff.  Check out NEI, 32-1/2 pages of 13x21 items to play with!

2107: A good wood-collecting trip to the shore.  The force mitts are almost TOO good for this.  They tear up wood, blast about 3x3x3 leaves per shot (dropping all the goods), blast Natura berry bushes (3x3x3 again I think) in one swipe.  With NEI's "toopltips" on, it's like running WAILA (What Am I Looking At mod), showing me what I'm looking at, which is very handy in testing a new world.  I cleared part of a hillside but left one of Pam's peppercorn trees intact.  Seems like, if you try to harvest the tree you get jungle woodand jungle saplings.  Planted two more sweetcorn and a zucchini.  Checked the bees on my patio: marshy p+d+d+ forest d + 3c, 2 impregnated frames.  The apiary that originally had the nasty tropical bee has some frames: untreated, impregnated and proven.  I should go out in the morning and find a new queen for that colony.  Made my first iron chest just for food items.

2127: next trip out, found a forest princess bee, a few of Pam's crops, harvested a little ruin for stone bricks and mossy bricks ... then ran into a cloaking storm poisonous bulwark berserk zombie.  I slowly hacked him down from 160 hp, ran when the poison effect had me under 4 hearts, stuffed my face, healed and tried again.  Got diamond boots (Fire Protection I) out of it.  Good little jaunt ashore.

- break -

2200: went back to my mine at night, ran into a creeper jockey.  Down deep I found a lava pool and the bottom of a chasm with water pouring down into it, plus 5 volcanic rock.  On the extended map I see 3 large fortresses and another bigger village.

2227: I went roaming for a few Minecraft days (skipping the nights).  Found a village on ice wasteland, a village in the broken-up marsh terrain, lush redwoods, then red rocks biomes.  Saw very few animals, except polar bears and penguins on the ice wastelands, and just now found armadillos rolling around on the red rocks.  Found some fossils and diamond sticking out on rock faces.  There is raw marble that's different from marble cobblestone, dropping real marble.  Wow, a HUGE overhang with two dark caves like dead eyeballs.

2256: It certainly is an explorer's world.  I passed about 10 different biomes, 15 kinds of fruit trees, a few with ripe fruit.  Tons of bushes and shrubs from Pam's Harvestcraft, barley and cotton from other mods, so many different kinds of stones and ores, fossils.  It might turn out that the additional animal mobs are very rare.  I have yet to see any from LotsOMobs, but I think those only spawn in 4 different vanilla biomes, which almost never turn up.  If I ever find a plain desert, forest, or savannah, I will be looking for them.  Seems like every few minutes there's something a little bit new to pick up and wonder what it might be used for. 

Only tinkering or staring at recipes or reading wikis would tell you that the particles you get from essence ore and the mob essence drops can go into making magical crops that produce glowstone, gunpowder, bones, obsidian, even experience orbs.  That's the Magical Crops mod.

Sure, you will see some blueberries from Harvestcraft, and those neat trees where you can pluck the fruit when ripe.  But nothing will prepare you for the recipes!  Over 100 food items, a whole kitchen full of dishes and pots.  And in this world we can setup automated production lines to crate up the produce (you can then places the crates in the world as decoration or storage), pack seeds into boxes, and make spaghetti dinners.  All while crazy glowing vengeful mobs might be looking in our kitchen windows.  And build a whole kitchen of tables and appliances to eat at.  Part of the reason I chose the furniture mod was that the lovely castles and towers in this world are mostly plain cobble and are very empty on the inside.  Need to spice it up!

DartCraft adds the force infuser (power tools), force mitts (great multi-tool), force engine, pocket craftingtable and more.  Turns out that 8-recipe Worktable that I liked so much on my FTB UNleashed world is from Forestry, it's in this pack.  And Thermal Expansion has cyclic assemblers.

I was trying to picture a village trying to produce all the items in this modpack.  It's nuts.  It would take a vast city of a dozen highrises or more.  Local industries might include:
- Artifice mod: blocks
- Artifice mod: the enchantments
- Asgard Shields
- Backpack central: several mods have backpacks
- Balkon's weapons mod: blade weapons
- Balkon's weapons mod: guns, cannons and ammo
- Battle Towers: raid them, stockpile the goods
- Better Dungeons: raid these, stockpile the goods
- Better Storage: crates, lockers
- Bibliocraft: shelves, lights & furniture
- Buildcraft: gears and engines
- Buildcraft: pipes, tanks
- Buildcraft: advanced machines
- Chests: make all the chests in the modpack: iron chests, reinforced chests etc
- Chisel mod: 100 different bricks to make
- Chococraft: breed and use your chocobos
- DartCraft: a technology and magic all its own
- Dimensional Doors: those few strange devices
- ExtrabiomesXL: all those extra types of wood.  Farm trees in their native biomes.
- Forestry: bees, bee products processing
- Forestry: automated farms, see what crops from other mods are recognized, so many possibilities
- Forestry: engines and fuels
- Forestry: thermionics and tubes
- Fossil/Archaeology: machines, gather DNA, incubate creatures
- Fossil/Archaeology: restore ancient items, rare blocks
- Harvestcraft: all the fruiting trees
- Harvestcraft: all the clickable crops
- Harvestcraft: all the break-and-replant crops
- Harvestcraft: food network
- HexxitGear: collect the items, craft the gear
- LegendGear: collect the items, craft the gear
- MagicalCrops: all the food crops
- MagicalCrops: all the funky crops and items
- MFR: so many machines, see what plants and animals they can process
- Minions: summon them and put them to work for you
- More bows: make them all
- MrCrayfish Furniture: furniture factory
- Mystcraft: new dimensions, intra-linkg book hubs, special items and blocks
- ProjectZulu: collect all the non-breedable animals
- ProjectZulu: collect and breed all the breedable animals
- Railcraft: rail factory
- Railcraft: liquid tanks
- Railcraft: all those building materials, at least 30 new ones
- Railcraft: actual rail network to connect all resource and production areas
- Ruins mod: their whole magic and relic system, so many mobs
- SecretRooms mod: I never use it, but it would be fun to craft the pieces and play a bit
- SoulShards: collect them all
- Steve's Carts: fun projects automating production, digging tunnels and such
- Thaumcraft: hours of research and arcane production, and golems
- Thermal Expansion: factory power
- Tinker's Construct: smeltary and toolworks
- Twilight Forest: whole other realm, all those materials and encounter areas ...
- Xeno's Reliquary: potions & magic items
- Xeno's Reliquary: just the Hunter's Handgun and ammo

There, 50 different ventures just off the top of my head.  Some might be as small as 9x9, some like Harvestcraft trees could easily take up 50x50 blocks or more, maybe multiple locations specializing in different crops.  Each production spot would produce between 5 and 100 different items.

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