FTB Ultimate - revisit the world
3/22/2017 FTB Ultimate world
I got to play around on here a little bit over the past few days.
Funny, but now my little city looks like a bunch of tiny, mismatched huts with hardly any room to move inside.
Experiment with automating some things in my flat test world ... just the GregTech extended items here:
GT Assembling Machines:
lapis + glow dust = 2 adv circuit parts (ACP)
RI#|Al# + 2 El# = 2 basic circuit board (BCB) cost each = 1/2 RI#|Al# + El#
BCB + 3 ICW = IC2 electronic circuit (EC) cost each = 1/2 RI#|Al# + El# + 3 ICW
2 RI# + EC = 4 machine parts (MP)
or 2 Al# + EC = 3 machine parts (MP) -- don't use
EC + 2 El plate = 2 adv circuit board
(or Si plate + 4 El plate = 4 adv circuit board)
adv circ board + 2 adv circ parts = IC2 advanced circuit (AC)
8 emeralds + AC = 4 data storage circuits (DSC)
Pt plate + AC = elite circuit board (ECB)
ECB + DSC = data control circuit (DCC)
ECB + Lapotron = energy flow circuit (EFC)
DCC + 8 DSC = 4 data orb
Uses of MP:
[Assembling] 8X + 2 MP = X machine casing
X = steel, Brz, Al, Ti, Brs
Basic recipes:
6 ICW + 2 RS + RI = EC ... compared to above cost of 3 ICW + El# + 1/2 RI# + power. Hmm.
Casings:
6 RI#|Al# + 2 EC + X = Standard Machine Casing (SMC)
X = sturdy casing (forestry), machine frame (TE), machine block, Bronze|Al machine hull
Interesting. I enjoy these worlds where there are literally hundreds of possible processes and resources to wrangle.
##
3/23/2017 FTB Ultimate world
Walking around a bit, refreshing my memory. I like most of what I've done with this world.
Here's a tour starting at the Marsh Volcano Colony, since it's all connected now. Vee City waypoint is 164m away.
Marsh Volcano:
- marsh & water bees, 2 hives each, automated. Grab 14 wet comb and 6 mossy comb. A 2x2 spot of floating mycelium for mushrooms, for bee happiness.
- A build chest with lots of materials, an advanced solar panel and some machines.
- A whole volcano to mine for basalt.
- A basalt processing house with advanced solar and MFE (600k) on roof.
- Electric furnace with overclocker, put basalt cobble here, feeds out to chest of basalt
- Macerator leading to Ind Centifuge leading to chest labeled "Basalt derivatives". Add sign saying "crush your basalt cobble here".
- chest with 20 olivine:, 24 slag, 160 flint:, 24 ashes, 32 dark ashes.
- Let's see ... 16 basalt: -> olivine: + 3 calcite: + 4 dark ashes + 8 flint:. From there, let's see the options:
- added an Auto Canning machine and sign "Make CaCO3[] for blast furnace".
[Canning] calcite: + [] = CaCO3[]
used in blast furnace for +Fe@ = 3 RI + [], + pyrite@ = 2 RI + [], or +NFe@ = 5 RI + []
further processing that can be done here:
6 flint: + 3 TNT = 5 iTNT, good for the TNT lab right across the path
to be used in other places:
dk ashes + fert = 2 fert
[Centrifuge] 2 dk ashes = ashes + slag
[Electrolyzer] 9 olivine: + 3 [] = Si[] + air[] + 2 Mg: + 2 Fe:
[Assembling] 8 olivine: + adv circuit = 4 data storage circuits
[Electrolyzer] 10 calcite: + 7 [] = 2 Ca[] + 2 C[] + 3 air[]
[Electrolyzer] 8 flint: + 2[] = Si[] + air[], Si cell is good for Si plate
A nice resource to have, and there's plenty of basalt in that volcano!
- Gunpowder lab, empty inside
- swamp all around, so it's also a prime spot for slimes
Now, run across the bridge back to town ... out over the water, 99m from Vee City marker:
Coolant Cell factory:
- a neat blue glass and ice brick construction over the river.
- just getting started
- aqueous accumulator and liquid transposer, can fill endless cans or cells here
- project table with plan for 10k coolant cell, need to bring tin
- need to add plans for:
6 Sn + 3 10k[] = 30k coolant cell
3 10k[] + 2 ICW + circuit = overclocker upgrade
2 30k[] + 6 Sn + dense copper # = 60k coolant cell
these coolant cells all produce liquid coolant that can be used in combustion engines.
4 Sn + 2 K[] + 2 Na[] + 10k[] = 60k NaK coolant cell
6 Sn + 3 60kNaK[] = 180k NaK coolant cell
60kNaK[] + 2 ICW + circuit = overclocker upgrade (a bit expensive, but a way to use K[] cells I guess)
2 180kNaK[] + 6 Sn + dense copper # = 360k NaK coolant cell
Across the bridge, edge of Vee City, 50m to marker:
- little peat bog (not used anymore)
- rubber farm (MFR), not automated yet
- little auto cactus farm, 27 stacks in barrel
- my first home in town, a few chests of stuff
- Twilight Forest portal
- a house marked "Twilight & Tools"
- chests marked ironwood, steeleaf, other Twilight stuff
- chests marked picks, axes, shovels, hoes, swords, armor
- hydra head on the wall
- uncrafting table, anvil and a few other items
- downstairs, empty room with misc chest, walkway to the spawner/grinder
- ahead on right: vanilla library house
- on left:
- short road to nether portal area
- portal
- soul shards work area
- deep storage unit for netherrack (about 8000 in there now)
intersection: left
- 3 empty tiny houses
- tiny house with sludge boiler on roof, dropoff portable tanks, goods feed down into chest by door
- my "village base" waypoint
- 13x16 stone lab:
- deep storage units for cobble (15265) and stone (500), each with output pipe, autarchic gate and lever to pull when I want
- two furnaces with hoppers, production line on roof, barrels for goods
-> 16 stone brick stairs
-> 24 stone brick slabs
-> 44 chiseled stone brick
-> 98 stone brick
-> 342 stone slabs
- on the cobble side
-> 2x64+36 cobble stairs
-> 114 cobble walls
-> 4x64+22 cobble slabs
-> 12 furnaces
- two moisteners under the floor
- hopper to dropoff cobble for moss stone
- hopper to dropoff stone brick for mossy stone brick
- feeds back up into chests: 128 mulch, 9 mossy cobble, 126 mulch + 6 mossy stone brick
intersection: right
- house marked "Hunter's Handguns", two blank project tables inside
- once again I find no real use for Xeno's Reliquary mod??
- house marked "Furniture and Paintings"
- Project table with a few blueprints inside; but I hardly ever use furniture??
- blacksmith shop with anvil and some chests
- was probably going to move my tools area here
- a few village farms plots
straight ahead, through gate to main city area
first, the agro zone
- two automated lines of bee hives on left
- then the Bee Lab
- project table "regular machines", plans for: carpenter, centrifuge, fermenter, squeezer, still, thermionic fabricator
- project table "genetic machines": plan for apiarist machine, blank plans
- indexer full of bees
- carpenter (Seed oil), carpenter (water), centrifuge with hopper, squeezer (general), squeezer (seed oil, tank outside)
- squeezer (honey drops) -> fermenter (make short mead)
- xy tanks for seed oil and honey
- IC2 crop breeding area on right
- 5 or 6 Mystcraft linking books to get to other bees and other areas
next, path on left
- small Cannery building. Auto canner inside.
- huh, the Auto Canner can take wood slabs and creosote[] and make wooden ties, giving back the empty cell. Very handy!
- enchanting lounge
- brewing stand with chest of ingredients, chest of potions -- hardly ever use it
- anvil, auto-enchanter, a few shelves of books above
- roof: enchanting table
ahead on left:
big building labeled "Smelting", my main ore processing and machines lab
- rolling machine, induction smelter
- 4 sets of pulverizer + furnace feeding into ME interface
- IC2 side: macerator, extractor, compressor with hopper
- GregTech corner: plate bender, wiremill, Assembling table, ind centrifuge
- upstairs: Factorization lab, just two grinders for coal and diamond ore (best output in the modpack)
on right:
medium building named "Sawmill and molten stuff"
- sawmill with hopper and output chest
- magma crucible and liquid transposers for molten redstone, molten ender
ahead, intersection:
left: courtyard
- tesseract and ME chest of "farm produce"
- tesseract and ME chest of "mob drops"
- chest of filled redstone energy cells
further left: "Generator room"
- 4 thermal generators, lava pumping in from big tank outside
- 5 diesel generators, fuel pumping in from big tank outside
- gas turbine
- 3 IC2 generators
- semifluid generators, for creosote, sodium, lithium
- big 720b xy tanks outside:
- essence 154b
- lava 549b
- fuel 232b
- oil 720b
- biofuel 398b
- biomass 189b
middle: ME network room
- main ME controller and terminals, disk drives, a few deep storage unit below.
- pattern encoder
- Moleculer assembler on roof
right then left: Blutricity lab
- just getting started here
- alloy furnace, signs with the 4 key recipes on the wall:
- 4 rs + Fe = red alloy, 4 nik + Ag = blue alloy, 8 sand + 8 coal = silicon, 4 nik + wafer = blue wafer
- 2 electric furnaces
- test layout of some solar panels and bluelectric engine outside
right then right: Lasers and Mystcraft
- assembly table with 9 laser on ceiling
- Mystcraft work area: desks, chests, lecterns with linking books to other dimensions
straight: Power Station
- maine MFSU (10 MEU) in floor, leading to underground wiring tunnels to all other buildings.
- backup LESU on roof (7.6 of 18 MEU), hooked to mass fab fed nikolite from a chest; 24 UU done
- backup MFSU (10 MEU) on roof
turn right: West Road
- coke oven and railcraft blast furnace
- scrap lab:
- 2 aq accumulators with igneous extruders, pumping cobble into 2 recyclers
-> into a packager
-> sends scrapboxes to a dispenser upstairs
-> timer shoots items onto conveyor belt into an MFR collector, sorted, sends scrap back down to packager
-> all else sent back downstairs to an ME chest
continue south:
right: Implosion compressor
left: MV Lab
- 2 industrial electrolyzers
- industrial blast furnace
left2: Biomass lab
- chest pumps into 2 fermenters fed water by aq accumulator
-> pumps out to the biomass tank
-> pumps into still into biofuel tank
left3 = East Road
ahead: South Road
East Road
- clear a new 16x36 area, start building:
- MFR auto rubber tree farm
- IC2 tree farm (12 saplings)
- outline of a rubber + plastic factory
- runs about 100m to a snowy hill with cold bees and an ice and snow maker
South Road:
- gate to Lot S-1, just some corn and flax as decoration
- gate to Villager Pens
- 2 buildings housing 24 villagers for trade, but really not very good trades. anyway, they are safe here
- squid pool on right
- rancher and 2 barrels: 36 stacks of ink sacs. No squid in there right now but they obviously do spawn.
- gate to BioReactor Farm
- a few IC2 crops plots with pumpkin, melon and flowers
-> pushes seeds and dyes to bioreactor to 576b Xy tank of biofuel (filled)
- thought I had turned this off after tank filled. Anyway, grab the sludge tanks, tp to sludge boiler, drop off, put the tanks back.
West Road:
- thru gate to farm area
- few sheep with rancher
- 32x64 white wool in barrel, other colors of wool sent to chest (mostly brown and red, 5 stacks each)
- double 5x5 pen with cows, chronotyper, grinder.
- 48 leather, 30 raw beef in chest. looks like my 2nd cow ran off a while ago. run out and safari net 3 more.
- road continues, a few more one-chunk areas marked, ends near cave at a river
##
I got to play around on here a little bit over the past few days.
Funny, but now my little city looks like a bunch of tiny, mismatched huts with hardly any room to move inside.
Experiment with automating some things in my flat test world ... just the GregTech extended items here:
GT Assembling Machines:
lapis + glow dust = 2 adv circuit parts (ACP)
RI#|Al# + 2 El# = 2 basic circuit board (BCB) cost each = 1/2 RI#|Al# + El#
BCB + 3 ICW = IC2 electronic circuit (EC) cost each = 1/2 RI#|Al# + El# + 3 ICW
2 RI# + EC = 4 machine parts (MP)
or 2 Al# + EC = 3 machine parts (MP) -- don't use
EC + 2 El plate = 2 adv circuit board
(or Si plate + 4 El plate = 4 adv circuit board)
adv circ board + 2 adv circ parts = IC2 advanced circuit (AC)
8 emeralds + AC = 4 data storage circuits (DSC)
Pt plate + AC = elite circuit board (ECB)
ECB + DSC = data control circuit (DCC)
ECB + Lapotron = energy flow circuit (EFC)
DCC + 8 DSC = 4 data orb
Uses of MP:
[Assembling] 8X + 2 MP = X machine casing
X = steel, Brz, Al, Ti, Brs
Basic recipes:
6 ICW + 2 RS + RI = EC ... compared to above cost of 3 ICW + El# + 1/2 RI# + power. Hmm.
Casings:
6 RI#|Al# + 2 EC + X = Standard Machine Casing (SMC)
X = sturdy casing (forestry), machine frame (TE), machine block, Bronze|Al machine hull
Interesting. I enjoy these worlds where there are literally hundreds of possible processes and resources to wrangle.
##
3/23/2017 FTB Ultimate world
Walking around a bit, refreshing my memory. I like most of what I've done with this world.
Here's a tour starting at the Marsh Volcano Colony, since it's all connected now. Vee City waypoint is 164m away.
Marsh Volcano:
- marsh & water bees, 2 hives each, automated. Grab 14 wet comb and 6 mossy comb. A 2x2 spot of floating mycelium for mushrooms, for bee happiness.
- A build chest with lots of materials, an advanced solar panel and some machines.
- A whole volcano to mine for basalt.
- A basalt processing house with advanced solar and MFE (600k) on roof.
- Electric furnace with overclocker, put basalt cobble here, feeds out to chest of basalt
- Macerator leading to Ind Centifuge leading to chest labeled "Basalt derivatives". Add sign saying "crush your basalt cobble here".
- chest with 20 olivine:, 24 slag, 160 flint:, 24 ashes, 32 dark ashes.
- Let's see ... 16 basalt: -> olivine: + 3 calcite: + 4 dark ashes + 8 flint:. From there, let's see the options:
- added an Auto Canning machine and sign "Make CaCO3[] for blast furnace".
[Canning] calcite: + [] = CaCO3[]
used in blast furnace for +Fe@ = 3 RI + [], + pyrite@ = 2 RI + [], or +NFe@ = 5 RI + []
further processing that can be done here:
6 flint: + 3 TNT = 5 iTNT, good for the TNT lab right across the path
to be used in other places:
dk ashes + fert = 2 fert
[Centrifuge] 2 dk ashes = ashes + slag
[Electrolyzer] 9 olivine: + 3 [] = Si[] + air[] + 2 Mg: + 2 Fe:
[Assembling] 8 olivine: + adv circuit = 4 data storage circuits
[Electrolyzer] 10 calcite: + 7 [] = 2 Ca[] + 2 C[] + 3 air[]
[Electrolyzer] 8 flint: + 2[] = Si[] + air[], Si cell is good for Si plate
A nice resource to have, and there's plenty of basalt in that volcano!
- Gunpowder lab, empty inside
- swamp all around, so it's also a prime spot for slimes
Now, run across the bridge back to town ... out over the water, 99m from Vee City marker:
Coolant Cell factory:
- a neat blue glass and ice brick construction over the river.
- just getting started
- aqueous accumulator and liquid transposer, can fill endless cans or cells here
- project table with plan for 10k coolant cell, need to bring tin
- need to add plans for:
6 Sn + 3 10k[] = 30k coolant cell
3 10k[] + 2 ICW + circuit = overclocker upgrade
2 30k[] + 6 Sn + dense copper # = 60k coolant cell
these coolant cells all produce liquid coolant that can be used in combustion engines.
4 Sn + 2 K[] + 2 Na[] + 10k[] = 60k NaK coolant cell
6 Sn + 3 60kNaK[] = 180k NaK coolant cell
60kNaK[] + 2 ICW + circuit = overclocker upgrade (a bit expensive, but a way to use K[] cells I guess)
2 180kNaK[] + 6 Sn + dense copper # = 360k NaK coolant cell
Across the bridge, edge of Vee City, 50m to marker:
- little peat bog (not used anymore)
- rubber farm (MFR), not automated yet
- little auto cactus farm, 27 stacks in barrel
- my first home in town, a few chests of stuff
- Twilight Forest portal
- a house marked "Twilight & Tools"
- chests marked ironwood, steeleaf, other Twilight stuff
- chests marked picks, axes, shovels, hoes, swords, armor
- hydra head on the wall
- uncrafting table, anvil and a few other items
- downstairs, empty room with misc chest, walkway to the spawner/grinder
- ahead on right: vanilla library house
- on left:
- short road to nether portal area
- portal
- soul shards work area
- deep storage unit for netherrack (about 8000 in there now)
intersection: left
- 3 empty tiny houses
- tiny house with sludge boiler on roof, dropoff portable tanks, goods feed down into chest by door
- my "village base" waypoint
- 13x16 stone lab:
- deep storage units for cobble (15265) and stone (500), each with output pipe, autarchic gate and lever to pull when I want
- two furnaces with hoppers, production line on roof, barrels for goods
-> 16 stone brick stairs
-> 24 stone brick slabs
-> 44 chiseled stone brick
-> 98 stone brick
-> 342 stone slabs
- on the cobble side
-> 2x64+36 cobble stairs
-> 114 cobble walls
-> 4x64+22 cobble slabs
-> 12 furnaces
- two moisteners under the floor
- hopper to dropoff cobble for moss stone
- hopper to dropoff stone brick for mossy stone brick
- feeds back up into chests: 128 mulch, 9 mossy cobble, 126 mulch + 6 mossy stone brick
intersection: right
- house marked "Hunter's Handguns", two blank project tables inside
- once again I find no real use for Xeno's Reliquary mod??
- house marked "Furniture and Paintings"
- Project table with a few blueprints inside; but I hardly ever use furniture??
- blacksmith shop with anvil and some chests
- was probably going to move my tools area here
- a few village farms plots
straight ahead, through gate to main city area
first, the agro zone
- two automated lines of bee hives on left
- then the Bee Lab
- project table "regular machines", plans for: carpenter, centrifuge, fermenter, squeezer, still, thermionic fabricator
- project table "genetic machines": plan for apiarist machine, blank plans
- indexer full of bees
- carpenter (Seed oil), carpenter (water), centrifuge with hopper, squeezer (general), squeezer (seed oil, tank outside)
- squeezer (honey drops) -> fermenter (make short mead)
- xy tanks for seed oil and honey
- IC2 crop breeding area on right
- 5 or 6 Mystcraft linking books to get to other bees and other areas
next, path on left
- small Cannery building. Auto canner inside.
- huh, the Auto Canner can take wood slabs and creosote[] and make wooden ties, giving back the empty cell. Very handy!
- enchanting lounge
- brewing stand with chest of ingredients, chest of potions -- hardly ever use it
- anvil, auto-enchanter, a few shelves of books above
- roof: enchanting table
ahead on left:
big building labeled "Smelting", my main ore processing and machines lab
- rolling machine, induction smelter
- 4 sets of pulverizer + furnace feeding into ME interface
- IC2 side: macerator, extractor, compressor with hopper
- GregTech corner: plate bender, wiremill, Assembling table, ind centrifuge
- upstairs: Factorization lab, just two grinders for coal and diamond ore (best output in the modpack)
on right:
medium building named "Sawmill and molten stuff"
- sawmill with hopper and output chest
- magma crucible and liquid transposers for molten redstone, molten ender
ahead, intersection:
left: courtyard
- tesseract and ME chest of "farm produce"
- tesseract and ME chest of "mob drops"
- chest of filled redstone energy cells
further left: "Generator room"
- 4 thermal generators, lava pumping in from big tank outside
- 5 diesel generators, fuel pumping in from big tank outside
- gas turbine
- 3 IC2 generators
- semifluid generators, for creosote, sodium, lithium
- big 720b xy tanks outside:
- essence 154b
- lava 549b
- fuel 232b
- oil 720b
- biofuel 398b
- biomass 189b
middle: ME network room
- main ME controller and terminals, disk drives, a few deep storage unit below.
- pattern encoder
- Moleculer assembler on roof
right then left: Blutricity lab
- just getting started here
- alloy furnace, signs with the 4 key recipes on the wall:
- 4 rs + Fe = red alloy, 4 nik + Ag = blue alloy, 8 sand + 8 coal = silicon, 4 nik + wafer = blue wafer
- 2 electric furnaces
- test layout of some solar panels and bluelectric engine outside
right then right: Lasers and Mystcraft
- assembly table with 9 laser on ceiling
- Mystcraft work area: desks, chests, lecterns with linking books to other dimensions
straight: Power Station
- maine MFSU (10 MEU) in floor, leading to underground wiring tunnels to all other buildings.
- backup LESU on roof (7.6 of 18 MEU), hooked to mass fab fed nikolite from a chest; 24 UU done
- backup MFSU (10 MEU) on roof
turn right: West Road
- coke oven and railcraft blast furnace
- scrap lab:
- 2 aq accumulators with igneous extruders, pumping cobble into 2 recyclers
-> into a packager
-> sends scrapboxes to a dispenser upstairs
-> timer shoots items onto conveyor belt into an MFR collector, sorted, sends scrap back down to packager
-> all else sent back downstairs to an ME chest
continue south:
right: Implosion compressor
left: MV Lab
- 2 industrial electrolyzers
- industrial blast furnace
left2: Biomass lab
- chest pumps into 2 fermenters fed water by aq accumulator
-> pumps out to the biomass tank
-> pumps into still into biofuel tank
left3 = East Road
ahead: South Road
East Road
- clear a new 16x36 area, start building:
- MFR auto rubber tree farm
- IC2 tree farm (12 saplings)
- outline of a rubber + plastic factory
- runs about 100m to a snowy hill with cold bees and an ice and snow maker
South Road:
- gate to Lot S-1, just some corn and flax as decoration
- gate to Villager Pens
- 2 buildings housing 24 villagers for trade, but really not very good trades. anyway, they are safe here
- squid pool on right
- rancher and 2 barrels: 36 stacks of ink sacs. No squid in there right now but they obviously do spawn.
- gate to BioReactor Farm
- a few IC2 crops plots with pumpkin, melon and flowers
-> pushes seeds and dyes to bioreactor to 576b Xy tank of biofuel (filled)
- thought I had turned this off after tank filled. Anyway, grab the sludge tanks, tp to sludge boiler, drop off, put the tanks back.
West Road:
- thru gate to farm area
- few sheep with rancher
- 32x64 white wool in barrel, other colors of wool sent to chest (mostly brown and red, 5 stacks each)
- double 5x5 pen with cows, chronotyper, grinder.
- 48 leather, 30 raw beef in chest. looks like my 2nd cow ran off a while ago. run out and safari net 3 more.
- road continues, a few more one-chunk areas marked, ends near cave at a river
##
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