Overgrown-1-1: Brixton build & Animania is out
3/26/2021 Overgrown-1-1
Upgrade Animania 1.7.3 to 2.0.3.28
Cavern 2.2.0 to 2.3.1, needs forge 2854, ugh installed 2854 but it does not show up in versions list in launcher. So skip this or now.
Because Animania mobs don't poop, there is no way to get the materials for Pinkly Sheep stuff, so I turned back on vanilla cows, pigs, sheep in Animania config and will try Try AnimalCrops 0.2.0 where you plant crops that grow passive mobs.
By the way, all those modified mobs, like the zestonian zombies and pyro skeletons, are actually the challenger mobs from the V-Tweaks mod. I saw some long Reddit debates about this, but yes it's V-Tweaks.
Really, 547 missing entries, mostly from Animania? Sure, now all Animania animals are gone. You know what? I want each of my modpacks to be different, so let's skip Animania (that was in my Overgrowth 1.12.2 pack) and focus on weird Pinkly Sheep stuff. The multicolored animals are back, spawning in new chunks. Whichever mod is tweaking those, they are not as cute and full of behaviors, but they are much less hassle and give a fair variety.
Did a quick run in the Hige Cavern. Tried to create the next portal but the cavenic orb is not the item, don't know where to find aquamarine, may have to find a deep ocean and squid for it. Those funky name tags with mob names look good in item frames. Back at Tundra Digs, I traded bones and got new trades: 2 Em = tar drop and 2 Em = plant fossil.
Spent quite a while squidding through the water, but I could not find any ocean, much less deep ocean. No squids, no guardians, just endless shallow rivers. Wide, but no access to the deeper sea floor.
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3/27/2021 Overgrown-1-1
Watched the original Blade Runner again tonight. Well, the version with the happy ending. After that, there was only about an hour to play, so I went to Brixton, patched up buildings, added roads. Crafted two Prefab buildings: a mineshaft entrance (which has some brick in it) and a saloon (which is lovely inside by just an ugly flat front of birch planks outside. That expanded the town quite a bit, and the saloon comes with 4 double chests for food and drink. I used the mineshaft and a bucket of water to get obsidian to make a Nether portal. My Nether spawn was right at the edge of a small island of mostly soulsand and those thorny bushes, but this crossed over a nether fortress only about 8 blocks below, so I got some ladders out of my doublt chest pet, dropped down, pillared up, added ladders, then punched through the roof and added ladders to inside. Grabbed one loot chest and headed back to Brixton.
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3/28/2021 Overgrown-1-1
Just fixing up the Brixton area, mining more clay from the pond, making bricks, replacing that massive birch wood facade of the saloon with bricks, cobble bricks and nether bricks bit by bit. Then exploring new chunks looking for vanilla animals. So far, I have 2 pigs, 2 chickens, 3 sheep, and have not seen a cow since removing Animania. I think I got my AnimalCrops seed recipes scripted properly now, such a pain that you can no longer reload scripts without the whole 5-7 minute game load process. Made bonsai pots for acacia and birch, the dominant trees in this area.
I keep finding interesting/odd things in DungeonTactics. Obviously, throwing knives (iron ingot plus nugget) if I'm going to make a few of everything, but there's a mortal & pestle (flint, 3 cobble, stick) which can crush those rare coal shrooms into 2 tiny coal dust, 8 of those for a coal dust, iron + 2 coal dust is steel dust. Looks like there are shrooms for steel, silver, mithril, iron, etc, which look exactly like red vanilla shrooms. And it has its own version of spider eye soup (4 eyes, sugar, bowl) with almost the same hunger & saturation values.
Which reminds me of one really odd things about this worldgen: absolutely no Harvestcraft trees in any biome I have seen yet. I may have to build the market block and buy myself some saplings.
I got my first bit of manure for Pinkly Sheep stuff, and my first baby pig. I planted 4 cow seeds and a villager seed. Pretty funny bonemealing those, since they grow from tiny to bigger mob models with each rclick, but then the last rclick harvests them (getting nothing) and resets the growth back to one. Guess I have to wait for those to come to life in their own good time. I moved the BrewCraft distiller into the saloon, and brought over some music discs for the jukebox in there. It's coming along nicely.
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3/29/2021 Overgrown-1-1
Well, I _was_ going to relax a bit, but two crashes trying to load the world so far. Just nameless null pointer eceptions running FutureTask(), almost looks like it's trying to load a server there, but it's Singleplayer.
I did get on, and mostly repaired the big central building in Brixton II. I put an acacia stairs roof on it and moved in one of each machine from the Fossils mod, outputting by hoppers into chests, and I raided the two academies to bring back half the spoils from the mod. A fun bunch of crafting and repairing. I like how the pottery shards can craft and repair the artifacts, and each can be dyed three ways.
After that, it was just a super successful run through the Nether. Down from that fortress to the surface, up across a few biomes to collect samples of every tree, shroom, ore and block I could find. came home with: netherrack: 64+28 regular, 64+21 lively, 60 gloomy; shrrom stuff: 9 elder mushroom stems, 5 redcaps, 30 browncaps. 64+17 glowstone dust, a bundle of blaze rods from a loot chest, 4 blaze powder, 49 nether quartz, 17 amethyst, 9 pigmanosaurus poo, 26 bleaching crystals, 64+28 rock salt. Trees: blazing: 6 saplings, 19 wood, 20 leaves; ashen: 15 leaves, 16 wood, no saplings; these trees are from the Plants mod, which I was surprised to see. Actual shrooms: 8 deathstalk, 22 steelstool, 6 blastcap, 5 coalshroom, 2 goldstool. 15 lormyte crystals (End Reborn), 7 raw wolf meat, 34 magma, some leather and other bits.
Back at Prefab Home, I made the HC Market and Shipping Bin. One was emerald, 4 wool, 4 planks, the bin was emerald, 4 planks, 4 logs. In the Market, fruit trees cost 3 emeralds each but you get two. In the shipping bin, most HC crops will payout 1 emerald per half stack.
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