CrazyCraft2: mod swapping
3/4/2021 CrazyCraft2
Tonight was a road-building project, from Main City all the way out to Yuma, about 900 blocks half through jungle. It's not paved yet, but the roadbed is there and I was able to use some of the stacks of dirt to repair that old mess where I did the sigil ritual years ago. Plenty of exploration along the way, every little ruin I could find. I did hear that dreaded chainsaw sound which meant there was a beaver destroying a forest. Now, I know I turned thouse off over a year ago, but I suppose one of the buggers was sitting in this unloaded chunk the whole time, waiting to rampage again. Pop, that blight of the earth was eliminated.
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3/5/2021 CrazyCraft2
Thinking about adding XACT (advanced crafting table mod) and Liquid XP to CrazyCraft. I guess I had some issue with OpenBlocks earlier on, and removed it after having a bunch of vacuum hoppers setup around my experience tree. Liquid XP should be a smaller, more focused way to do just that. And, a really early version of MineTweaker just to craft/convert some mod items. I created a new Test World, copied over some chunks and data files, and think it's worth a shot.
XACT 0.4.2 crashed, some tile creation script not found. Trying 0.4.3, though .2 was supposed to be the latest "stable" build. Liquid XP needed Immibis Core -- he is one of those classic modders who should have a little something included in every pack.
So, ImmibisCore had a conflict between its "null" and Mariculture limestone at 4095. Edited the Mariculture ids.cfg but it changed back, and Immibis.cfg has no option to change it on their end, so skip Liquid XP. I uncommented OpenBlocks then. need some way to store xp.
Crafting Suite also looks good, a basic project workbench but with lots ot options and modifiers.
java.lang.NoClassDefFoundError: xk/xact/core/tileentities/TileCrafter
XACT is out
java.lang.NoClassDefFoundError: openmods/asm/VisitorHelper$TransformProvider
OPenBlocks fail
Try the super simple XP Storage Chest mod.
Conflict 701: bau5_craftingblock from CraftingSuite - enderIO:blockEnderIo from EnderIO
fixed cfg
And it finally loads.
Huh, the exp storage chest has no crafting recipe, does nothing if I give myself one.
The Crafting Suite let me make a modification table, but no clue how to make actual tables from that UI.
That was a whole lot of nothing, back to reading posts...
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3/6/2021 CrazyCraft
A few more things to try:
B0bGary's growable ores & uses for lapis.
Fabricator
Inductive Automation 2.3.0 - crashed on load
It turned out that the Crafting Suite table DID do things; you would just never know it from the captions on the boxes in the UI. TO start, add a modifier in the top slot and 4 planks of wood in the "Modifiers" slot to make a basic table. After that, add tables in the top and modifiers in Modifiers. And some things like colored caprets at the bottom as accents.
Conflicts:
500: blockFabricator from mod_fabricator - ovenoverhead from cfm ... no cfg file, can't fix, can't use the mod.
3038: blockIngotLapis from B0bsLapis - marblestair from VanityBlocks
3039: dundundun from B0bsLapis - marblebrickstair from VanityBlocks
4071: oreGrowableObsidian from B0bGrowsOre - immibis_modjam3.tnt from ChickenBones
4072: oreGrowableClay from B0bGrowsOre - immibis_modjam3.chickenpipe from ChickenBones
4073: oreGrowableEnder from B0bGrowsOre - immibis_modjam3.chickenblockblock from ChickenBones
4074: oreGrowableBlaze from B0bGrowsOre - immibis_modjam3.chickenblock from ChickenBones
Utility Chest
... needs WatkinsBase, yeah that's worth waiting another 10-minute load to find out.
4094: OresChest from UtilityChest - xpStorageChest from xpStorageChest
Up and running. I really just wanted the disenchanting chest from Utility Chest, so I can store XP by enchanting books and using that chest to convert them to bottle o' enchanting. Liquid XP would have been so much nicer, but ok.
Back to my main world. The Crafting Suite has some logic issues. A holding modifier can create a crafting table (with holding), but it takes a storage modifier to create a project bench. Added a plan modifier, now have a project bench that can take plans. SO, make plans for crafting modifier and blank plans. Finally, some way to store recipes in this modpack.
Tonight was a road-building project, from Main City all the way out to Yuma, about 900 blocks half through jungle. It's not paved yet, but the roadbed is there and I was able to use some of the stacks of dirt to repair that old mess where I did the sigil ritual years ago. Plenty of exploration along the way, every little ruin I could find. I did hear that dreaded chainsaw sound which meant there was a beaver destroying a forest. Now, I know I turned thouse off over a year ago, but I suppose one of the buggers was sitting in this unloaded chunk the whole time, waiting to rampage again. Pop, that blight of the earth was eliminated.
##
3/5/2021 CrazyCraft2
Thinking about adding XACT (advanced crafting table mod) and Liquid XP to CrazyCraft. I guess I had some issue with OpenBlocks earlier on, and removed it after having a bunch of vacuum hoppers setup around my experience tree. Liquid XP should be a smaller, more focused way to do just that. And, a really early version of MineTweaker just to craft/convert some mod items. I created a new Test World, copied over some chunks and data files, and think it's worth a shot.
XACT 0.4.2 crashed, some tile creation script not found. Trying 0.4.3, though .2 was supposed to be the latest "stable" build. Liquid XP needed Immibis Core -- he is one of those classic modders who should have a little something included in every pack.
So, ImmibisCore had a conflict between its "null" and Mariculture limestone at 4095. Edited the Mariculture ids.cfg but it changed back, and Immibis.cfg has no option to change it on their end, so skip Liquid XP. I uncommented OpenBlocks then. need some way to store xp.
Crafting Suite also looks good, a basic project workbench but with lots ot options and modifiers.
java.lang.NoClassDefFoundError: xk/xact/core/tileentities/TileCrafter
XACT is out
java.lang.NoClassDefFoundError: openmods/asm/VisitorHelper$TransformProvider
OPenBlocks fail
Try the super simple XP Storage Chest mod.
Conflict 701: bau5_craftingblock from CraftingSuite - enderIO:blockEnderIo from EnderIO
fixed cfg
And it finally loads.
Huh, the exp storage chest has no crafting recipe, does nothing if I give myself one.
The Crafting Suite let me make a modification table, but no clue how to make actual tables from that UI.
That was a whole lot of nothing, back to reading posts...
##
3/6/2021 CrazyCraft
A few more things to try:
B0bGary's growable ores & uses for lapis.
Fabricator
Inductive Automation 2.3.0 - crashed on load
It turned out that the Crafting Suite table DID do things; you would just never know it from the captions on the boxes in the UI. TO start, add a modifier in the top slot and 4 planks of wood in the "Modifiers" slot to make a basic table. After that, add tables in the top and modifiers in Modifiers. And some things like colored caprets at the bottom as accents.
Conflicts:
500: blockFabricator from mod_fabricator - ovenoverhead from cfm ... no cfg file, can't fix, can't use the mod.
3038: blockIngotLapis from B0bsLapis - marblestair from VanityBlocks
3039: dundundun from B0bsLapis - marblebrickstair from VanityBlocks
4071: oreGrowableObsidian from B0bGrowsOre - immibis_modjam3.tnt from ChickenBones
4072: oreGrowableClay from B0bGrowsOre - immibis_modjam3.chickenpipe from ChickenBones
4073: oreGrowableEnder from B0bGrowsOre - immibis_modjam3.chickenblockblock from ChickenBones
4074: oreGrowableBlaze from B0bGrowsOre - immibis_modjam3.chickenblock from ChickenBones
Utility Chest
... needs WatkinsBase, yeah that's worth waiting another 10-minute load to find out.
4094: OresChest from UtilityChest - xpStorageChest from xpStorageChest
Up and running. I really just wanted the disenchanting chest from Utility Chest, so I can store XP by enchanting books and using that chest to convert them to bottle o' enchanting. Liquid XP would have been so much nicer, but ok.
Back to my main world. The Crafting Suite has some logic issues. A holding modifier can create a crafting table (with holding), but it takes a storage modifier to create a project bench. Added a plan modifier, now have a project bench that can take plans. SO, make plans for crafting modifier and blank plans. Finally, some way to store recipes in this modpack.
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