Overgrown 2026: My First Mammoth, Egg Dump & Inventory Pets
260119 Overgrown 2026
I was watching old videos of CaptainSparklez playing one of his big modded packs (Ultimate Modded Survival) last night. It was 11 years ago, and it's a bit funny watching players bumble through learning the basics of the mods, like not knowing how to hook up Buildcraft pipes properly, but it's also just relaxing background chatter and you never know when a section will get funny or dramatic or just interest me for some strange reason. I have also been watching videos of many players first looks at Hytale, which is gorgeous and something I want to check out. But I have unfinished business in my Overgrown world ... in all of my 7 or 8 worlds, really. As if one big modded world isn't endless enough!
I zapped the cow with the mammoth DNA and a few minutes later, it did give birth to a tiny mammoth. All these creatures go to sleep at night. I made a few stacks of hedges and set about outlining various size enclosures between the giant trees.
The recipe I made to make bio-goo using the "bit o milk" from VFP (to avoid having to click a bucket into the crafting table every single time) failed -- looks like I left off the "ore:" in my oredict reference. It's a real pain that you have to restart the entire game just to make a tiny change to one script file. The CraftTweaker mods do have an explanation and apology, but it's still makes it more time-consuming than it needs to be.
And the recipe failed again, this time coming up with no egg in it. Looks like the other recipes use <ore:egg> nor <ore:listAllEgg> even though the tooltips say that's a valid oredict entry, so I updated it again, will see if it loads next time around.
I spent a relaxing while pounding a road from Mammoth Woods back to Brixton II. There's a landing right across the river (160m across), and the new road runs from there past the two giant pumpkins and pumpkin dungeon tower, across the Utah-like waste to connect to the front steps of the Academy.
#
I get so many projects in my head. Over dinner, I was wondering if I could now run a road the other direction down to Aden, where I placed my first house in this world. Or whether I should build a tree of 20-30 refined relocation chests to have one central place to sort drop chest stuff by mod. And where would something like that go?
Booted up again ... check that goo recipe. There it is!
any egg + rotten flesh + wheat + "bit o milk" = 1 bio-goo for the culture vats.
Let's do it. Bucket of milk + bit measure (VFP mod) = 32 bit-o-milk without using up the bit measure. Now we have a solid version of milk that we can use in crafting recipes.
Well, the kelenken is as tall as I am, and a carnivore. I split up one of the big pens I made earlier, and doubled up the hedges, then moved those two guys over there with their own feeder. I added a ground trap outside the main house, to catch some of the meat we will be needing. The mammoth is adorable and the trumpeting is such a well-designed animation. The dodo has a perfect waddle. Top-notch design on this mod. It has always baen a favorite of mine, with so many hours of activities to pursue.
2138: done. The path leads through the plains and woods, then across a mostly icy river to come out right at the monster masher in Aden. While I was there, I made the gazeteer I meant to make years ago, just a quick overview of what's in each building.
I went ahead and setup a network of about 12 sorting chests connected by cables, with one set into the floor of my Prefab house to drop of the items. They all have mod filters, so one chest for each major mod. It helped me clear a lot of space in the mish-mash chests and storage up there -- just grab the mod miscellany from the various chests and drop them in the new drop chest, and poof, they're downstairs with a little better organization. To get it setup perfectly, with the mod chests n alphabetical order, well, that's for some future me to refine further.
#
260122
Long day at work, nasty nightmare at 3am, I'm wiped out. But I still thought of some little tweaks and enhancements and some build projects. First, some tweaks to help with the overflow of Exotic Birds eggs: any 2 eggs = 2 Minecraft eggs, then those can be repurposed: egg + any_egg + egg = unidentified egg.
I spawned in Brixton, at my Harvestcraft orchard. Sure, I can buy all the saplings from the Harvestcraft market box, but I always try to find them in the world. I envisioned going back behind the big Prefab Welcome Center and build some new buildings. But I went back there to find a clay outcrop stack up against the back wall. I excavated that out and dropped a chest for the 8 or 10 stacks of blocks. Then I went wild pounding out a network of new paths for future town expansion. Then ran a line of hedges all the way from (-1592 64 -1864) at the SW edge of the Academy, out to (-1693 63 -1876) at the Harvestcraft orchard. From there, the new grid of roads goes all the way back to the waterstone building at (-1636 63 -1942). So about an 80x100 area with room for 8-10 more buildings.
I was going to put up a new building right behind the Welcome Center to use as my inventory pets museum, but this backroom of the Center with the fireplace looks big enough and has the stripes of different woods that I was envisioning. Now, how many pets are there??
The item dump file (command "/ct items") has these:
Organized in batches of 9 ...
"<inventorypets:anvil_pet>"
"<inventorypets:apple_pet>"
"<inventorypets:april_fool_pet>"
"<inventorypets:banana_pet>"
"<inventorypets:bed_pet>"
"<inventorypets:biome_pet>"
"<inventorypets:black_hole_pet>"
"<inventorypets:blaze_pet>"
"<inventorypets:brewing_stand_pet>"
"<inventorypets:cheetah_pet>"
"<inventorypets:chest_pet>"
"<inventorypets:chicken_pet>"
"<inventorypets:pet_christmas_tree>"
"<inventorypets:cloud_pet>"
"<inventorypets:cobblestone_pet>"
"<inventorypets:cow_pet>"
"<inventorypets:crafting_table_pet>"
"<inventorypets:creeper_pet>"
"<inventorypets:dirt_pet>"
"<inventorypets:double_chest_pet>"
"<inventorypets:dubstep_pet>"
"<inventorypets:enchanting_table_pet>"
"<inventorypets:ender_chest_pet>"
"<inventorypets:enderman_pet>"
"<inventorypets:flying_saddle_pet>"
"<inventorypets:furnace_pet>"
"<inventorypets:ghast_pet>"
"<inventorypets:grave_pet>"
"<inventorypets:heart_pet>"
"<inventorypets:house_pet>"
"<inventorypets:illuminati_pet>"
"<inventorypets:iron_golem_pet>"
"<inventorypets:juggernaut_pet>"
"<inventorypets:jukebox_pet>"
"<inventorypets:lead_pet>"
"<inventorypets:loot_pet>"
these have 8 each for other wall:
"<inventorypets:magma_cube_pet>"
"<inventorypets:pet_menorah>"
"<inventorypets:meta_pet>"
"<inventorypets:mickerson_pet>"
"<inventorypets:pet_mishumaa_saba>"
"<inventorypets:moon_pet>"
"<inventorypets:mooshroom_pet>"
"<inventorypets:nether_portal_pet>"
"<inventorypets:ocelot_pet>"
"<inventorypets:pacman_pet>"
"<inventorypets:pig_pet>"
"<inventorypets:pingot_pet>"
"<inventorypets:pixie_pet>"
"<inventorypets:pufferfish_pet>"
"<inventorypets:pet_politically_correct>"
"<inventorypets:purplicious_cow_pet>"
"<inventorypets:qcm_pet>"
"<inventorypets:quiver_pet>"
"<inventorypets:saddle_pet>"
"<inventorypets:sheep_pet>"
"<inventorypets:shield_pet>"
"<inventorypets:siamese_pet>"
"<inventorypets:silverfish_pet>"
"<inventorypets:slime_pet>"
"<inventorypets:snow_golem_pet>"
"<inventorypets:spider_pet>"
"<inventorypets:sponge_pet>"
"<inventorypets:squid_pet>"
"<inventorypets:sun_pet>"
"<inventorypets:torch_pet>"
"<inventorypets:wither_pet>"
"<inventorypets:wolf_pet>"
That's 69 pets. Way more than the last world I did this in. A bunch of these I have never heard of, like the dirt pet, siamese pet, sun pet. QCM is the quantum crystal monster pet. Hmm. More of a challenge than I thought. There are also a bunch of gift items and gag items in the mod, one of my favorites.
While I was adding up the wall space, I saw a level ... which lead to a tiny secret room. Why not. The Prefab mod had some great designs. The main wall is 10x6, and with the fireplace in the way, the other wall is 8x6. Plenty of room for these guys to line up. So there's room for 4 rows of 9 (with a clipboard listing those 9 items) on the main wall, 4 rows of 8 with index on the other wall. That should be 72. With other wall space for other things.
I looked up the Quark mod glass item frames, and was wondering if they can be placed on horizontal surfaces. The answer is yes. So we have always been able to put food flat out on tables with no visible frame around them, plus the 3-d models of the Placeable Items mod for more food decoration goodness. Crazy variety ... I just keep discovering more.
I gave myself the clipboards and filled them out. But my bonsai pot chests were overflowing, so I had plenty of sticks, and enough leather for 75 item frames. Then surround those with glass panes to get the glass item frames. Oh, each of those recipes makes TWO glass frames. So I will be stocked up for a while.
It turns out that I have less than half of the inventory pets. I know I have a bunch of others in various chests. I went to Aden to do some organizing, sent a lot of stuff through the mod-sorting chest network. Then I went to the big temple and into the Huge Cavern dimension. I was able to fill a gold backpack in about 10 minutes while dodging arrows and mobs.
Finally, a bit of exploring. Pretty witch town in sakura forest at (-408 81 -1361), waypoint is just "witch town". This was one of the first areas I explored, so the names were simple. I swiped a tree top chest and got the advancement "Team SSundee" after the youtuber. Sure enough, it gave me the cobblestone pet, designed by SSundee. It turns dirt into cobble in about a 10x10 area, but why.
Huntin' for more inventory pets ... got the pingot, spider, creeper, ocelot and a few other new ones. There are a lot of Plants mod plants in the birch forest around (397 64 -1091). A nearly vanilla biome. Still no HC fruit trees.
A big tower with a design I haven't seen before: (1358 105 -1304), tagged it "spider tower". An odd brick witch house with spawner inside at 1468 76 -1364. A lovely hobbit house tucked into a hillside with cleric and iron golem inside: 1409 88 -1079, waypoint "cleric hill house." Two towers and Animania animals visible from there. Highland bulls at 1408 77 -1162: those were the ones we looked for in Overgrowth for hours, only to find they hadn't been added to that version of Animania yet. They seemed almost mythical.
And I ended up back in Eastwick with the owls...
#






Comments
Post a Comment