Overgrown-1-1: Brixton II & chemistry lesson

3/21/2021 Overgrown-1-1

Came home after a busy weekend, Sunday night 9:30pm, and just wanted to do some gaming and settle down.  So of course, Cox was holding my cable hostage unless I paid the $160 by phone right away.  That was great for morale.

First thing I did was grab a stack of logs from my bonsai lineup, and cooked a half-stack of cobble to make a Villager Houses item (Prefab mod).  So now as I explore, I can drop down starter house.  I think this item has 5 uses, and can make any of the generic villager houses, the most affordable click-build option.  Nope, 11 uses.  I dropped a long house on a small beach near my main house, and started extended walls to keep it safe.

My brewing barrel: the mead I started last night produced 4 bottles of quality 0.7 mead (anything over 0.5 is positive), and one drink gave me wither ward for 2:00.  Nice.

1021: I planned to use the new house as a home for a squid or guardian hunter.  Hopped in the water in squid mode but it is shallow jungle lakes with mangrove trees, so, no squids or guardians.  I explored further and found an odd area with an archaeological dig and hut half underwater, and another nearby on land in a picturesque tundra, with two tar pits with hoppity little tar slimes that jump on your head and blind you.  Each dig had an archaeologist villager with not bad trades.  Fun area.  I dropped another long house and dubbed the waypoint "Tundra Digs".

Villager 1: 1 Em = biofossil, 3 skulls = 1 Em, 5 bones = 1 Em.  The other guy had the same, but the numbers were 1, 2, 11.

Just offshore is a small stone brick pyramid of unknown origin, inside there were 4 gold blocks and an emerald block in the floor and a chest with a few obsidian.  Robins and owls roam the area, along with tar slimes that drop tar drops.  New plants: arfaj, wind thistle and asian copperleaf.  I planted some strawberry bushes I had been carrying around.



1043: looks like that tiny pyramid was from the Fossils & Archaeology mod.  There was a tiny 2nd floor, with 2 cauldrons, 2 anvils and 2 chests with stone javelins and pottery shards.  I was about to build an anvil back at base, so I took one of those.  Will leave the rest as a far-from-home little workshop.

1106: full exploration mode.  I found all kinds of colorful biomes, then two huge pumpkin heads (roughly 20x20x12) filled with a dark oak tree snaking up to formt the stem coming out the top, and one of the two was joined to a dungeon tower, so you walk into the tower and see the guts of the great pumpkin.  Amazing that this game can still surprise after almost 10 years.

My first time seeing birch and acacia trees and swamp pine and mophane logs, and Rustic wind thistle.

Then a huge sandstone greco-roman temple hanging off the edge of a desert hill.  Wow, at first it looked like it was just a ruin inhabited by cattle, but there was a huge library room inside.  Fossils & Archaeology mod again: chests contained pottery shards, cobwebs, broken volutes, stone tablets, relic scraps, gold.  With chandeliers and tables to sit and stidy at.  Very well designed.



1128: woohoo, I found another of those little ruined brick towns, so I now have a waypoint to Brixton II.  Brixton was one of my main hubs in my previous world that ended up getting corrupted by Millenaire city loading errors and having to uninstall such a huge mod.  Not sure why I got hit by lightning for no reason, but then one of the houses had a zombie spawner in the basement and a chest with discs, wormy eggs, Ender IO gears, gunpowder, phoenix dust and a name tag.  Another future project.  1190m from PRefab home and 1500m from Albertville.

Back home, just having fun with all the processes and items.  Added bonsai hoppers for acacia and birch, and started making the endless sticks output into 9x stick blocks (Compressed Things mod), which I always liked the looks of, and it doesn't require the funky ties of the packed sticks blocks from VFP.  Some of the Alchemistry chemical breakdowns are funky.  Ironwood gives MgSO4 because it is equal to gray dye, and wildberries give HgS because they are a red dye.  Leaves give cellulose which is perfect, so C, H and O are incredibly abundant; then cellulose can be put back together with some other chemicals to make mushrooms, vines and other plants.  Simple and entertaining.

Interesting, Mg and Ba and a blaze powder are used for fission casings.  And Barium?  NetherQuartz = 8 Ba and 16 SiO2.

Breakdowns
black dye = 4 TiO2
bone = 3 hydroxylapatite Ca3(PO4)6(OH)2 (bonemeal = 1)
clay block = 4 kaolinite (clay ball = 1)
cobblestone = 96.82% nothing + 0.28% Al + 0.55% Fe + 0.21% Au + 1.38% SiO2 + 0.14% Dy + 0.21% Zr + 0.14% Ni + 0.14% Ga + 0.14% W
emerald = 8 beryl (Be3Al2Si6O18) + 8 Cr + 4 V
end stone = 14.01% Hg + 1.40% Nd + 70.03% 2 SiO2 + 14.01% Li + 0.56% Th
glowstone dust = 4 P
grass block, dirt, podzol = 30% H2) + 50% SiO2 + 10% cellulose + 10% kaolinite (Al2O5 + 2 SiO2 + 2 H2O)
stone = 38.28% nothing + 3.83% Al + 7.66% Fe + 2.87% Au + 38.28% SiO2 + 0.96% Dy + 2.39% Zr + 1.91% W + 1.91% Ni + 1.91% Ga
lapis = 6 Na + 2 Ca + 6 Al + 6 Si + 24 O + 2 S.
light blue dye = 2 CoAl2O4 + 2 Sb2O3
magma = 10.75% 2 Mn + 5.38% Al2O3 + 21.51% MgO + 2.15% KCl + 10.75% 2SiO2 + 21.51% 2 S + 10.75% Fe2O3 + 5.6% 2 Pb + 4.3% F + 4.3% Br
mineral salt = 62.5% NaCl + 5.21% Li + 10.42% KCl + 10.42% Mg + 5.21% Fe + 4.17% Cu + 2.08% Zn
nether brick = 27.78% nothing + 11.11% ZnO + 5.56% Au + 5.56% P + 22.22% S + 5.56% Ge + 22.22% Si
nether wart = cellulose (C6H10O5) + 4 Ge + 4 Se
netherrack = 55.56% nothing + 7.41 % ZnO + 3.7% Au + 3.7% P + 11.11% S + 3.7% Ge + 14.81% Si
orange dye = 4 K2Cr2O7
potato (or baked potato) = 10# starch (C12H20O10) + 25% 5 K
purple dye = 4 KMnO4
raw fish = 4 protein (C3H7NO2S) + 2 Se
raw salmon = 4 protein (C3H7NO2S) + 4 Se (or cooked fish)
soul sand = Tm + 4 SiO2 (or clownfish)
sponge = 8 kaolinite + 8 CaCO3
wither skeleton skull = 8 hydroxylapatite Ca3(PO4)6(OH)2 + 32 Md

Combining
8 MgO + 8 KCl + 8 Al2O3 + 24 SiO2 = obsidian
16 Si + 16 Hg + 16 Nd = ender pearl
Tm + 4 SiO2 = soul sand

Fission:
Hg = 2 Zr

ABA/BCB/ABA (W, Th, ender pearl) = 4 fusion casing
ABA/ACA/ABA (Th, fusion casing, nether star) = fusion core

Well, there are over 400 recipes in NEI for Alchemistry.  That's just a starting sampler.



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