FTB Ultimate (Quickhaven) 6/11-12 w blaze hunt

6/10

Late night.  I had fun playing with the New Worlds modpack last night, all kinds of mods and world features I'd never seen before.  Now back to my industrial town.  I moved my sawmill from the little half-sized building next to the ore lab to the newer building next to the multifarm, hooked up a redstone energy cell to the sawmill block and the multifarm, so it should be good to go for quite a while.  I turned that half-sized building into the "Hunter's Mini Lodge" and moved in my hunter's handgun parts, my soul shards (and soul forge) and all my safari net stuff.

I did a quick run to the nether fortress, ran all around that dark desolate place, finally bumped into a blaze at a corner, caught him in the safari net, accidentally let him go again, caught him and took him home.  Mine one little deposit while I was there: 1 yellow garnet, and dusts (2 pyrite, 64 sphalerite, 12 Zn).  Back at my spawner/grinder, I ran some blazes, but they must be supervised: they float around in the big room where the grinder can't detect them, and two of them spawned in the hallway and had to be fought back without busting any of my pipes or wiring.  Still, I got 6 blaze rods, took 2 and made my first Salamander's Eye.  Seems like that should go in my hunter's lodge too.  Ground some enders.  Level 24 auto-enchant got me Aqua Affinity I.  Then needed to run magma cubes again because the mob essence in the spawner is running low again.  By splitting the essence half into the auto-enchanter tank and half back to the spawner, it does get spread a bit thin.

Quick test at the anvil - to repair my vile sword by one piece of metal will cost 27 levels.  Eek.  Level 24 auto-enchant gave me Soul Stealer III, so now I can make a new vile sword when I want one, and add this enchantment without using up my own levels; way cheaper than using the darn anvil to fix anything.  I'm currently at level 9.  I need an uncrafting table, need to chase down a red goblin and spawn his ass in my mob droppings factory.  ;-)

Took a trip to Twilight Forest, extended my tunnels and kept an eye on radar looking for any redcap goblins, none found on this trip, but I got ores: 1 Au, 20 Ag, 6 Fer, 15 coal, 1 cinnabar, 2 W, 16 Pb, 8 Al, 15 Fe.  Another Twilight trip, attacked by skels and care bears, sooo laggy I could barely hit even those wimpy things.  No red guys.  Ores: 5 galena, 6 Ag, 8 Pb, 4 coal, 9 Sn, 2 Al.  Call it a night.

###

6/11

Quick late night trip.  Rutt was on, so we chatted a bit.  Then I helped him setup an MFSU.  Quite a bit of confusion, machines turned the wrong way, wrong wires, not understanding concepts.  The MFSU doesn't generate power, it just stores it.  So then it all had to be moved to hook up input from his solar array, and of course it was night (no power), then a storm (no power).  Then it was finally setup right.  I pointed out that none of this changed how much power he was generating, he said he'd just cover the whole roof with solars.  Ugh.  He wants free power so bad, but that's just not how it works.  Is it free if you have to spend hours (and hundreds of materials) working on it?  I keep recommending semifluid generators or thermal generators to the guys, so what if you occasionally have to add some oil or lava.  There are more ways to generate power than ever before.  But they just want solar solar solar, nothing else matters.  Free free free, but it isn't.  I don't get it.

###

Comments

Popular Posts