Overgrown 2026: Fire Mills & Animania Cats & Dogs
260208 Overgrown 2026
We had some fun this weekend doing the things I set up during the week. I gave Anne the tour of the new roads and the Pinkly Poo tower. We expanded the buffalo habitat at Albertville and moved all known llamas to the mesa flats by Brixton. We got more inventory pets, tested a few, and finally stopped to get some Animania cats & dogs from the pet merchant in the Welcome Center. We used up all the emeralds in the Pet Fund chest, so we had to trade a bunch of string and coal with the villagers around town. I ended up putting those pets right upstairs in the big unused bunkroom. We tamed them, made beds for them, so cute.
I flew out to MineColony and put a Prefab jail there. Really nice design with flawless preview modes on all the structures in this version. I tried explaining the albino mycelium stuff to Anne, probably sounded like a crazy person. I broke another 8 of the pinkly mycelium, still no wisps. This morning we added a second Prefeb greenhouse in Rustic to expand our bird sanctuary.
Tonight, I wanted to setup some EU2 mills under the Calculator mod lab to start generating grid power for some autocrafters. So, manual mill & resonator to make some stoneburnt from poslished stone (4x stone = 4 stone brick, 4x stone brick = 4 polished stone). You can right-click the manual mill to turn it and generate a trickle of grid power, and leave your hand there to keep it turning. Then for the fire mill:
-A-/ABA/-A- (redstone torch, planks) = redstone gear
ABA/ACA/ADA (stoneburnt, resonating rs crystal, redstone gear, nether brick fence) = fire mill.
I thought you could only get those resonating rs crystals through loot chests or buying from those otherwise useless villagers, but they can be made:
ender pearl + glass cutter = 8 ender shards
ender shard + 4 rs = resonating rs crystal
2134: okay, I got 6 fire mills chugging away in the basement, over netherrack flames. It helped that my main Nether lab and bulk storage is only about 20 blocks away.
Cool: Placeable Items lets you place blaze rods standing up like end rods, as light sources. Earlier, I thought I would made a wall of all the lighting options in the pack, only to find that there are no Chisel variants of torches??
I stopped in the machinery tower and finally made a pair of basic capacitor banks. This version of EnderIO is much more of a grind, from getting the grains of infinity but setting bedrock on fire to not telling how to get the basic upgrades on the armor pieces anymore. I remember at some point I always added a piston to get a step assist, now ... who knows?
From there I cleared the skinny tower that spawned last week on top of the other skinny tower with red flag outside of Brixton. I cleared the first floor of the next dungeon out there, then hopped over to the pyramid on the road to Colfax. I stopped at the jungle tower dungeon there, now called "Colfax jungle tower" (so creative) and cleared the first floor. For each of these encounter areas, I put down four or six chests at the bottom of the main stairs, and dumped all the stuff from those encounters there. I don't need any of it, really. Maybe someday I can visit all these chests scattered across the world just for the armor, or the Patchwork stuff, or DungeonTactics stuff ... and I still think one of these should be the DungeonTactics HQ with all the crazy items from that mod sorted in some sensible way.
Brixton from the top of the skinny double tower
I cleaned up Colfax a bit. When I first got there, the pack had no item that could pick up villagers, so some of them were still in awkward stone wall boxes outside the houses. Now they're all tucked away in my usual safe trading houses.
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260209 Overgrown 2026
I posted a few more logs from about Jan 19 to 25, including my first mad trip to the End.
I spawned in Colfax, saw that I had no gazeteer file for that town, and spent an hour making one. Boy, there were a lot of hidden corners of that hilly village, and a gorgeous set of vine-filled caves beneath it, with a major stream running through them.
From there, on the way back to Brixton, I stopped at Academy 1, and saw that if I rejigger the bookshelves a bit, the main floor could be a new enchanting area with more than enough room for a proper magic library. So I set up the books and put down a sign: "TO DO: world-class magical library". I have thousands of logs back in storage drawers at Brixton II (thanks to the bonsai pots), and should make some stacks of Bibliocraft shelves, bring all my enchanted books over here, and give them a proper sort. So I can someday find what I'm looking for...
And, since that academy juts out 12 or 15 blocks over the edge of the hill, I could excavate a significant basement under there as the collection expands.
Back at Brixton, I made about 50 oak shelves and bookcases. Then made 10 dispensers and 64 crafting tables, then used my last resonating redstone crystal to make one mechanical crafter -- the ones that use grid power. I used that to make 8 more crystals from my end crystals, but I'm super low on redstone. Then 5 more mechanical crafters. Yes, I have some smart hoppers set up, but these are my preferred autocrafter in this world. No recipe pages to craft or worry about. Now, I can drop in sticks to be packed, excess saplings to coagulated plant balls, leaves to hedges, and refill or switch to a new recipe as needed. Wool + 4 saplings = 64 bark ties, bark tie + 6 sticks = packed sticks, 9 of those = block of packed sticks. We can really jam through these now: fill em up and come back in a minute or two. And these crafters have upgrades, too.
So much fun. Over by those bonsai pots, there are now crafters for these packed items and hedges, and a new one called "fruit salad for days" where the cutting board plus any two Harvestcraft fruits = fruit salad. For days. Huh, it automatically cycled from gooseberries to to oranges without me having to update the recipe. But for some reason, it can't craft 9 sticks into the branches block (a very attractive building block) because a competing recipe says 9 sticks = a plank. I can always drop in a new recipe to turn sticks into ladders or gears, or makes more Bibliocraft shelves from all those wood types being cranked out by the pots.
A fun addition to the world. So many new things to do with this. I'm glad I finally added Extra Utilities, since without it, there was no good auto-crafting method in the world.



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