Overgrown 2026: Revelations from Past Logs, that Beanstalk Again!

260118 Overgrown 2026

I was in the mood for some exploration and path building today.  I remembered where I saw a few other fruit trees last night, got the fruit, made the saplings, added them to the orchard.  Then I took the road through the hill from the mine outside Brixton II, straight across to "yet another dungeon" (where I did my trick of turning spiral stairs into ladders for the first two levels), and out to the end of the peninsula.  I dropped another waypoint and marker: "jacob landing: BOAT across to lost MineColony".  While tunnelling through the mountain, I used the portable crafter to compress the stone and cobble, making more interesting blocks for the next time I need a block.

From the landing, I flew across and took the trail I made last week past the Plains Tower to the Plains Dungeon, and there it was ... the Lost Mine Colony.  I used my last few compressed stone to put a little memorial with a sign there.  The buildings that did get built look good, and there are still some of the modded blocks around because they're from the Structurize sub-mod.

I grabbed a banana sapling while I was there.  Already had the peach.  I think I have 11 of the 47 trees now, and see almost none of them at all out in the wild.  I even hopped to the Crown Cliffs mirage world, thinking I saw more generic worldgen there, but that area is full of Project Vibrant Journeys stuff instead.

I roamed around a bit and found a witch house out on the plains (-999 -2997).  Right inside the front door was a port trap but it teleported me to the same location I was already at.  Up the ladders there was an ailing trap and a wither web, all from DungeonTactics.  I heard more mobs.  Up the other ladder there was an ambush trap, then around a tight corner and up again to teh final spawner, with a fire trap and another wither web.  The chest there had patchwork coins, a Mega Loot epic, and a few other bits.  Another chest was hiding up behind some bookshelves with the Cauldron Recipes book and some magic powders.  A nicely planned encounter area.

After another hour of exploring, and finding areas where the old JourneyMap chunks are getting overwritten by the new ones, it's time to take Mango to the vet.  Then watch Dory.  More later.





Later ...

Back from the vet and the dog sitting.  I found some older game logs of mine explaining some of the history of this server.  It started off as a clone of Life in the Village, back in Dec 2019, where I had my original town of Brixton trading with the Byzantines from Millenaire.  By Jun 2021, it was Overgrown-1-1 and I had just planted the crazy beanstalk.  Here is a sample from 6/3/2021: "(2313) BOOM, thunderbolt, there it is!   Now, what did the author mean about the tree trying to kill me?  First block of wood, okay.  Stalkstone inside, break that and ... Mining Fatigue II, Fall Fail II, Fatigue III, Wither 0:21, some angry silverfish and 3 of those things that fly around in woodland mansions.  Killed one, got a name tag saying Dex the Vex.  Love a guy with a sense of humor.  Chop one more stalkstone, same, but the debuffs are in a cloud inside the tree, can be avoided by cutting from a few blocks back.  More vexes with funny names: Hex the Vex and Friend of Fee.  Flew up to a branch, cool: there's a skeleton skull and iron bars looking like a skeleton coming out of the trunk.  Beanstalk heart wood (damaged), gives of some vapors again, wider area, but I chopped them from 4 blocks back, avoided.  Breathed them this time to see what they do: Levitation 0:28?  That's weird.  Whoa, broke a few more heartwood blocks and a bunch of beanstalk eye blocks appeared inside the trunk.  Probably not a good idea to break those.  Yeah, vexes & spiders, Mining Fatigure IV, Jump Fail III, Fatigue all for 7:18, Bad Luck II (1:46), Glowing (0:37), Blindness (0:22).  Good thing I can fly to a nearby treetop.  Yowch.  More funny guys: Tex the Vex, Friend of Fo, and a blaze, which is a mean thing to spawn in a jungle: Infernal Stalk Wraith.  The author said the leaves at the top will try to kill you, and guess what, they act like quicksand so I had to tp back to the nearby pyramid.  What a mess.  A serious challenge, as advertised."

Note: "it sounds like to unlock that shulker box, I have to rename some object to "Fee-Fi-Fo-Fum" and it will become a key.  I renamed the one gold nugget that I randomly had on hand, and sure enough, it opened the chest."

By Jun 1, 2021 I was already tired of the MineColony: "I hung around the colony, helping the one builder completely dismantle the old Town Hall, and the new build area stretched most of the way out to the ship, so I had to extend the land.  Then the guy broke my row of chests and drawers, even though they were 3 blocks outside the contruction tape line.  Then he dug the whole plot down another layer and I got bored and went to clear more dungeon halls.  When I cam back up, we finished the dig ... until he started digging ANOTHER layer.  I don't know what he's doing at this point, but it's about a 40x40 area that has already undercut the hillside and the Town Hall build table is now floating three layers above the ground.  Over an hour of waste.  Can't say I care for how these guys repair or upgrade buildings. "

Another secret thing I had forgotten, from 7 Apr 2021: "(1020pm) I dug down under the Welcome Center, since I saw a cave opening there before I placed the building.  It wound down and around, up through a tiny crack and down a hallway with ... an iron door and wooden button?  Inside was an archaeologist villager selling: 2 Em = 3 bones, 12 bones = 1 Em, 11 Em = iron pickaxe, 7 Em = archaeologist hat (cute).  Oddly, the hat is from the Quark mod.  Maybe this whole NPC is from there?  I would assume it was from the Fossils mod, but maybe not.  Tp'd back up to Brixton to stash my goods."  Earlier today, I tried to find a way to the "Brixton ab mine" waypoint from the surface, then tp'd to the point and finally found my way back up to the surface, but it wasn't under the Welcome Center.

I copied a bunch of lists from my gaming blog notes over the years into a lists.txt file in the notes/global folder.  I like that you can hit Ctrl-N to read or edit notes in-game, but it's so much more efficient to edit them as text files outside MC.

In my flights earlier today, I passed some really old waypoints that had historical memories for me.  There was "sunken dig" where an archaeologist hut spawned in a river, so I added a Prefab tiny village house for him.  Just northeast along that river is pair of tiny settlements starting with a small pyramid half sunken in the river (-1208 66 -1590) then with a small Prefab house "tundra digs" on shore at (-1193 63 -1615), with a wool hut and a 2x3 pineapple farm plot.  There was another wool tent and tar pit about 60 blocks away -- I drained the pit and excavated the tent, brought the machines into the main house.  I get a kick out of that mini-game of trying to clean out a tar pit without the tar slimes spawning and jumping on your head and blinding you.

I had a stack of blueish Quark slate in my pack, which matches an outcrop about 20 blocks away, so I expanded the house and setup a sifter and analyzer hoppering into a double chest.  There were all kinds of weird noises at night, and it turns out that just off the shore in the river was a sunken tar pit.  I had to wall it off while the slimes were hopping all over, then it dried out so I could get to the tar.  That was about a fifteen minute battle, and I think I stepped in the tar at the end because I had a nasty poison effect that seemed to chase me around the house.  It wasn't until I tp'd away that it stopped.

It turns out that this primordial area of tundra and strange plains biomes is the perfect place for my future pleistocene de-extinction park.  Somewhere I had a mammoth DNA waiting to hatch.  I hollowed out the nearby Quark blue slate boulder and put three culture vats in there.  I brought over a cow for milk to make bio-goo for the vats, and spawned two kelenken in a small enclosure next to the cow.

Unfortunately, I ore-excavated some of the sand and clay from the riverbed and ended up with a horribly, tinny "waterfall" sound.  I spent a while trying to fill in blocks to make it go away, even in squid pet mode, but it just keeps grinding on and on.  Looking for config file options for this (Dynamic Surroundings), it looks like this is what was adding the confetti to explosions, the footprints, the rain ripples, and even which ding sound to use whan the game is done loading.  I just want this one particular sound to stop stacking up and clipping, so maybe S:"Master Sound Scale Factor"=0.2 (was 1.0).  

Maybe this:        B:"Crafting Sound"=true

Changed I:"Special Effect Range"=16 from 24.

And I added minecraft:entity.generic.splash to S:"Culled Sounds".

Shut down, reloaded, and the sound is gone.

Note that this new palaeo base is about 600m from Aden and 600m from Brixton II, 800m from the MineColony but 1300m from Rustic.  Grabbed dodo and mammoth DNA from Brick Hall outside Rustic, came back to tundra digs (renamed to Mammoth Woods), got the dodo, a failuresaurus, and a mammoth embryo in a syringe.  I had to look  that up.  You have to inject it into a pig or cow.  And the dodo ate all the plants in his little enclosure ... reminding me to put down a feeder and keep it stocked.

Both of the kelenken hopped over the hedge, so I netted them and doubled up the hedge ...


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