FTBUnleashed 5/27/15 mining, bees, tesseracts, oh my
5/27 - FTB Unleashed
Quick mining run with 32 iTNT while waiting for bees to produce. Ores: 3x64+24 Fe, 18 diamond, 62 Au, 60 Cu, 12 Pb, 12 Ag, 5 Al, 28 rs, 46 coal, few others including 2 U ore for alveary mutator. Misc items, incl 37 force gems, 61 sulfur. Spoils bag: thaumium pickaxe, bronze helmet, 2 force shards, 3 amber, crowbar, iron boots, 21 rail.
Stacks of scrap flying at me, my scrap overflow chest (21x64) has overflowed. Make 2x64+13 scrapboxes, drop 64=13 in hopper for mass fab, put rest in my dispenser downstairs, that scrapbox junk chest has: 18 netherrack, cobble, 46 dirt, 27 gravel, 4 gold helmets, 10 soul sand, 23 grass, ores (5 Au, 13 Fe, 11 Cu, 11 Sn), dusts (7 Au, 9 Fe, 7 Sn, 10 Cu, 17 rs, 9 glowstone), 22 egges, 9 bones, 19 leather, 14 feathersm 11 slimeballs, 8 mine carts, 10 signs, 4 cooked pork, 1 steak, 11 cooked chickens, 17 apples, 22 flesh, 9 pumpkins, 8 force ore, 19 empty cans, force gem, 3 force shards, 14 wax capsules, 11 refractory wax capsules, 11 rubber, 4 canned food, 4 plantballs, 10 single-use batteries, 7 coal dust. Minus all the sticks and wooden tools I threw in the generator. Yeah, putting the scrapboxes in the mass fab does give quite a boost, got 35 UU-matter, guess I could hook up a scrapbox crafter and solve my overflow problem.
Bees: Row 1: 6 rj (enough to finish alveary!!), 10 c, 3 nug. Row 2: 3 pollen, 3 rj, 15c, 2 nug.
Drones: Row 1: 63+63+15 aluminum, 15+42 cuprum, 33 imperial, 6 majestic, 6 primeval, 47 imperial (put in chest), 34 noble; row 2: 15+114 plumbum, 12+46 imperial, 15 industrious, 5+52 mystical, 20+48 unweary, 21+126 ferrous. Take 2 stacks for genepool.
Oops, left my skeleton druids running in spawner, drained my small tank of essence. Do have 152 gunpowder even though I never spawned any creepers deliberately; 58 ender pearls, 340 torchberries (duh I should use some of those for torches instead of coal!); barrels have 49x64+11 arrows, 38*64+53 bones, have dropped a lot into ME network too.
So close ... 23 scented planks, 24! Plus 3 impreg frames = 26 alveary blocks, just need one more. Doh! Short 6 royal jelly and one pollen. Just want to finish these tonight, will read up and build it tomorrow. Have never had an alveary before. Now getting wheat in centrifuge from the rural bees. Put two stacks of honey drops in squeezer.
Got really tired of my super-slow tinker's silk touch repair pickaxe. Took that thaumium pick from that spoils bag, added repair II, Efficiency III, Silk Touch for 23 levels.
Bees: 8c + 4 rj; desert bees 9c; arctic bees 12c and chest totally full of drones (mostly non-stacking) - probably lost a bunch, clear out 21 slots; plains bees 13 wheaten comb, 1 seedy comb (my first!), 25, 40, 34 drones, 4th hive still empty. And 4c + 2 pol + 2 rj when I got back to base. Tanks: Honey 66b (after taking 14b upstairs), DNA 83b.
8 scented planks, 27th alveary block, I built the alveary on the back porch, no special blocks for now ... put my diligent/ind queen in there. Sky obstructed! Okay, I had to burn down the big canopy tree with my mining laser, will replant it elsewhere.
Test my enew silk touch pickaxe, way faster, about 1.2 seconds per break, and self-repairs quickly too.
Alveary, 1st run: ind/- p + d + 3 diligent d + 6 stringy c + pollen. Run ind+ind.
##
5/28 - FTB Unleashed
Oops, my sapling disposal backed up all over the place, which means my biomass tank must be full?? ure enough, 864b, full. Essence 650b, ethanol 826b. Turn on ethanol production to lower biomass levels but that's also just about full. Seed oil 169b, creosote 525b. Topside, biofuel at 760b+717b. Veggie juice 139b, fruit juice 406b. Really don't need more biomass, do I? WIll be filtering it all into ethanol -> biofuel for new powerplant anyway.
Okay, I setup an output from ethanol tank -> unifier -> upstairs to row ot biofuel generators, now powering the rock crusher.
Biomass 841b-, ethanol 831b+.
Alveary: 5c + 4 pol + ind p + 2d + d + d.
Running assembly table and rock crusher at 60 MJ/t from generator #1, check tanks: biomass 828b, ethanol 838b, both slowly rising (since I put a few stacks of saplings back in fermenters). So, no point generating power or storing fuel if you're not using some fair percentage of it, I guess.
Smeltery chest: blocks: 3x64+23 Fe, 14 Au, 13 Pb, 13 Cu, 20 Sn; ingots: 12 Fe, 27 Cu, 8 Al, 9 Co, 7 Pb, 4 manyullyn. Put all except Co and manyullyn in ME network. 4 stacks of sand gave 22 niter. Make 44 iTNT (not using niter, it just reminded me to make a batch, now out of gunpowder again). DArn, gunpowder recipe that uses niter also needs the chip-like version of sulfur, which apparently you can get from:
[Pulv] sulfur ore = 6 sulfur powder + 30% sulfur chip
[Pulv] netherrack = cobblestone + 10% sulfur chip
[Pulv] blaze rod = 4 blaze powder + 50% sulfur chip
[Ind.Smelter] soul sand + 4 netherrack = 2 nether brick + 25% sulfur chip
I tried the unifier, it does not seem to like the sulfur chip.
Other gunpowder recipe: 4 sulfur cloud = 1 sulfur (darker dust), and 4 sulfur (darker) = 1 gunpowder. Again unifier does not translate from the common bright sulfur dust.
Uses of bright sulfur dust:
S + coal + water = sulfuric acid {Factorization}
saltpeter + saltpeter + S + charcoal dust = 2 gunpowder
That's it.
Just don't have any supply of saltpeter.
Pulv a stack of sulfur ore, got 6x64+32 bright S dust + 26 sulfur chip.
[Pulv] saltpeter ore -> 4 saltpeter + 15% niter
Oops, left mass fab on, got 30 UU-matter, MFSU down to 1.3M.
Assembly table: new chipsets: redstone 43, iron 12, pulsating 6. 7 new autarchic gates.
Multifarm: liquid force 325b, not sure why it;s so low, barely using the force power channel anymore.
Bees: row 1: 10c + 5 rj + 5n. row 2: 17c + 2 pol + 4 rj. Desert: 18c. Arctic: 27c. Swamp: 0c. Plains: 52 farmed d, 31 + 41 rural d, 8 wheaten c, 2 seedy c. Alveary: ind p + d + d + d + d + 12c + 4 pol. Wow. Still making scented planks for next alveary, but not going to dump 100% of my royal jelly and pollen into it this time.
Grab some red & yellow flowers from bee area - 84 red dye, 142 yellow, pulv some bones for 3x64 bonemeal, raid squid chest for 2x64 ink sacs. Totally pack bio reactor with dyes (plus 3 stacks of melon seeds), turn on. Biofuel 757+736b, now feedin biofuel generator from ethanol tank below.
Rock crusher: 9 stacks of cobble -> gravel -> sand. No diamonds, but dropping stacks of sand into smeltery, now 3x64+20 clear glass. Take to ME network: 802 clear glass, 504 clear panes.
Crazy amount of metal, here are just the BLOCKS: 735 Fe, 198 Cu, 153 Sn, 57 Au, 40 Al, 26 Ag, 13 Pb.
Check ME network: drives: 32k of 64k (63 of 63), 3867 of 4096 (63/63), 2720/4096 (63/63), 8071/16384 (62/63), 4758/16384 (36/63), 0/16384 (0/63), 2562/4096 (52/63) and my very first weeny little storage chip: 683/1024 (35/63). Network using 44 units/t of energy (negligible), with 83 cable, the MAC and only about 12 other components. Also, the ME chest I used for quarry drops: 3544/16384 (23/63). Cobble and dirt sent to deep storage downstairs. Every now and then I take 9 stacks of cobble and put it in the chest for recyclers, 9 stacks in chest for compressed cobblestone.
Biomass tank 745b, turn off the feed to the stills for now, ethanol tank topped off at 864b, feeding my 4 biofuel generators (tesseract channel "biofuel power") all by itself now. Switched the bee lab centrifuges to use this channel now, only a few machines left on the old force pwer channel.
Go on a tunnelling run, just rclick each backpack in resupply mode onto my ME Dump Chest, everything goes into the network. Add a dispenser to grinder room wall, so I can fill it with eggs and click for chickens. Grab 5 stacks of torchberries, they make 5 torches instead of 4 with a stick, so I now have 102 torchberries and 1033 torches in the network.
Add another 16k drive and head to bed.
##
5/29 - FTB Unleashed
Went out to Beaumont with some energy and item tesseracts and iron tank parts. I set up an iron tank for sap and one for resin, directed half the oak/birch/jungle to the first and half the spruce logs to the second. Trouble is, the squeezers will clog up with wood pulp -- two output to a chest but the resin side will be a problem. Really sloppy build, but it works. Expanded those town walls, now running cow farm and tree farm off the biofuel power channel at just 5 MJ/t each., plenty to give me a heap of wood. Put the planter back, but don't plan to view its interface, I have a chest I can dump saplings into manually, still way more automated than it was.
Now my ME Network is flooding with wood and rubber. Will figure out a good balance soon. Right now I want to put a lot of power consumption on the biofuel channel, since I have 840b of ethanol and 755+902b of biofuel to use. But there really aren't any big power-hungry things to build. I don't need infinite UU-matter, never built the 2nd tier IC2 machines since I mostly use thermal expansion for those processes; the advanced genetics machines are supposed to be power hogs but really do fine on just 20-25 MJ/t; I ran a quarry for a while, don't need more any time soon; no hurry to do the super hoggy MFR mining drill.
##
Quick mining run with 32 iTNT while waiting for bees to produce. Ores: 3x64+24 Fe, 18 diamond, 62 Au, 60 Cu, 12 Pb, 12 Ag, 5 Al, 28 rs, 46 coal, few others including 2 U ore for alveary mutator. Misc items, incl 37 force gems, 61 sulfur. Spoils bag: thaumium pickaxe, bronze helmet, 2 force shards, 3 amber, crowbar, iron boots, 21 rail.
Stacks of scrap flying at me, my scrap overflow chest (21x64) has overflowed. Make 2x64+13 scrapboxes, drop 64=13 in hopper for mass fab, put rest in my dispenser downstairs, that scrapbox junk chest has: 18 netherrack, cobble, 46 dirt, 27 gravel, 4 gold helmets, 10 soul sand, 23 grass, ores (5 Au, 13 Fe, 11 Cu, 11 Sn), dusts (7 Au, 9 Fe, 7 Sn, 10 Cu, 17 rs, 9 glowstone), 22 egges, 9 bones, 19 leather, 14 feathersm 11 slimeballs, 8 mine carts, 10 signs, 4 cooked pork, 1 steak, 11 cooked chickens, 17 apples, 22 flesh, 9 pumpkins, 8 force ore, 19 empty cans, force gem, 3 force shards, 14 wax capsules, 11 refractory wax capsules, 11 rubber, 4 canned food, 4 plantballs, 10 single-use batteries, 7 coal dust. Minus all the sticks and wooden tools I threw in the generator. Yeah, putting the scrapboxes in the mass fab does give quite a boost, got 35 UU-matter, guess I could hook up a scrapbox crafter and solve my overflow problem.
Bees: Row 1: 6 rj (enough to finish alveary!!), 10 c, 3 nug. Row 2: 3 pollen, 3 rj, 15c, 2 nug.
Drones: Row 1: 63+63+15 aluminum, 15+42 cuprum, 33 imperial, 6 majestic, 6 primeval, 47 imperial (put in chest), 34 noble; row 2: 15+114 plumbum, 12+46 imperial, 15 industrious, 5+52 mystical, 20+48 unweary, 21+126 ferrous. Take 2 stacks for genepool.
Oops, left my skeleton druids running in spawner, drained my small tank of essence. Do have 152 gunpowder even though I never spawned any creepers deliberately; 58 ender pearls, 340 torchberries (duh I should use some of those for torches instead of coal!); barrels have 49x64+11 arrows, 38*64+53 bones, have dropped a lot into ME network too.
So close ... 23 scented planks, 24! Plus 3 impreg frames = 26 alveary blocks, just need one more. Doh! Short 6 royal jelly and one pollen. Just want to finish these tonight, will read up and build it tomorrow. Have never had an alveary before. Now getting wheat in centrifuge from the rural bees. Put two stacks of honey drops in squeezer.
Got really tired of my super-slow tinker's silk touch repair pickaxe. Took that thaumium pick from that spoils bag, added repair II, Efficiency III, Silk Touch for 23 levels.
Bees: 8c + 4 rj; desert bees 9c; arctic bees 12c and chest totally full of drones (mostly non-stacking) - probably lost a bunch, clear out 21 slots; plains bees 13 wheaten comb, 1 seedy comb (my first!), 25, 40, 34 drones, 4th hive still empty. And 4c + 2 pol + 2 rj when I got back to base. Tanks: Honey 66b (after taking 14b upstairs), DNA 83b.
8 scented planks, 27th alveary block, I built the alveary on the back porch, no special blocks for now ... put my diligent/ind queen in there. Sky obstructed! Okay, I had to burn down the big canopy tree with my mining laser, will replant it elsewhere.
Test my enew silk touch pickaxe, way faster, about 1.2 seconds per break, and self-repairs quickly too.
Alveary, 1st run: ind/- p + d + 3 diligent d + 6 stringy c + pollen. Run ind+ind.
##
5/28 - FTB Unleashed
Oops, my sapling disposal backed up all over the place, which means my biomass tank must be full?? ure enough, 864b, full. Essence 650b, ethanol 826b. Turn on ethanol production to lower biomass levels but that's also just about full. Seed oil 169b, creosote 525b. Topside, biofuel at 760b+717b. Veggie juice 139b, fruit juice 406b. Really don't need more biomass, do I? WIll be filtering it all into ethanol -> biofuel for new powerplant anyway.
Okay, I setup an output from ethanol tank -> unifier -> upstairs to row ot biofuel generators, now powering the rock crusher.
Biomass 841b-, ethanol 831b+.
Alveary: 5c + 4 pol + ind p + 2d + d + d.
Running assembly table and rock crusher at 60 MJ/t from generator #1, check tanks: biomass 828b, ethanol 838b, both slowly rising (since I put a few stacks of saplings back in fermenters). So, no point generating power or storing fuel if you're not using some fair percentage of it, I guess.
Smeltery chest: blocks: 3x64+23 Fe, 14 Au, 13 Pb, 13 Cu, 20 Sn; ingots: 12 Fe, 27 Cu, 8 Al, 9 Co, 7 Pb, 4 manyullyn. Put all except Co and manyullyn in ME network. 4 stacks of sand gave 22 niter. Make 44 iTNT (not using niter, it just reminded me to make a batch, now out of gunpowder again). DArn, gunpowder recipe that uses niter also needs the chip-like version of sulfur, which apparently you can get from:
[Pulv] sulfur ore = 6 sulfur powder + 30% sulfur chip
[Pulv] netherrack = cobblestone + 10% sulfur chip
[Pulv] blaze rod = 4 blaze powder + 50% sulfur chip
[Ind.Smelter] soul sand + 4 netherrack = 2 nether brick + 25% sulfur chip
I tried the unifier, it does not seem to like the sulfur chip.
Other gunpowder recipe: 4 sulfur cloud = 1 sulfur (darker dust), and 4 sulfur (darker) = 1 gunpowder. Again unifier does not translate from the common bright sulfur dust.
Uses of bright sulfur dust:
S + coal + water = sulfuric acid {Factorization}
saltpeter + saltpeter + S + charcoal dust = 2 gunpowder
That's it.
Just don't have any supply of saltpeter.
Pulv a stack of sulfur ore, got 6x64+32 bright S dust + 26 sulfur chip.
[Pulv] saltpeter ore -> 4 saltpeter + 15% niter
Oops, left mass fab on, got 30 UU-matter, MFSU down to 1.3M.
Assembly table: new chipsets: redstone 43, iron 12, pulsating 6. 7 new autarchic gates.
Multifarm: liquid force 325b, not sure why it;s so low, barely using the force power channel anymore.
Bees: row 1: 10c + 5 rj + 5n. row 2: 17c + 2 pol + 4 rj. Desert: 18c. Arctic: 27c. Swamp: 0c. Plains: 52 farmed d, 31 + 41 rural d, 8 wheaten c, 2 seedy c. Alveary: ind p + d + d + d + d + 12c + 4 pol. Wow. Still making scented planks for next alveary, but not going to dump 100% of my royal jelly and pollen into it this time.
Grab some red & yellow flowers from bee area - 84 red dye, 142 yellow, pulv some bones for 3x64 bonemeal, raid squid chest for 2x64 ink sacs. Totally pack bio reactor with dyes (plus 3 stacks of melon seeds), turn on. Biofuel 757+736b, now feedin biofuel generator from ethanol tank below.
Rock crusher: 9 stacks of cobble -> gravel -> sand. No diamonds, but dropping stacks of sand into smeltery, now 3x64+20 clear glass. Take to ME network: 802 clear glass, 504 clear panes.
Crazy amount of metal, here are just the BLOCKS: 735 Fe, 198 Cu, 153 Sn, 57 Au, 40 Al, 26 Ag, 13 Pb.
Check ME network: drives: 32k of 64k (63 of 63), 3867 of 4096 (63/63), 2720/4096 (63/63), 8071/16384 (62/63), 4758/16384 (36/63), 0/16384 (0/63), 2562/4096 (52/63) and my very first weeny little storage chip: 683/1024 (35/63). Network using 44 units/t of energy (negligible), with 83 cable, the MAC and only about 12 other components. Also, the ME chest I used for quarry drops: 3544/16384 (23/63). Cobble and dirt sent to deep storage downstairs. Every now and then I take 9 stacks of cobble and put it in the chest for recyclers, 9 stacks in chest for compressed cobblestone.
Biomass tank 745b, turn off the feed to the stills for now, ethanol tank topped off at 864b, feeding my 4 biofuel generators (tesseract channel "biofuel power") all by itself now. Switched the bee lab centrifuges to use this channel now, only a few machines left on the old force pwer channel.
Go on a tunnelling run, just rclick each backpack in resupply mode onto my ME Dump Chest, everything goes into the network. Add a dispenser to grinder room wall, so I can fill it with eggs and click for chickens. Grab 5 stacks of torchberries, they make 5 torches instead of 4 with a stick, so I now have 102 torchberries and 1033 torches in the network.
Add another 16k drive and head to bed.
##
5/29 - FTB Unleashed
Went out to Beaumont with some energy and item tesseracts and iron tank parts. I set up an iron tank for sap and one for resin, directed half the oak/birch/jungle to the first and half the spruce logs to the second. Trouble is, the squeezers will clog up with wood pulp -- two output to a chest but the resin side will be a problem. Really sloppy build, but it works. Expanded those town walls, now running cow farm and tree farm off the biofuel power channel at just 5 MJ/t each., plenty to give me a heap of wood. Put the planter back, but don't plan to view its interface, I have a chest I can dump saplings into manually, still way more automated than it was.
Now my ME Network is flooding with wood and rubber. Will figure out a good balance soon. Right now I want to put a lot of power consumption on the biofuel channel, since I have 840b of ethanol and 755+902b of biofuel to use. But there really aren't any big power-hungry things to build. I don't need infinite UU-matter, never built the 2nd tier IC2 machines since I mostly use thermal expansion for those processes; the advanced genetics machines are supposed to be power hogs but really do fine on just 20-25 MJ/t; I ran a quarry for a while, don't need more any time soon; no hurry to do the super hoggy MFR mining drill.
##
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