FTBUnleashed 5/6/15 - production notes
5/6 FTB Unleashed
Started on new iron tank - put 36 iron in rolling machine, 36 iron plate, 32 iron tank wall, machine still has power, put 36 more iron in it. Make 48 iron bars, 16 tank gauge, 24 tank valve, good stock for now.
Multifarm, setup an iron tank: 864 bucket capacity, add two squeezers, put 6 stacks of force logs in them, they're off & running. 47+58 force nuggets = 12 ingots. Bring extra tank parts and pipes back to base, put in ME network.
Enchanted my diamond sword from Soul Stealer II to V for 12 levels.
Ran video, bees, new iron tank, became the human skeleton grinder, made a tier 2 sould shard, setup a new spawner. No, when you break a soul cage you do NOT get your soul shard back, though you can force wrench them to move the thing. Saw a butterfly, ran to get a safari net, it got away. "If you're going to look for shiny pixelated butterflies, worst place to do it -- in terms of eye strain -- is in the middle of a field full of shiny pixlated bees."
A1. wintry q + 63d, take drones, 9 frozen c.
A2. no princess, she turned diligent. Take whole chest of mixed bees.
A3. wintry p + 48d (take d), 9 c.
1. unweary q + stringy c.
2. eldritch p + d + d + mundane c
3. unweary q + 19d, chest: cleared out.
4. charmed[-] p + 2d + 2 otherworldly comb. Still a very productive line.
5. diligent q + 42d (take d).
6. industrious* queen! I bred this one during the video. Got some hybrids, mixed them to a pure queen, got maximum (x4) ferility serum from a bunch of majestic bees, inoculated this queen. Also gave her the flowers gene, because she wanted rocks and I didn't want EVERY offspring wanting rocks. What a winner she is. ;-) Took out the oblivion frame, with her fertility, let em breed naturally, and produce goods.
7. majestic p + 4d + dripping c.
8. imperial p + 5d + 3 dripping c + 3 royal jelly.
9. noble q + 29d + 2 dripping c.
10. unweary q + 39d + stringy c.
Multifarm: 100b of liquid force, 126 force nuggets, 109 sand, take out 94 force saplings.
6. 3 spare industrious drones. Run em through isolator, plus an industrious/diligent hybrod. Got rocks pollination serum, another maximum fertility serum, cave dwelling serum, and about 6 duds.
D1. out to lunch
D2. sorc q + 12d, chest has 7 mundane c, over 100 sorc drones.
D3. sorc p + 3d + c
D4. modest q + 27d, 13 parched c
Back at lab, last industrious bee still producing: dud, and "both 1 temp tol" serum. Default territory serum?? Twice in a row. One other dud.
Back to #6, doh! Only only spare drone, so I guess fertility dropped back to x2. But did produce my first pollen. Pull my surviving industrious drone from isolator. Need to breed them a while.
Centrifuge: 74 honey drop, 27 honey dew, 2 magic wax, 27 propolis, 7 snowballs, 2 crystalline pollen.
Grinder room: wow, the death tomes sometimes drop maze map focus, I have 3 of them now. 7 stacks of bones and 4 stacks of arrows from skeletons. But when I fight them myself I also get dropped bows and an occasional spoils bag, the auto grinder does not seem to ge tthese. Running batches of sand in smeltery ... for that clear glass that looks so nice.
6. one extra drone. x2 fertility confirmed. Grab drone, isolator ... 2 duds, gone, could take a while, but I want the species serum for these guys.
done for tonight.
##
5/7 - FTB Unleashed
Eek, 16x64 scrap in my overflow box. No current plans for UU matter. May setup the MAC to make solar cells. Anyway, took 9 stacks, made 63 scrap boxes. Kinda goofy. Ignoring wooden tools that I burn, and some good items I took out, my scrap box chest has: 18 dirt, 7 gravel, 8 netherrack, 1 soul sand, 13 grass, 1 each Au, Fe, Cu, Sn ores, Fe dust, 2 Sn dust, redstone, 3 glowstone dust, 8 eggs, 2 bones, 6 leather, feather, 2 slimeballs, 2 mine carts, 3 porkcgops, steak, 5 cooked chickens, 2 bread, apple, 4 flesh, cake, 2 pumpkins, 2 force ore, 5 empty cans, 2 force shards, 6 waxcapsules, refractory capsule, 4 rubber, 3 food cans, 4 plantballs, 4 single-use batteries, 3 coal dust. Just weird and random.
Smeltery: 108 clear glass done, throw in ME network for future plans. Grinder chest: 320 arrows, 6x64+47 bones, 4 string, 6 feathers, 63 gunpowder, 13 slimes, 38 ender pearls, 26 blaze rods, 9 ghast tears, 34 paper, 14 book & quill, sksleton head, chicken, 42 flesh, 4 spider eyes, 64+57 magma cream, my 2 unused soul shards, 9 flame string, 8 minium shards, 3 maze map foci, 72 torchberries.
Ran to my rainy swampy world, what a mess. Always raining, extra mob spawnage. I like the higher light level, and there's no unlight down around the bedrock, maybe a little more ore than usual. I let two mining turtle rip it up for a while, but my tunnels had about a dozen mobs in no time. Just a crummy age, hard to think of any use for it. I did run around and find some swampy hives, so I have my first marshy bees (3p + 3d).
Back at Axum I got about 15 industrious drones at this point, and finally got an industrious species serum, now inoculating two of my modest drones. Got an industrious p (slower short 2x fertility, diurnal+nocturnal, wants cacti of course), zapped her with maximum fertility and flower pollination ... super bee! Same treatment for another princess, then tweaked two drones into x4 fertility flower-lovers.
Last experiment of the night. I took 2 stacks of bones from skeleton grinder, pulverized them to 12 stacks of bonemeal. Also 2 stacks of cactus green from cactus farm -- used minium stone to make one stack purple dye, half stack cyan dye, half stack gray dye. Dumped it all into bio reactor. 980/1440 efficiency, this should produce huge amounts of the purple biofuel ... I should be able to power all the systems up here with cactus green, minium stone converting to other dyes, hugely amplifying the seeds from the IC2 farm. Yup, I was able to hook up the conduits from the bio generator to the conduits that ran from the redstone energy cell, switch the flow on the energy cell, and now at 10 MJ/t in and 10 MJ/t out, it should stay charged up. Just need a way to keep stacks of dyes in the bio reactor. (Of course the top exploit for the bio reactor is the rancher + squid = infinite ink sacs.) 138b of purple biofuel already. Add gray dye for 1200/1440 efficiency -- okay the bio reactor is overpowered, you can run a whole town off of just dyes and seeds, and I think it might take vanilla saplings too.
My liquid force tank has 220 buckets already, pretty endless supply. I set up a pair of liquid tesseracts to connect the tank to my force engines.
Bring up the other 6 stacks of bonemeal, run another 2 stacks of cactus green (add an overclocker to each of my electric furnaces), now the bio reactor has 9 full stacks of mostly bonemeal, huge power boost. 148b of biofuel, 77b of veggie juice, 75b of fruit juice (take out 20b of each juice for fermenters), 288b of biomass. Stack of saplings in fermenter, now 153b of biofuel, 309b of biomass.
290b of liquid force. Still going up. Pull out 128 force saplings, 82 force nuggets, 128 sand. Wow.
##
Started on new iron tank - put 36 iron in rolling machine, 36 iron plate, 32 iron tank wall, machine still has power, put 36 more iron in it. Make 48 iron bars, 16 tank gauge, 24 tank valve, good stock for now.
Multifarm, setup an iron tank: 864 bucket capacity, add two squeezers, put 6 stacks of force logs in them, they're off & running. 47+58 force nuggets = 12 ingots. Bring extra tank parts and pipes back to base, put in ME network.
Enchanted my diamond sword from Soul Stealer II to V for 12 levels.
Ran video, bees, new iron tank, became the human skeleton grinder, made a tier 2 sould shard, setup a new spawner. No, when you break a soul cage you do NOT get your soul shard back, though you can force wrench them to move the thing. Saw a butterfly, ran to get a safari net, it got away. "If you're going to look for shiny pixelated butterflies, worst place to do it -- in terms of eye strain -- is in the middle of a field full of shiny pixlated bees."
A1. wintry q + 63d, take drones, 9 frozen c.
A2. no princess, she turned diligent. Take whole chest of mixed bees.
A3. wintry p + 48d (take d), 9 c.
1. unweary q + stringy c.
2. eldritch p + d + d + mundane c
3. unweary q + 19d, chest: cleared out.
4. charmed[-] p + 2d + 2 otherworldly comb. Still a very productive line.
5. diligent q + 42d (take d).
6. industrious* queen! I bred this one during the video. Got some hybrids, mixed them to a pure queen, got maximum (x4) ferility serum from a bunch of majestic bees, inoculated this queen. Also gave her the flowers gene, because she wanted rocks and I didn't want EVERY offspring wanting rocks. What a winner she is. ;-) Took out the oblivion frame, with her fertility, let em breed naturally, and produce goods.
7. majestic p + 4d + dripping c.
8. imperial p + 5d + 3 dripping c + 3 royal jelly.
9. noble q + 29d + 2 dripping c.
10. unweary q + 39d + stringy c.
Multifarm: 100b of liquid force, 126 force nuggets, 109 sand, take out 94 force saplings.
6. 3 spare industrious drones. Run em through isolator, plus an industrious/diligent hybrod. Got rocks pollination serum, another maximum fertility serum, cave dwelling serum, and about 6 duds.
D1. out to lunch
D2. sorc q + 12d, chest has 7 mundane c, over 100 sorc drones.
D3. sorc p + 3d + c
D4. modest q + 27d, 13 parched c
Back at lab, last industrious bee still producing: dud, and "both 1 temp tol" serum. Default territory serum?? Twice in a row. One other dud.
Back to #6, doh! Only only spare drone, so I guess fertility dropped back to x2. But did produce my first pollen. Pull my surviving industrious drone from isolator. Need to breed them a while.
Centrifuge: 74 honey drop, 27 honey dew, 2 magic wax, 27 propolis, 7 snowballs, 2 crystalline pollen.
Grinder room: wow, the death tomes sometimes drop maze map focus, I have 3 of them now. 7 stacks of bones and 4 stacks of arrows from skeletons. But when I fight them myself I also get dropped bows and an occasional spoils bag, the auto grinder does not seem to ge tthese. Running batches of sand in smeltery ... for that clear glass that looks so nice.
6. one extra drone. x2 fertility confirmed. Grab drone, isolator ... 2 duds, gone, could take a while, but I want the species serum for these guys.
done for tonight.
##
5/7 - FTB Unleashed
Eek, 16x64 scrap in my overflow box. No current plans for UU matter. May setup the MAC to make solar cells. Anyway, took 9 stacks, made 63 scrap boxes. Kinda goofy. Ignoring wooden tools that I burn, and some good items I took out, my scrap box chest has: 18 dirt, 7 gravel, 8 netherrack, 1 soul sand, 13 grass, 1 each Au, Fe, Cu, Sn ores, Fe dust, 2 Sn dust, redstone, 3 glowstone dust, 8 eggs, 2 bones, 6 leather, feather, 2 slimeballs, 2 mine carts, 3 porkcgops, steak, 5 cooked chickens, 2 bread, apple, 4 flesh, cake, 2 pumpkins, 2 force ore, 5 empty cans, 2 force shards, 6 waxcapsules, refractory capsule, 4 rubber, 3 food cans, 4 plantballs, 4 single-use batteries, 3 coal dust. Just weird and random.
Smeltery: 108 clear glass done, throw in ME network for future plans. Grinder chest: 320 arrows, 6x64+47 bones, 4 string, 6 feathers, 63 gunpowder, 13 slimes, 38 ender pearls, 26 blaze rods, 9 ghast tears, 34 paper, 14 book & quill, sksleton head, chicken, 42 flesh, 4 spider eyes, 64+57 magma cream, my 2 unused soul shards, 9 flame string, 8 minium shards, 3 maze map foci, 72 torchberries.
Ran to my rainy swampy world, what a mess. Always raining, extra mob spawnage. I like the higher light level, and there's no unlight down around the bedrock, maybe a little more ore than usual. I let two mining turtle rip it up for a while, but my tunnels had about a dozen mobs in no time. Just a crummy age, hard to think of any use for it. I did run around and find some swampy hives, so I have my first marshy bees (3p + 3d).
Back at Axum I got about 15 industrious drones at this point, and finally got an industrious species serum, now inoculating two of my modest drones. Got an industrious p (slower short 2x fertility, diurnal+nocturnal, wants cacti of course), zapped her with maximum fertility and flower pollination ... super bee! Same treatment for another princess, then tweaked two drones into x4 fertility flower-lovers.
Last experiment of the night. I took 2 stacks of bones from skeleton grinder, pulverized them to 12 stacks of bonemeal. Also 2 stacks of cactus green from cactus farm -- used minium stone to make one stack purple dye, half stack cyan dye, half stack gray dye. Dumped it all into bio reactor. 980/1440 efficiency, this should produce huge amounts of the purple biofuel ... I should be able to power all the systems up here with cactus green, minium stone converting to other dyes, hugely amplifying the seeds from the IC2 farm. Yup, I was able to hook up the conduits from the bio generator to the conduits that ran from the redstone energy cell, switch the flow on the energy cell, and now at 10 MJ/t in and 10 MJ/t out, it should stay charged up. Just need a way to keep stacks of dyes in the bio reactor. (Of course the top exploit for the bio reactor is the rancher + squid = infinite ink sacs.) 138b of purple biofuel already. Add gray dye for 1200/1440 efficiency -- okay the bio reactor is overpowered, you can run a whole town off of just dyes and seeds, and I think it might take vanilla saplings too.
My liquid force tank has 220 buckets already, pretty endless supply. I set up a pair of liquid tesseracts to connect the tank to my force engines.
Bring up the other 6 stacks of bonemeal, run another 2 stacks of cactus green (add an overclocker to each of my electric furnaces), now the bio reactor has 9 full stacks of mostly bonemeal, huge power boost. 148b of biofuel, 77b of veggie juice, 75b of fruit juice (take out 20b of each juice for fermenters), 288b of biomass. Stack of saplings in fermenter, now 153b of biofuel, 309b of biomass.
290b of liquid force. Still going up. Pull out 128 force saplings, 82 force nuggets, 128 sand. Wow.
##
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