Overgrown 1.12 is Back?
251227 Overgrown 1.12 is Back?
As I promised myself, I went onto my backup drive and looked at my old Twitch instances. I started installing my old Overgrown 1.12.2 pack on MultiMC. Importing from a zip file didn't work because some instance data file wasn't found. So I just installed one of the most similar modpacks (Direwolf20 1.12 pack), cleared out all the folders, and copied all the folders from my old backups. At first it complained about the wrong version of Forge, which is easily fixed by going to MultiMC: Edit Instance: Version, choosing Forge and picking the version it said it needed.
The Forge loading screen got most of the way through but is really dragging on the "ModelLoader baking" step at 6710 out of 55984. I hope it's just this first run that's crazy slow to load, though I remember that pack did normally take 10-15 minute to launch.
Now it's not responding, and Anne is back from her trip, so I stopped it for now. Feels like good progress so far. Will try again tomorrow.
Well, I got back by 9:45. Tried again, this time the baking step gets hung up at 11644. Task Manager shows 92% CPU but only 35% memory. Close the program. I guess I can keep running it in the Twitch launcher, which changed to Overwolf a few years ago. I would like to see this world again.
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251230 Overgrown 1.12
I was unable to get this pack moved over to MultiMC for whatever reason (mostly OutOfMemory errors), and when I tried to load the old CurseForge launcher, it got tangles up with Overwolf and needed my Twitch login to get in, only to have the vanilla launcher come up and fail to recognized my Microsoft password. Tonight it is there, on the screen, ready to see again after a few years.
I spawned not far from my MineColonies experiment, that really never went anywhere. Every time I tried to build something, it took forever to clear land, or sometimes trash previous buildings. The world has extraordinary generation, with a huge array of plants, carefully designed biomes, exotic birds, bendy mobs. I was carrying around a gold backpack and a diamond one, and between them they were carrying about 10 shulker boxes full of even more junk. I don't remember ever having so much useless junk with me. While the pack does have Inventory Pets, I oddly don't have any on me, even with all that storage. Yet I could fly. I searched all over for which item was allowing that. I guess it was the Ring of the Zephyr in one of my baubles slots, though I recall it was a pain to charge up again.
I walked and flew back to Brixton II, one of my main settlements, with the workshops, Nether portal and Cavern dimensions.
The big tech/food mods in this pack that really stood out to me were Pinkly Sheep and Vanilla Food Pantry. I remember spawning one of those enormous trees that tried to kill me as I raided its guts for all the weird chests and fay-inspired goodies. I added Mega Loot and Dungeon Tactics for a huge variety of tools, armor and weapons. There's Smart Hoppers for autocrafting schemes. There is Nomadic Tents and Totemic for some native-inspired flair. And Super Block & Buckets to madly compress almost everything. We've got Rustic and Vanilla Tweaks. There's Alchemistry to break down materials into a full periodic table of elements. Harvestcraft, Cooking for Blockheads, and more. I found a few pets in a shulker box, but no cloud pet or squid pet yet? I chose NetherEx to ramp up the Nether, and The End Reborn to improve the End. This pack is a juggernaut.
For mass storage, I chose Simple Storage Networks which is really cumbersome compared to Refined Storage or Applied Energistics. You have to have physical storage for everything, the "network" is just an index of all connected inventories. I found my main network in Brixton II. It was six diamond chests in a basement under a small building full of storage drawers. Bleah. Without the interface block, good luck finding anything in the mess, and almost every time I brought back a stash of shulker boxes from an expedition, the network had to be expanded again.
I see the funny custom name tags trophies given for mob kills. Those were fun, but they should all go to a trophy room, not an inventory manager.
I found my little stash of inventory pets across the pond from Brixton II, in the huge Prefab house with my periodic table upstairs. NO cloud pet or anvil pet, but I did pick up a squid pet. Oh, I already had one with some fish in a Lost & Found pouch.
This version of the Cavern mod uses books to set portals to specific dimensions. I have books for Crown Cliffs, Wide Desert, Void, Dark Forest, Cavenia and Caveland. I remember writing up adventures in all those places.
I went on a quick fly to find a cloud pet. Quickly used up most of my zephyr ring. Those clouds are far between, and there are other clouds with gold-armored witches even higher up. I found two anvil pets, some ocelot, snow golem, iron golem and nether portal pets.
Good to know this huge, madly detailed world is still around with all of its flora and fauna and structure and massive dungeon complexes. Worlds like these can never get old. There's always something new just over that hill...




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