VeeTech2: Advanced Rocketry & RFTools
251214 VeeTech2
I watched a long series of videos about Advanced Rocketry, seeing if I could remember anything about how that super-complex mod worked.
I did a quick RFTools trip to a dimension with clusters of inferium ore (I had a dimlet for that) and I was able to veinmine about 10 stacks of it before the ghasts distracted me. Then the world went dark and I was poisoned, and died in the unformed world. Weird, but ok.
Back in the home base, my RS network was dark. I took a while to break the old flux plugs owner by my former account (scottv8). Just put them back, create a new network owned by scottvee8 and select it. Power was flowing again. I suppose the attempts to power up those RFTools dimlets brought it all down.
Now I'm trying to build the rocket parts I need. The rocket assembler needs titanium rods and gears. The gears need Ti plates, which means I have to build a metal press ... oh boy. Looks like a small plate presser can do it for just 3 iron and a piston. Hmm. Doesn't have a UI or do anything. I figured maybe you drop ingots under it and use a lever to activate it. Close ... this video shows that you have to put it above a block of obsidian with a gap where you can put blocks and power it with a lever. Close guess. One block of Ti could make 4 plates.
Nest choice is a rolling machine, but the recipe is 2 steel gears, a UI, 3 different circuits, machine structure and 2 blocks of iron. Ugh.
Got that setup, got titanium plates and rods and made my first rocket assembler. Which crashed the world when I went up to the roof to put it next to the launch pad I made years ago.
java.lang.LinkageError: loader (instance of net/minecraftforge/fml/common/eventhandler/ASMEventHandler$ASMClassLoader): attempted duplicate class definition for name: "net/minecraftforge/fml/common/eventhandler/ASMEventHandler_1210_TileRocketBuilder_onRocketLand_RocketLandedEvent" at java.lang.ClassLoader.defineClass1(Native Method)
Came back a bit later and the rocket assembler was fine. I added 4 structure towers. Now I can start working on actual rocket parts.
I took my new shot at Dim 12 (renamed "inferium"). The dimension builder holds 10MRF and when you put a dimensiont tab in there, it takes the whole amount and starts ticking down right away. I made sure to make a matter transmitter and dial it back to home base. My ender book can't get me home from a failing RFTools dimension. I was able to get about 4 minutes to run around and hack at the mountains of inferium ore. Came back with about 10 stacks of ore and 20 stacks of dust. TRashed both my pickaxes ... where's my anvil pet???
Oddly, between my RFTools lab and Highway Base, the Custom NPC "Barry" who should have been in the basement harvesting crops to make bait for the ground traps, was up at the surface looking confused. Yes, his chest was full. I hit it was an iron upgrade, and tonight he's back down the ladder following the plan. Actually, he's just staring at the ceiling -- there are chests upstairs he probably wants to mess with.
I renamed Dim 7 to "dp forest". This is done on the dimension enscriber: put the tab in the slot at bottom left, edit the name, take out the tab. Oh, that world has mining fatigure, slowness and haste. Looks like the mining drill ignores the fatigue. Then I got really slow: Mining fatigue III, hunger II, slowness III, Haste. Weird.
So I went back to trusty Dim 4 "seafloor", filled a pack and a half of ores and stones, found about 10 dimensional ores (24 shards total). Got out with no sweat. The dim had about 7MRF to start and still had 6 million left after a 20 minute mining run.
Didn't make much progress with Advanced Rocketry. Need to focus on rocket parts next time, and a spacesuit builder, maybe get off this rock some day.
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251215 VeeTech2
I watched some much less organized videos about survival using mostly Advanced Rocketry. Here's a series from Bear Games. They are entertaining, and we might learn more by watching players fumble through the confusing options, as opposed to someone who practiced and gets it all right the first time. And they made me kick myself for always setting up recipes in the Forestry workbenches ... that's why I ran the Refined Storage cables and put a crafting terminal in each of these labs. Find the recipe, click the X, make it. I won't be building so many of these things that I need an easier click method. These guys did finally get to the Moon in episode 14, and by ep 24 they had an awesome space station, added the warp core and went looking for planets. It got so laggy after that, it was hard to watch.
Back at my own base, I realized I need a lot more titanium. I had some stacks of rutile ore from previous expeditions, and saw that it wouldn't get much from the SAG Mill, so I put a half stack into induction smelter with some cinnabar for 3 Ti ingots each. Only to see I already had 2 stacks of Ti from past efforts.
Checking my telescope, it was full of 4000 distance data. I filled the one data storage unit and went to make some more ... and this is the kind of thing that really put me off of Advanced Rocketry:
[Precision Assembler] Em + RS + basic circuit = data storage unit, needing
[Cutting Machine] basic circuit plate = 4 basic circuit, needing
[Precision Assembler] Au + RS + silicon wafer = basic circuit plate, needing
[Cutting Machine] Si boule = 4 silicon wafers, needing
[Crystallizer] Si + Si. = Si boule
but I don't see any way to get Si ingots except by smelting Si dust, which you can only get by grinding ingots. By with NuclearCraft, 4 sand in a manufactory will give one Si ingot. Jetpack back to my other building...
That reminded me of the old Red Power mod with its silicon boule & wafers & nikolite.
Anyway, I found some materials left behind in my AR machines: 64 dilithium crystals, 2 tracking circuits. And after bouncing between the machines and making 30 silicon wafers and 12 basic circuits, I opened the AR storage unit and found 24 basic circuits, 4 basic circuit plates from over a year ago.
Okay, what was I actually going to build today?
Jeez, more grinding:
ABA/BCB/DBD (titanium gear, dilithium dust, rocket assembling machine, advanced circuits) = space station assembler
ABA/CDC/EFE (Ti rod, user interface, control circuit board, machine structure, Ti gear, concrete) = rocket assembling machine
At least the suit workstation is just a crafting table over a machine structure.
Then here we go again:
ABA/ACA/ADA (wool, iron rod, liquid fuel tank, steel fan) = spacesuit chestplate
where A-A/B-B/A-A (steel rod, steel plate) = liquid fuel tank
A-A/-B-/A-A (steel plate, steel rod) = steel fan
-A-/B-B/C-C (iron rod, wool, iron plate) = space boots
ABA/BCB/DDD (iron plate, iron rod, glass pane, wool) = space helmet
ABA/A-A/A-A (wool, iron rod) spacesuit leggings
And steel comes from where? Round and around in recipes. Looks like the best bet is
[Induction Smelter] iron + 4 coal dust (I have a ton of that from processing ores) = 1 steel.
Okay, I have my complete space suit and a spare liquid fuel tank. I don't even remember what all the power-ups were, that can be added in the suit workstation. Into the storage grid with it. Yes, the Refined Storage crafting grid makes all this so much better.
Rocket parts:
---/AAA/--- (wool) = seat ... this recipe came up as cable insulator (Cars mod) do I did have to put it in a workbench to pick the recipe I needed
AAA/-B-/B-B (steel, Ti#) = liquid fueled engine, made 2
ABA/CAD/EEE (machine structure, UI, liquid IO circuit board, steel fan, tin plate) = fueling station
ABA/CDC/ACA (tracking circuit, Ti#, RS, machine structure) = guidance computer
ABA/ACA/ADA (Cu rod, optical sensor, machine structure, small battery) = rocket monitoring station
Got a guidance computer and fueling station, but now I need some exploring. Can't just sit here clicking recipes.
Yeah, I ended the night with a half hour in the End with a Fortune II pick, a Silk Touch pick, and a silk touch 3x3 mining drill = hundreds of ores => all the byproducts of the SAG mill. Fun.


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