Santa Fe world logs 2/15 to 2/27
Things got busy, not much time for play.
2/15
22:20 Login. At Santa Fe, recharge laser.
23:32 Move coffee production to Downer's Grove. Build sugarcane auto-farm out by lava tank. From 2 desert coke ovens, run waterproof pipes to a carpenter, power with one stirling engine (coal coke) beneath. make railcraft wooden ties - no more eeating up glass bottles for this!
00:00 Lava tank, run to bottom, move pump over the next pool. It really cleared out a long stretch of lava river down there! Daylight again, check sugar cane farm: 46 cane in chest, 14 coal coke powering it. Diamond pick is down to about 50% again and I'm only level 4. need to drill some coal with laser to pick up levels.
00:25 Long mining trip under lava pits house, now 2x64+21 sugar cane in chest, 10 coal coke left; Miner's backpack: 2x64+23 coal, 17 apatite, 41 redstone, ores (25 iron, 25 copper, 1 ruby, 5 silver, 7 lead, 30 tin), 10 obsidian. 1 uranium ore not in backpack. Put 2x32 coal in coke ovens, take out 33 coal coke, 42 ties made., 8 coal coke (add 3) left powering the carpenter.
00:38 Run back to Santa Fe, stop at cactus farm; replace biogas engine with stirling engine + 15 coal coke, should last a while. Change iron chest on top of harvester (still empty??) to wooden chest next to it - poof, 64+22 cactus appear in chest. Expand across the road, gate on each side, one row of cactus across from harvester. Farmbot: 64+16 wheat, 50 seeds; stow the bot, grab more wheat (64+15) from chest.
00:42 Twilight power plant, haven't been down here in a while. Andy reports having greatly expanded with shroom-top glass town. Into fermenters: 64+64+31 wheat. Biogas engine still half full. Biomass 632K, put 4 buckets in engine, 6 in still. Biofuel 5-1/8 tanks. Bucket 6 buckets into bio-generator. MFE 600k.
00:47 Pop back to house in Santa Fe, call it a night.
###
2/16
Had fun expanding Santa Fe out into that desert valley. Fence off more areas beyond cactus farm, add a Sand Works and Glass Works, sharing a batbox with two solars and a generator for power. And now that old "safe house" on the hill (which used to be a long enough walk I couldn't always get home by dark!) will be turned into a Brick Works.
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2/17-18
Fun time linking all my labs in Sante Fe with the main tunnel under my house. Thermal Expansion Lab, Power Station, Laser Lab, Lab2, and out to the Seed Bank, Peat Bog, Sawmill and Tree Farm (those last 3 conveniently linked together).
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2/19
22:40 login; turn on farmbot, grab some bio stuff head to twilight power station. Nobody has been on, biomass at 640k, engines still full. Make quick tunnel down to bedrock from cave under Andy's glass house. Find: 2 liveroot, 2x64+45 redstone, 2x64+20 coal, ores: 2 copper, 10 gold, 27 iron, 7 lead, 15 tin, 1 silver, 3 monazit. Tree farm - doh! trees grew and replaced my wooden pipe and redstone engine, autocrafting failed. Oh well, easier to just use the table without the engines and pipes. 00:26 Cactus farm, 5x64 in chest, all full grown, turn it on ... now (00:28) 5x64+61. Run to sand works & glass works, run 64 sand in each. 00:38 - twilight forest, bring 36 saplings + 7 apples from tree farm. 00:40 hop home, try to repair diamond pick but it went past 1 diamond. Oh well, keep using it. I'm at level 15 now. Power station: industrial centrifuges, run 36 ruby dust. Done for night.
2/22
23:50 login in. 00:40 ... Turn 2x64 iron into iron tank parts. Rail to Downer's Grove, build 3x3x5 tank for biomass. Start the engines. Run to desert station, build 3x3x7 matching iron tank for water next to lava tank (at 355k but stopped again??). Build quick building frame next to sugar cane farm (3x64+16 in chest) for future sugar cane processing. Quick run down to restart lava tank, had cleared one layer of lava, quick chop to grab more. Coke ovens, still got 46+47 coal running (18 coal coke done), carpenter made 53 rr ties.
01:11 - make Aqueous accumulator, plop in pond near water tank, build quick pipeline under road & fences, cover with sandstone, tank is at 16k. Run some parts to sugarcane lab, now 4x64+40 sugarcane in chest, bring 2x64 inside, make glass panes, quick windows, building done.
01:15 water tank at 61K. Lava tank at 372K and stopped again.
01:20 quick run down to bottom, move pump, restart; water tank at 122K, total cpacity 1008K. Coke ovens: 38+39 coal running, 15 coal coke done. Sugar cane farm: 3x64+10 in chest again, 2x64 inside. Make 2 fences for doors.
01:23 Lava tank at 376K and increasing; water at 164K. Aqueous Accumulator has no effect on pond source blocks, looks like an infinite source of water here. Enderman warped through, I hid between the tanks to do some typing.
01:26 Lava at 383K, water at 200K. Head back to Downers Grove to check biomass progress. Bring 2x64 sugarcane.
01:29 Downers biomass at 8K, plus 2 units (and 1 bucket biofuel) in still. Add 15 coal coke to the 2 engines. Leave iron tank parts in chest here, to someday make a tank for biofuel.
01:35 Rail back to Santa Fe, call it a night.
###
2/23
15:10 Redo Downers biomass plant, engine room beneath with two stirling engines (coal coke) and a biogas engine (powered by squeezer but I forgot to bring lava to kick start it). Upstairs, two fermenters feed into biomass tank (28K), will feed out biomass to still next time I'm in here. 15:15 (cheat a few lava cells) - biogas engine really gives a huge boost of power to these, everything sped up by about 2x.
15:16 Quick run across desert to desert tanks. Lava at 390K, stopped again! Water at 528K. Drop off 2 igneous extruders & 2 magmatic engines for future build. 15:21 okay lava flowing again. 404K. 15:26 stuck at 414K. Water at 643K. 15:35 water 747K.
Play for a while with Andy, show Carmen some of the sights.
###
2/24
23:00 Start in Downers biomass lab, replant up above, replace some potatoes/carrots with wheat. Plan where biofuel pipe could lead out under stairs to roof of building for future generator->MFE. Biomass 64K.
23:10 Build pipes from iron biomass tank to still, from still out to where bio-generator will be. Biomass 58K, Still is working on a batch of biofuel.
23:44 Blast out tunnel for hub to Downer's Grove rail, lay rail - runs thru some leaves will probably have to chop those trees. Home, repair diamond pickaxe, level 4 afterward.
00:07 Setup autocrafters in sandstone lab to make smooth & chiseled sandstone. Drop som esupplies, do some setup in new glass lab. At cactus farm, 7x64+4 cactus in chest. Add some coal to harvest another batch, not sure I'll ever need this much, but hey. Farmbot 45 seeds, 75 wheat.
00:16 Twilight power station. Biomass 628K, apple juice 6b, seed oil full, biofuel 3-1/2 tanks + 8b in generator. Recharge mining laser on MFE.
00:22 Pop home, crucible lab, redstone cooks fast when fully charged! Runs the first 15 in under a minute total. Then slooow. 2150mB molten redstone. Igneous extruder chest: 6x64 stone, 55 obsidian, 8x64 cobble. 00:26 2900mB redstone. Add redstone engine #3 to water pump, still slow but not ridiculous. Get redstone from power station roof; ind centrifs had 8 aluminum + 4 chrome done; run 2x64 redstone. 00:32 back to crucible lab, run 64 redstone; now 65 obsidian. Replace pump + 3 redstone engines with Aqueous Accumulator in the litte 2x2 pond. Poof, instant feed of water -- oddly it works with accumulator -> cobble pipe -> wood pipe -> cobble pipes. Grab some netherrack for lava crucible; now the speed of making lava is the limiting factor, 4 blocks used up full charge of the crucible. 5450mB molten redstone, down to 12 redstone dust & energy used up. 72 obsidian. Okay, done for night.
###
2/26
00:46 Login for quick look around. Quick mining run. 01:20 Tree farm, take 80 saplings to twilight power station: biomass 636K. 01:30 Biomass 643K. 01:32 651K. 01:35 661K. Scope out the power plant, how much more room do I need to move the seed oil fermenter + engine + still downstairs and output to a new iron tank at the side by the tree? 01:49 move seed oil + biogas engine + still to ground floor. Biomass 688K after pumping the still full.
02:08 Build the iron tank for biofuel (capacity 864K), start pumping out the small tanks on roof. 02:10 biofuel 45K. 02;13 break down 1st small tank, start pumping 2nd small tank. 02:16 Biofuel 72K. 02:18 2nd tank empty, break it down, move engines downstairs to stillm, start pumping. Biofuel 88K. Test pump some biofuel into biogenerator, oops, lost one bottom valve while trying to fix the tank??
02:22 Running nicely. Log out for night.
18:30 Login, excavate a well, goes down about 15 then there was a little chest in the side nook. Milk, melon seeds, some other stuff, fun to hunt for. Biomass 711K. Biofuel 90K.
19:05 Run home, grab 2x64 cactus (6x64+48 left in chest). Repair diamond pick, -7 levels, 13 levels left. Apple juice full, reverse flow on pipe to one fermenter, burn 62 cactus to use up its internal water storage, fill with apple juice, run 13 saplings. Biomass 695K to 712K (19:17). Run on water again. Biofuel 95K. 19:20 log off.
###
2/27
00:30 Login, overworld, thermal lab: replace conductive pipes with energy conduits. Grab some biostuff, rearrange IC2 farm, put a crop of nether wart over where coffee was. Twilight: replace IC2 crop potatos with pumpkins, melons, for seed oil nearby. Biomass 728K, biofuel 96K. 01:03 biomass run, excavate a 2x2 well, no chest found. Biomass 721K, biofuel 101K. 1st crop of pumpkins/melons. 01:06 warp to Albuquerque: harvest wheat (42 blocks: 32 seeds, 56 wheat). Tanks: water 1008K (FULL), lava 451K (stopped), 51 coal coke done, 68K of creosote, add 3x64 wood slabs to carpenter, power up. 01:20 reset the lava pump - doh! pump dropped into lava (so I cheated myself a new one, sue me), flowing again, really big river of lava this time. 01:23 sugar cane farm, stirling engine not rendering, can't add fuel, break & replace it, ok; take 2x64 sugarcane, 3x64+10 left in chest. Lava 462K, slowly rising. 18 RR ties done. Engines and pipes not rendering, but they still manage to pump creosote?? Coke ovens not showing as lit, not running. 01:28 sugarcane 4x64+21 in chest, switch off for now.
01:32 rail back to Santa Fe, hop to twilight power station: biomass 728K (of 864K capacity), biofuel 102K, seed oil 14b + 105 seeds to go. Pump the still full, let it run; pump the bio-generator full (91K biofuel left in tank). Recharge armor on MFE. Done for night.
2/15
22:20 Login. At Santa Fe, recharge laser.
23:32 Move coffee production to Downer's Grove. Build sugarcane auto-farm out by lava tank. From 2 desert coke ovens, run waterproof pipes to a carpenter, power with one stirling engine (coal coke) beneath. make railcraft wooden ties - no more eeating up glass bottles for this!
00:00 Lava tank, run to bottom, move pump over the next pool. It really cleared out a long stretch of lava river down there! Daylight again, check sugar cane farm: 46 cane in chest, 14 coal coke powering it. Diamond pick is down to about 50% again and I'm only level 4. need to drill some coal with laser to pick up levels.
00:25 Long mining trip under lava pits house, now 2x64+21 sugar cane in chest, 10 coal coke left; Miner's backpack: 2x64+23 coal, 17 apatite, 41 redstone, ores (25 iron, 25 copper, 1 ruby, 5 silver, 7 lead, 30 tin), 10 obsidian. 1 uranium ore not in backpack. Put 2x32 coal in coke ovens, take out 33 coal coke, 42 ties made., 8 coal coke (add 3) left powering the carpenter.
00:38 Run back to Santa Fe, stop at cactus farm; replace biogas engine with stirling engine + 15 coal coke, should last a while. Change iron chest on top of harvester (still empty??) to wooden chest next to it - poof, 64+22 cactus appear in chest. Expand across the road, gate on each side, one row of cactus across from harvester. Farmbot: 64+16 wheat, 50 seeds; stow the bot, grab more wheat (64+15) from chest.
00:42 Twilight power plant, haven't been down here in a while. Andy reports having greatly expanded with shroom-top glass town. Into fermenters: 64+64+31 wheat. Biogas engine still half full. Biomass 632K, put 4 buckets in engine, 6 in still. Biofuel 5-1/8 tanks. Bucket 6 buckets into bio-generator. MFE 600k.
00:47 Pop back to house in Santa Fe, call it a night.
###
2/16
Had fun expanding Santa Fe out into that desert valley. Fence off more areas beyond cactus farm, add a Sand Works and Glass Works, sharing a batbox with two solars and a generator for power. And now that old "safe house" on the hill (which used to be a long enough walk I couldn't always get home by dark!) will be turned into a Brick Works.
###
2/17-18
Fun time linking all my labs in Sante Fe with the main tunnel under my house. Thermal Expansion Lab, Power Station, Laser Lab, Lab2, and out to the Seed Bank, Peat Bog, Sawmill and Tree Farm (those last 3 conveniently linked together).
###
2/19
22:40 login; turn on farmbot, grab some bio stuff head to twilight power station. Nobody has been on, biomass at 640k, engines still full. Make quick tunnel down to bedrock from cave under Andy's glass house. Find: 2 liveroot, 2x64+45 redstone, 2x64+20 coal, ores: 2 copper, 10 gold, 27 iron, 7 lead, 15 tin, 1 silver, 3 monazit. Tree farm - doh! trees grew and replaced my wooden pipe and redstone engine, autocrafting failed. Oh well, easier to just use the table without the engines and pipes. 00:26 Cactus farm, 5x64 in chest, all full grown, turn it on ... now (00:28) 5x64+61. Run to sand works & glass works, run 64 sand in each. 00:38 - twilight forest, bring 36 saplings + 7 apples from tree farm. 00:40 hop home, try to repair diamond pick but it went past 1 diamond. Oh well, keep using it. I'm at level 15 now. Power station: industrial centrifuges, run 36 ruby dust. Done for night.
2/22
23:50 login in. 00:40 ... Turn 2x64 iron into iron tank parts. Rail to Downer's Grove, build 3x3x5 tank for biomass. Start the engines. Run to desert station, build 3x3x7 matching iron tank for water next to lava tank (at 355k but stopped again??). Build quick building frame next to sugar cane farm (3x64+16 in chest) for future sugar cane processing. Quick run down to restart lava tank, had cleared one layer of lava, quick chop to grab more. Coke ovens, still got 46+47 coal running (18 coal coke done), carpenter made 53 rr ties.
01:11 - make Aqueous accumulator, plop in pond near water tank, build quick pipeline under road & fences, cover with sandstone, tank is at 16k. Run some parts to sugarcane lab, now 4x64+40 sugarcane in chest, bring 2x64 inside, make glass panes, quick windows, building done.
01:15 water tank at 61K. Lava tank at 372K and stopped again.
01:20 quick run down to bottom, move pump, restart; water tank at 122K, total cpacity 1008K. Coke ovens: 38+39 coal running, 15 coal coke done. Sugar cane farm: 3x64+10 in chest again, 2x64 inside. Make 2 fences for doors.
01:23 Lava tank at 376K and increasing; water at 164K. Aqueous Accumulator has no effect on pond source blocks, looks like an infinite source of water here. Enderman warped through, I hid between the tanks to do some typing.
01:26 Lava at 383K, water at 200K. Head back to Downers Grove to check biomass progress. Bring 2x64 sugarcane.
01:29 Downers biomass at 8K, plus 2 units (and 1 bucket biofuel) in still. Add 15 coal coke to the 2 engines. Leave iron tank parts in chest here, to someday make a tank for biofuel.
01:35 Rail back to Santa Fe, call it a night.
###
2/23
15:10 Redo Downers biomass plant, engine room beneath with two stirling engines (coal coke) and a biogas engine (powered by squeezer but I forgot to bring lava to kick start it). Upstairs, two fermenters feed into biomass tank (28K), will feed out biomass to still next time I'm in here. 15:15 (cheat a few lava cells) - biogas engine really gives a huge boost of power to these, everything sped up by about 2x.
15:16 Quick run across desert to desert tanks. Lava at 390K, stopped again! Water at 528K. Drop off 2 igneous extruders & 2 magmatic engines for future build. 15:21 okay lava flowing again. 404K. 15:26 stuck at 414K. Water at 643K. 15:35 water 747K.
Play for a while with Andy, show Carmen some of the sights.
###
2/24
23:00 Start in Downers biomass lab, replant up above, replace some potatoes/carrots with wheat. Plan where biofuel pipe could lead out under stairs to roof of building for future generator->MFE. Biomass 64K.
23:10 Build pipes from iron biomass tank to still, from still out to where bio-generator will be. Biomass 58K, Still is working on a batch of biofuel.
23:44 Blast out tunnel for hub to Downer's Grove rail, lay rail - runs thru some leaves will probably have to chop those trees. Home, repair diamond pickaxe, level 4 afterward.
00:07 Setup autocrafters in sandstone lab to make smooth & chiseled sandstone. Drop som esupplies, do some setup in new glass lab. At cactus farm, 7x64+4 cactus in chest. Add some coal to harvest another batch, not sure I'll ever need this much, but hey. Farmbot 45 seeds, 75 wheat.
00:16 Twilight power station. Biomass 628K, apple juice 6b, seed oil full, biofuel 3-1/2 tanks + 8b in generator. Recharge mining laser on MFE.
00:22 Pop home, crucible lab, redstone cooks fast when fully charged! Runs the first 15 in under a minute total. Then slooow. 2150mB molten redstone. Igneous extruder chest: 6x64 stone, 55 obsidian, 8x64 cobble. 00:26 2900mB redstone. Add redstone engine #3 to water pump, still slow but not ridiculous. Get redstone from power station roof; ind centrifs had 8 aluminum + 4 chrome done; run 2x64 redstone. 00:32 back to crucible lab, run 64 redstone; now 65 obsidian. Replace pump + 3 redstone engines with Aqueous Accumulator in the litte 2x2 pond. Poof, instant feed of water -- oddly it works with accumulator -> cobble pipe -> wood pipe -> cobble pipes. Grab some netherrack for lava crucible; now the speed of making lava is the limiting factor, 4 blocks used up full charge of the crucible. 5450mB molten redstone, down to 12 redstone dust & energy used up. 72 obsidian. Okay, done for night.
###
2/26
00:46 Login for quick look around. Quick mining run. 01:20 Tree farm, take 80 saplings to twilight power station: biomass 636K. 01:30 Biomass 643K. 01:32 651K. 01:35 661K. Scope out the power plant, how much more room do I need to move the seed oil fermenter + engine + still downstairs and output to a new iron tank at the side by the tree? 01:49 move seed oil + biogas engine + still to ground floor. Biomass 688K after pumping the still full.
02:08 Build the iron tank for biofuel (capacity 864K), start pumping out the small tanks on roof. 02:10 biofuel 45K. 02;13 break down 1st small tank, start pumping 2nd small tank. 02:16 Biofuel 72K. 02:18 2nd tank empty, break it down, move engines downstairs to stillm, start pumping. Biofuel 88K. Test pump some biofuel into biogenerator, oops, lost one bottom valve while trying to fix the tank??
02:22 Running nicely. Log out for night.
18:30 Login, excavate a well, goes down about 15 then there was a little chest in the side nook. Milk, melon seeds, some other stuff, fun to hunt for. Biomass 711K. Biofuel 90K.
19:05 Run home, grab 2x64 cactus (6x64+48 left in chest). Repair diamond pick, -7 levels, 13 levels left. Apple juice full, reverse flow on pipe to one fermenter, burn 62 cactus to use up its internal water storage, fill with apple juice, run 13 saplings. Biomass 695K to 712K (19:17). Run on water again. Biofuel 95K. 19:20 log off.
###
2/27
00:30 Login, overworld, thermal lab: replace conductive pipes with energy conduits. Grab some biostuff, rearrange IC2 farm, put a crop of nether wart over where coffee was. Twilight: replace IC2 crop potatos with pumpkins, melons, for seed oil nearby. Biomass 728K, biofuel 96K. 01:03 biomass run, excavate a 2x2 well, no chest found. Biomass 721K, biofuel 101K. 1st crop of pumpkins/melons. 01:06 warp to Albuquerque: harvest wheat (42 blocks: 32 seeds, 56 wheat). Tanks: water 1008K (FULL), lava 451K (stopped), 51 coal coke done, 68K of creosote, add 3x64 wood slabs to carpenter, power up. 01:20 reset the lava pump - doh! pump dropped into lava (so I cheated myself a new one, sue me), flowing again, really big river of lava this time. 01:23 sugar cane farm, stirling engine not rendering, can't add fuel, break & replace it, ok; take 2x64 sugarcane, 3x64+10 left in chest. Lava 462K, slowly rising. 18 RR ties done. Engines and pipes not rendering, but they still manage to pump creosote?? Coke ovens not showing as lit, not running. 01:28 sugarcane 4x64+21 in chest, switch off for now.
01:32 rail back to Santa Fe, hop to twilight power station: biomass 728K (of 864K capacity), biofuel 102K, seed oil 14b + 105 seeds to go. Pump the still full, let it run; pump the bio-generator full (91K biofuel left in tank). Recharge armor on MFE. Done for night.
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