Overgrown 2026: Peacocks & Pinkly Mycelium
260212 Overgrown 2026
It turns out that you have to let the pinkly mycelium ripen and turn the dark pink color with the white bubbles, then it does drop the wisps I need for the trawler nets. To bad I need about a whole stack of them to make enough reinforced twine to make the nets, then the trawler, then enough trawler chests to be worthwhile.
Bad migraine week again, took some days off and trying to rest my eyes. Limiting screen time to 2-3 hours a day max. Lots of time in the dark bedroom. Anyway, I was also having fun going down into the Roguelike dungeons, finding the big rooms at the end of hallways, then digging up stairways to the surface and seeing where they come out. If I put a little hut at the entrances, it slowly creates a small village at the surface.
One of the routes, from a dungeon dining room on level 3, came up right under my Mycelium Lab house, with just one turn to the right and a few extra spaces. Now, it is so much easier to get down to those rooms and make mod-specific spaces or storage down there. From that lab, it's just down a ladder five blocks, and zoom, about 20 stairs down to the break room, and from there it's just around a corner to the ladder down to the almost-nether level. The stairs up from the mausoleum on level three go right up through the jukebox room on level two to the surface next to the new jail building (which we will be turning into another animal shelter by changing the iron bars to glass and doing some interior decorating). Fun, simple stuff.
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260215 Overgrown 2026
We had a quick visit on Valentine's Day, where we mostly flew around out by Peacock Point and gathered Animania animals. There were about 30 peacocks out there, all but one of them were peach peacocks; the only hen we found was an india blue. There is an exact clone of a desert temple out there made of stone and stone brick, and a plain full of hummingbirds (at least a dozen of them zipping aororund) with a tiny dungeon shack in the middle. All that was only about 500m south of Rustic, over the one mountain I had never explored before. Back at Rustic, we made a few Prefab grassy plains and a fishing pond to help rejuvenate the rather sterile gravel-filled area. We plan to move peacocks and chickens there to go with our Exotic Birds sanctuary.
I added four fire mills out at Rustic, and put down a mechanical crafter by the egg chests. So now, whenever we get too many of any type of eggs, just drop them in the crafter to turn them into vanilla eggs and put them in the storage drawer. We can always mix up a batch of unidentified eggs from there and put them back in the cycle, except for almost always being low on redstone.
We also tried a few more Prefab structures I don't think I've seen before. We put a guard tower on the hill above MineColony -- that's a nice solid small tower that would fit just about anywhere. Then we tried an Advanced Chicken Coop next to the plains dungeon nearby, and this is the only Prefab design where I dislike everything about it. It's about a 14x14x10 cube of bricks, with a chest on the first floor under a hopper, and upstairs there is flowing water in each corner trapping chickens in the middle over the hopper. There is even a dispenser so you can add more eggs down below and flood the upstairs with trapped chickens. Anne described it as a slave labor camp for chickens. We don't play that way, torturing every last drop out of the animals. I set the chickens free, took out the water and started vein-mining the building out of existence. That many bricks is just an eyesore. I'm curious how many blocks actually went into the construction, meaning how much of a surplus of bricks we got by crafting and dismantling the thing.
Keeping in mind that sometimes items duplicate in my inventory when using Ore Excavation, I got 117 brick blocks, 150 brick stairs, 327 brick slabs, 26 stone slabs, 2 hoppers, 140 spruce fences and 16 spruce logs out of that. And the crafting cost was 3 brick blocks, 2 spruce logs, an egg, 2 compressed dirt, a hay bale (9 wheat) and a pallet of bricks (81 bricks). That's a huge surplus of goods when build and un-built. I left all the parts in the chest in the middle of the building with just a few slabs leading up to it, and a sign that says "Advanced Chicken Coop (No Thanks)." It's fun trying everything that every modder dreamed up. There's still a long way to go.
Meanwhile, the rainbow wisps are VERY slow coming. I think I got six of them after a few hours in the mycelium farm area, but we will need a stack and a half to make a trawler and four chests? I'm trying to think of a recipe to dupe them without making it TOO easy. Just now, I broke 3 more ripe pinkly mycelium and got nothing but dirt, 2 mushrooms and some silverfish dust. Maybe it had aged past its prime?
So, the uses for rainbow wisps:
ABA/-C-/ABA (rainbow wisp, pink wool, gold nugget) = 2 mending twine
AB/BC (rainbow wisp, pink wool, log) = tool mending table*
* this has a tooltip saying "repairs tools & weapons using mending twine and a bit o xp", which is really interesting and I don't recall seeing it mentioned at all the in Pinkly Sheep wiki.
And this mending twine is good for:
ABA/BCB/ABA (old gold quartz, animal hide strap, mending twine) = reinforced hide strap
ABA/BCB/ABA (iron nugget, string or animal hide strap or iron tie, mending twine) = reinforced twine
ABA/ACA/ADA (any feather, mending twine, life essence*, creeper head) = arley necklace**
ABA/BCB/ABA (lapis nugget, altitude dust, mending twine) = lift twine
AB/CC/D (stick, mending twine, pinkly poo, water) = whack a leaf stick***
ABA/CCC/D (stick, mending twine, pinkly poo, water) = harvesting flail****
* obtain by draining absorbed life essence from a barren talisman (???)
** wear or keep on hotbar to defuse creeper blast 4 blocks in all directions
*** shears leaves, vines and grass, harvests albino apples from dark oak trees
**** use to break crops for a chance to increase your harvest's size (131 durability)
Finally, reinforced twine:
AAA/A-A/AAA = trawl netting
AA-/ABA/BAA = trawl crate rebind tool*
A-/BA (reinforced twine, chest) = empty trawl crate
also, diamond paxel, enhanced diamond paxel and fishing line caster
AAA/BCB/AAA (trawl netting, button, dispenser) = trawl station
* use to reseal a placed trawl crate, sneak and r-click on crate's chest
Okay, I dug another tunnel from the mycelium lab down into the dungeon depths, this time to the so-far unused smelting room. I always liked the design of those rooms, but unless I put a waypoint there and tp to them, I can never find them again. Back at the surface, pinkly mycelium age 14 does produce a rainbow wisp about half the time. Even with my Fortune III pickaxe.
OMG, one of the pinkly mycelium turned bright green = blessed earth, in F3 it's called verdant_mycelium_block (age 0). Now these are supposed to spawn passive mobs. Broke 3 pinkly mycelium age 14, got 5 wisps this time, then put those pinkly blocks (all age 9) back down. So I guess I can camp on this little plot of raised land and get wisps gradually. Who knew there would be a whole tech tree of just different types of twine and ties?
Umm, I was exploring and ate a blue quark vine, and got an enchant called "Blueberry" which does not appear to do anything. I thought maybe it was a Willy Wonka joke and my skin would turn blue, but I saw no difference. Yeah, I guess my hair looked a bit purple.
From there, I tp'd back to Brixton to work on that double tower error. It's a time-consuming fix, since the structure file included about a 16-block-high potato-shaped chunk of stone which went out to about 12 blocks thick, and the little cobblestone treasure room basement was off center inside the matrix. I keep chipping away at it. I just added evened out the cobblestone room and added a polished stone framework up 6 blocks at the corner, which just meets the stone brick bottom of the second tower (the one that spawned on top of the old tower).
I expanded the VFP powders house to about 8x5 and added more storage drawers and a mechanical crafter. So there's a new double chest that can hold all the powdered foods made on the crafter. BUT, the crafter can pull from existing inventories, so I have to separate it by a block or it will make stuff when I bring in ingredients but don't to craft them until later.
Fun night, a variety of projects done.
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