ULtimate Real-life 3/27/15 new world
Ultimate Real-Life Roleplay modpack
Sounds like fun. Took over an hour to download the zip file (but it's only 171 megs). So I posted a heap of old blog babble to clear my head. Realistically, I was gaming heavily in 2013 to cope with a divorce. I promised myself at the start of 2014 that I would quit it with video gaming (I really only played Minecraft), but I do occasionally get homesick and pop in to visit my old worlds.
So what's in this modpack (v 1.85) ...?
Minecraft 1.7.10
CodeChicken Core 1.0.4.29
Forge Mod Loader 7.10.85.1226
Minecraft Coders Pack 9.05
Minecraft FOrge 10.13.1.1226
Not Enough Items 1.0.3.74
Optifine 1.7.10 HD A4
Player API 1.1
RadixCore 1.3.0
Smart Core 1.0
Archimedes Ships 1.7.1
AssassinCraft r127f
BiblioCraft 1.9.2
ClothingCraft 1.0
CustomNPCs 1.7.10
Damage Indicators 3.2.0
Decocraft v1.11_1.7.10
Electrical Age BETA-1.9 r41
Flan's Mod 4.7.0
Gliby's Voice Chat Mod 0.4.0
MC Helicopter 0.9.3
Minecraft Comes Alive 4.1.1
MoarFood 5.0.5
MrCRayfish's Furniture Mod 3.4.7
NGTLib 1.7.12.4
RealTrain Mod 1.7.10.7
Rei's Minimap 3.6
Ropes+ 1.6.3
SmartMoving 15.2
Smart Render 2.0
Steve's Carts 2 2.0.0.b16
The Kitchen Mod 1.2.3
URLRPBuildingGenerator 0.0.1
Virus Mod 1.0.0 ModJam 4
Well that sounds like an alien world. But right off the bat I notice there are no technology mods??
How can you have a "modern" world with no Thermal Expansion or Minecraft Reloaded?
Just for fun I am generating an "Amplified" world. Maybe I can go crazy with bridges at least.
So I started on a cliff face, height of 135, only a few trees. Got a wooden aexe and pick, chop chop, burned some wood to make charcoal for a few torches. Mined through the mountain (only about 20 blocks) to cliff on other side, mine stairs down to the shore. Sure doesn't feel like a modern world to me.
I spiralled my way down through the earth, knocked a creeper off a ledge, fought one zombie. Was down to my last torch without having found a single piece of coal, and there was the coal, I have 42 now. But now I'm out of wood.
Looking at recipes, yeah Steve's Carts was fun.
And I see a weird chain of technology from some mod:
- RS - / RS Si Si / - RS - = Cheap Chip (CCh)
Si RS Si / RS CCh RS / Si RS Si = AdvancedChip (ACh)
Fe: Fe: / C: Fe: = 2 Alloy: -> smelt to Alloy ingot
3 Cu = 6 Copper Cable (Cu=)
3 Cob / 3 Cu= / 3 Cob = 6 CuThermalCable
3 Rubber / 3 Cu / 3 Rubber = 6 Low Voltage Cable (LV=)
Rubber / LV= = Medium Voltage Cable (MV=)
Cob / CuCable = CuThermalCable (CT=)
- LV= - / 3 Fe / LV= - LV= = Electrical Motor (EM)
RS MV= RS / AdvMg Fe AdvMg / MV= RS MV= = Advanced Electrical Motor (AEM)
8 Fe around CuCable = MachineBlock (MB)
All ACh All / D MB D / All MB All = Advanced Machine Block (AMB)
MachineBlock is used in various machines that parallel IndustrialCraft:
Fe RS Fe / Fl MB Fl / Fe EM Fe = 50V Macerator
Fe RS Fe / Fe# MB Fe# / Fe EM Fe = 50V Compressor
Fe RS Fe / Fe MB Fe / Fe EM Fe = 50V Plate Machine
Fe RS Fe / EM MB EM / Fe Fe Fe = 50V Magnetizer
- EM - / CT= MB CT= / - LVCable - = 50V Turbine
- Fe# - / Fe# EM Fe# / - MB - = WindTurbine
- - Fe# / MB EM Fe# / - - Fe# = WaterTurbine
Fe Fe Fe / LV= Si# LV= / Fe Fe Fe = SmallSolarPanel
Alloy# (Alloy Plate) is used like Fe but for 200V versions of same machines.
Coal# is used for a full set of coal armor (okay...)
And that's what makes Minecraft different from almost any other game I've tried to like in the last 20 years. There's a sort of crazy math and science behind it. Real problems to work out, even my own weird kind of algebra to try and explain it.
Okay, NOW I want to go build stuff. Will probably build bridges and platforms between these cliffs, and have a little city in the sky. Need machines!
... break ...
Came back, set waypoints for my top-of-the-world cave base, and the depths of my mine after digging down to +25 and finally finding some iron (8). Saw it was daytime, bounced down the sandy hillside, across the water, got some pork (and some "raw bacon") and 32 logs, replanted some trees. Also 2 lettuce. So there's a food mod. Hmm.
Food prep: Fe - / - stick = knife. Knife makes 1 lettuce into 2 lettuce leaves (sandwichable). Cute.
Back up top, smelt and cook stuff. Use first 3 iron for an iron pick. Next iron for a knife.
With my iron pick I could finally mine the Aluminum ore I kept passing by, but it turned out to be salt shards. Used in lots of cute food recipes. Planted my one mushroom in that little niche. More mining, down to +7, the usual spread of tunnels: now have some ores: 6 Cu, 6 Au, 8 W, 13 Pb, 17 Fe.
I took a run across the water to a flat swampy area looking for rubber trees. It was getting dark so I dug into a dirt hill and walled off the adjoining underground pool. So, base #2 established. Crafting table, two furnaces. Smelting iron and copper to the sound of sheep. Iron helmet, iron leggings, stone sword. Still not high techm but I'm not a caveman anymore. This is a good spot for a future farm town. Will make stacks of cobble fences to keep the buggers out.
Darn! You can't teleport to waypoints in this modpack??
With two stacks of cobble fences and a stack of dirt, I extended the land out over the swamp a bit and cordoned it off, in a single day, downpour. Heard no mobs other than sheep the whole night.
Really weird multi-colored sandy cliffs with crazy overhangs nearby. Ran over to get some sand, for glass, for windows to finish lair #1 version 1.0.
Completed my iron armor. Met a weird outdoor silverfish that dropped redstone dust. Heard a slime out in the swamp. I hear occasional bats under my lair. Started a tunnel back to my first mine, will be about 120 blocks total, ran through a few caves. Explore someday.
Finished the tunnel back to first base cliff. You know, climbing 70 steps to get to a little tiny hideaway is pretty awkward, so, raid that old base, move operations to my new little home in the swamp. I have about 100 ores and ingots, will start on technology tomorrow. Done for the night.
###
Sounds like fun. Took over an hour to download the zip file (but it's only 171 megs). So I posted a heap of old blog babble to clear my head. Realistically, I was gaming heavily in 2013 to cope with a divorce. I promised myself at the start of 2014 that I would quit it with video gaming (I really only played Minecraft), but I do occasionally get homesick and pop in to visit my old worlds.
So what's in this modpack (v 1.85) ...?
Minecraft 1.7.10
CodeChicken Core 1.0.4.29
Forge Mod Loader 7.10.85.1226
Minecraft Coders Pack 9.05
Minecraft FOrge 10.13.1.1226
Not Enough Items 1.0.3.74
Optifine 1.7.10 HD A4
Player API 1.1
RadixCore 1.3.0
Smart Core 1.0
Archimedes Ships 1.7.1
AssassinCraft r127f
BiblioCraft 1.9.2
ClothingCraft 1.0
CustomNPCs 1.7.10
Damage Indicators 3.2.0
Decocraft v1.11_1.7.10
Electrical Age BETA-1.9 r41
Flan's Mod 4.7.0
Gliby's Voice Chat Mod 0.4.0
MC Helicopter 0.9.3
Minecraft Comes Alive 4.1.1
MoarFood 5.0.5
MrCRayfish's Furniture Mod 3.4.7
NGTLib 1.7.12.4
RealTrain Mod 1.7.10.7
Rei's Minimap 3.6
Ropes+ 1.6.3
SmartMoving 15.2
Smart Render 2.0
Steve's Carts 2 2.0.0.b16
The Kitchen Mod 1.2.3
URLRPBuildingGenerator 0.0.1
Virus Mod 1.0.0 ModJam 4
Well that sounds like an alien world. But right off the bat I notice there are no technology mods??
How can you have a "modern" world with no Thermal Expansion or Minecraft Reloaded?
Just for fun I am generating an "Amplified" world. Maybe I can go crazy with bridges at least.
So I started on a cliff face, height of 135, only a few trees. Got a wooden aexe and pick, chop chop, burned some wood to make charcoal for a few torches. Mined through the mountain (only about 20 blocks) to cliff on other side, mine stairs down to the shore. Sure doesn't feel like a modern world to me.
I spiralled my way down through the earth, knocked a creeper off a ledge, fought one zombie. Was down to my last torch without having found a single piece of coal, and there was the coal, I have 42 now. But now I'm out of wood.
Looking at recipes, yeah Steve's Carts was fun.
And I see a weird chain of technology from some mod:
- RS - / RS Si Si / - RS - = Cheap Chip (CCh)
Si RS Si / RS CCh RS / Si RS Si = AdvancedChip (ACh)
Fe: Fe: / C: Fe: = 2 Alloy: -> smelt to Alloy ingot
3 Cu = 6 Copper Cable (Cu=)
3 Cob / 3 Cu= / 3 Cob = 6 CuThermalCable
3 Rubber / 3 Cu / 3 Rubber = 6 Low Voltage Cable (LV=)
Rubber / LV= = Medium Voltage Cable (MV=)
Cob / CuCable = CuThermalCable (CT=)
- LV= - / 3 Fe / LV= - LV= = Electrical Motor (EM)
RS MV= RS / AdvMg Fe AdvMg / MV= RS MV= = Advanced Electrical Motor (AEM)
8 Fe around CuCable = MachineBlock (MB)
All ACh All / D MB D / All MB All = Advanced Machine Block (AMB)
MachineBlock is used in various machines that parallel IndustrialCraft:
Fe RS Fe / Fl MB Fl / Fe EM Fe = 50V Macerator
Fe RS Fe / Fe# MB Fe# / Fe EM Fe = 50V Compressor
Fe RS Fe / Fe MB Fe / Fe EM Fe = 50V Plate Machine
Fe RS Fe / EM MB EM / Fe Fe Fe = 50V Magnetizer
- EM - / CT= MB CT= / - LVCable - = 50V Turbine
- Fe# - / Fe# EM Fe# / - MB - = WindTurbine
- - Fe# / MB EM Fe# / - - Fe# = WaterTurbine
Fe Fe Fe / LV= Si# LV= / Fe Fe Fe = SmallSolarPanel
Alloy# (Alloy Plate) is used like Fe but for 200V versions of same machines.
Coal# is used for a full set of coal armor (okay...)
And that's what makes Minecraft different from almost any other game I've tried to like in the last 20 years. There's a sort of crazy math and science behind it. Real problems to work out, even my own weird kind of algebra to try and explain it.
Okay, NOW I want to go build stuff. Will probably build bridges and platforms between these cliffs, and have a little city in the sky. Need machines!
... break ...
Came back, set waypoints for my top-of-the-world cave base, and the depths of my mine after digging down to +25 and finally finding some iron (8). Saw it was daytime, bounced down the sandy hillside, across the water, got some pork (and some "raw bacon") and 32 logs, replanted some trees. Also 2 lettuce. So there's a food mod. Hmm.
Food prep: Fe - / - stick = knife. Knife makes 1 lettuce into 2 lettuce leaves (sandwichable). Cute.
Back up top, smelt and cook stuff. Use first 3 iron for an iron pick. Next iron for a knife.
With my iron pick I could finally mine the Aluminum ore I kept passing by, but it turned out to be salt shards. Used in lots of cute food recipes. Planted my one mushroom in that little niche. More mining, down to +7, the usual spread of tunnels: now have some ores: 6 Cu, 6 Au, 8 W, 13 Pb, 17 Fe.
I took a run across the water to a flat swampy area looking for rubber trees. It was getting dark so I dug into a dirt hill and walled off the adjoining underground pool. So, base #2 established. Crafting table, two furnaces. Smelting iron and copper to the sound of sheep. Iron helmet, iron leggings, stone sword. Still not high techm but I'm not a caveman anymore. This is a good spot for a future farm town. Will make stacks of cobble fences to keep the buggers out.
Darn! You can't teleport to waypoints in this modpack??
With two stacks of cobble fences and a stack of dirt, I extended the land out over the swamp a bit and cordoned it off, in a single day, downpour. Heard no mobs other than sheep the whole night.
Really weird multi-colored sandy cliffs with crazy overhangs nearby. Ran over to get some sand, for glass, for windows to finish lair #1 version 1.0.
Completed my iron armor. Met a weird outdoor silverfish that dropped redstone dust. Heard a slime out in the swamp. I hear occasional bats under my lair. Started a tunnel back to my first mine, will be about 120 blocks total, ran through a few caves. Explore someday.
Finished the tunnel back to first base cliff. You know, climbing 70 steps to get to a little tiny hideaway is pretty awkward, so, raid that old base, move operations to my new little home in the swamp. I have about 100 ores and ingots, will start on technology tomorrow. Done for the night.
###
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