FTB Ultimate Experimental flat world

3/25/17 Ultimate Experimental flat world

Still trying to sort some things out over in my testbed world.

I saw that Misc Peripherals is in this modpack, so I can write code for the Computer Controlled Crafting table.
Only other time I tried to use it, I tried doing complex, multi-step processes where a bunch of items had to be preloaded in specific slots.
But simpler batch processes are better.  Examples:

1. "ab" program: simple two-item crafting using the coal/stick pattern.  Uses:
    - put sticks in slot 0, any other items in other top slots, will craft them all with sticks and put results in bottom row
    - good for making sticks from mixed woods
    - sticks in 0, and coal, charcoal, was, aluminum etc for various torches
    - waterproofing in 0, batch of pipes
    - redstone in 0, batch of pipes
    - rubber in 0, copper and gold in 1-8, for insulated wires
2. "pipe" program: two-item crafting using pipe pattern, middle item in 0
    - glass in 0, pipe materials
3. "gear" program: center item in 0, other materials in gear pattern around it
4. "armor" program: put 27 of an item into 0, makes a whole set of armor on 1-4.



Also, trying to figure out input/outputs for GregTech machines once and for all.  My setups show:

- wire puller: input TOP, output slot 1 SIDE, output slot 2 = BACK
- plate bender: input SIDES, output BACK
- ind centrifuge: input TOP, output SIDES
- ind electrolyzer: input TOP, output SIDES, probably cans bottom
- chemical reactor: slot 1 TOP, slot 2 BOTTOM, output SIDES

Useful centrifuge recipes:
16 dirt -> plantball + compr plants + 8 sand + clay
16 grass blocks -> 2 plantball + 2 compr plants + 8 sand + clay
    well, I have an experiment setup that says: 64 grass blocks to biofuel cells, spent 72000 EU, genereted 96000 EU.
    biofuel cans are low yield, can can 6 into a 26040 EU fuel can, or get 6000 EU each in Diesel gen.
16 cracked sand + fuel can = fuel can 25000 EU + 8 saltpeter: + 10 sand

Hmm, saltpeter ore in furnace -> 3 dusts, gives 5 in macerator, 7 in ind grinder.  No pulverizer recipe?

Interesting UU matter recipes:
100/111/111 = 6 W:
100/101/000 = 10 Ni:
001/111/111 = Pt:
"H" = tp Os:
"T" = 2 Ti:
"boat" = 24 Myc

Ok, Automatic Canning Machine recipe pg 204 crashes the game.

Planning my rubber/plastic lab.  I forgot there were so many things to do with resin in this mod pack.

I'm trying to breed some IC2 stickreed so I can grow and harvest resin.
Other sources:
[Smelt] slimeballs
[Ind. Centrifuge] 16 rubber wood (212|627|3122) + 5 [] = 8 resin + 6 plantballs + 4 C[] + CH4[]

Resin to rubber:
[Extractor] resin -> 3 rubber
[Ind.Centrifuge] 4 resin -> 14 rubber + plantball + compr plants

New projects:

1500: built a factorization ore processing setup.  royal pain. 
    - Grinder (powered) , output on SIDE
    -> mixer (powered and fed water from aq accumulator and liquid transposer), empty buckets sent back to transposer, sludge sent tp furnace.  input water and gravel on TOP, output SIDES
    -> slag furnace (on heater), input TOP, output SIDES
    -> crystallizer (on heater), trouble is, it only feeds the top slot; I have to manually distribute them to other 4 slots.  Also, a 6-minute cycle.  Input SIDES, output BOTTOM.
    -> furnace.
    Main issue is the 6-minute cycle in the crystallizer.  The rest of the process is fairly quick.  Best plan is probably to produce the reduced chunks using the full system, then have a room full of crystallizers that can be setup manually.

Added 64 iron ore.
[1550] Has produced 19 clay + 5 iron.
[1556] next batch of crystals sent to furnace.
[1600] drop two more crystallizes on that same furnace heater, they all seem to run ok.  All other processes are done, now I have 21+14+14+15+14 in original crystallizer and 6x5 and 7x5 in the new ones.  Oddly, running the two heaters is not pulling any power from my energy bridge.
Well, if you skip the crystallizers, you get 250% yield of metal from ores (iron, copper, gold, tin) -- the final slow step gets you up to 300%.  Probably only worth it for gold.  Silver ore is different: makes galena gravel -> reduced silver + reduced lead.
[1616] spit out 5 new crystalline iron; total of 34 clay, 17 iron ingots so far.
[1620] got 7 crystals from crystallizer #2.
[1622] got 6 crystals from #3.  129 chunks left.  At this point, 40 iron + 129 chunks from original stack of ore = 169/64 = 264% yield.


1530: finished a "coke oven generator": 4 coke ovens sending coal coke to 2 generators and creosote to two semifluid generators (could use just one).
Put 64 coal in each coke oven.  [1548] 59 left, MFSU at 172,000 EU.  Let's see, each coal coke gives 16k EU * 64 * 4 = 4,096,000 EU plus whatever the creosote gives.  Nice thing is it takes NO power input, 100% production.
[1558] 400,000 EU produced.
[1623] 644,000 EU.  45 coal left in each coke oven.  Was worried about a backlog in the generators, but they are keeping up, only 6 coal coke in the input slots.

1627 stop for a bit.

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